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It's also fun for a Rock/Removal Deck with The Lost Guardian, Megarock Dragon, Soul Absorption and such.
With it being EARTH, I also mix in a bit of Amazoness stuff so when the opponent attacks, I use Amazoness Archer's to force all their monsters to attack while I got Fault Zone (SD7 Rock Structure) in play and then Staunch Defender and force them to attack my HIGH DEF Lost Guardian.
SD7-JP016
Fault Zone
Field Magic
When a Rock-Type monster is attacked while in Defense Position, Any Battle Damage your opponent takes when they attack that monster is doubled.
No...Fault Zone does NOT double already doubled damage...just like Cross Counter does not...
"If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or "Stone Statue of the Aztecs")."
Gizmoduck: that combo won't work. I can't remember exactly why. somethin about u can't double, double damage. If u could I'd be pretty sweet but u can't.
If it's legal, it's also fun to use Shield & Sword on a high DEF Lost Guardian...though I wasn't sure if the "original" in this case was what is printed on the card or "original" as in Lost Guardian's text stating it.
Most definately Psyche. I got a GS deck too and I agree with u that combo is really sweet. great speed. u use 2 or 3 GS's? I only use 2, I think 3 is overkill. wat u think?
Rocks ROCK!!!!
...
(no pun intended.)
I agree three is over kill. Jinzo and or Royal Decree and Guardian Sphinx are killler combos, as well.
I'm still looking for solid attack monsters, able to hold there own, while I wait for the Sphinx to come out and play.
Lately, I've been running two Soul Exchanges, two Sphinxs, and two thunder monrchs.....kinda like a soul control/Sphinx deck.
Any one have any good recommendations? I looking for cards with a lot of synergy :)
I usually just dump the Sphinx with Rock Bombardment and use The Shallow Grave or something...or even Mystic Box the opponent's mon, give them a face-up Sphinx...Snatch it back and flip it back down...
I usually just dump the Sphinx with Rock Bombardment and use The Shallow Grave or something...or even Mystic Box the opponent's mon, give them a face-up Sphinx...Snatch it back and flip it back down...
Fun...
I never thought about the Rock Bombardment tricks, thanks man!
Good point, I am only using the Arsenal Summoners for Guardian Sphinx, which are dead draws when the Sphinx is in the grave or removed from play.
I'm still trying to figure out a good RFTDM strategy involving monsters than can flip themselves face down, avoiding the "remove frpm play" requirement of the RTFTDM card.