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slick_ray, fusion monsters don't count toward the main deck count so there is no point in subtracting them to add wroughtweiler. How can you have too many fusions available? You never know what monster might come in handy. As for The Light - Hex-Sealed Fusion, he can be used as a fusion material sub but you cannot use his second effect to summon the E-Heroes. Every single E-Hero says "This monster cannot be Special Summoned except by Fusion Summon" and The Light - Hex doesn not Fusion Summon.
On the subject of Fusion Gate and Miracle Fusion, the two do not go together well. If you use Fusion Gate to summon your fusions, the fusion material monsters are already removed from play so you can't use Miracle Fusion without returning them to play.
King of the Swamp is the best fusion sub out there. He gives you the choice between the effect of Goddess with the Third Eye and the effect Fusion Sage in one card. Notice that King of the Swamp and Beastking of the Swamp are two different cards.
ArmedDragon1979, you should get more of the other fusions and you should add more of the E-Hero monsters. You have 3 Thunder Giants in your Fusion Deck but only 1 Clayman. You have 2 Wildhearts and 1 Bladedge but no Wildedge. You should also think about dropping all/some of those staple monsters. They don't match your theme.
Hope I helped. Please look at one of the decks in my sig.
Should i take out the Wildhearts and the Bladedge for two Elemental Hero Claymans? That's why I really need help fixing this deck. Can you help?
it depend the fusion card you want to summon. IF you have for example Tempest then you should put in the fusion material or else it hard to fusion summon it. The good thing is king of the swamp help out. Nice Deck it amost the same as mine. :)
Level 5 and up: ( 3 )
Elemental Hero Bladedge x1
Elemental Hero Necroshade x1
Mobius the Frost Monarch or Jinzo x1
Level 4 and down: ( 16 )
Breaker the Magical Warrior x1
D.D. Warrior Lady x1
Elemental Hero Avian x1
Elemental Hero Burstinatrix x2
Elemental Hero Clayman x1
Elemental Hero Sparkman x2
Elemental Hero Wildheart x2
Goddess with the Third Eye x1 << until I get another King of the Swamp
King of the Swamp x1
Magician of Faith x1
Mystic Swordsman LV2 x1
Sangan x1
Wroughtweiler x1
-1 Mobius the Frost Monarch or Jinzo
-1 Necroshade (maybe, he might be useful or he might be trouble)
-1 Breaker the Magicial Warrior
+1 Avian
+1 Burstinatrix
+1 Clayman
and like you said -1 Goddess +1 King of the Swamp
Quote : Originally Posted by ArmedDragon1979
Spells: ( 15 )
Dark Hole x1
Fusion Recovery x2
Heavy Storm x1
Mystical Space Typhoon x1
Polymerization x3
Premature Burial x1
Reinforcement of the Army x2
Smashing Ground x2
Snatch Steal x1
The Warrior Returning Alive x1
These look pretty good. Dark Hole is banned next week, though.
-1 Dark Hole
+1 Nobleman of Crossout/Extermination/Lightning Vortex
Quote : Originally Posted by ArmedDragon1979
Traps: (6)
Bottomless Trap Hole x2
Call of the Haunted x1
Sakuretsu Armor x3
these are nice cards but if you get hit with Nobleman of Extermination you are in trouble.
-1 Sakuretsu Armor
+1 Hero Signal/Torrential Tribute
It is alot of cards to be in a deck(65 cards) and there are still some I need!!!
I still need the Magic/Trap cards that go with Elemental Hero Bladedge :(
i would have to suggest talking out the necroshade and jinzo/ mobius, necroshade isn't worth using right now, considering you are only using one tribute e-hero and it is better to fuse him from your hand for wildedge
- necroshade
- jinzo/mobius
+ 2 clayman
i would also suggest this
- Wroughtweiler
- breaker
+ 1 bursinidrix
+ 1 avian
once you get the other fusions it should run great, 9/10
once you get tempest or steam healer i would take out one fusion recovery and put in one bubbleman
p.s. thanks for helping with my two man cell deck
slik_ray....you can never have enough of the fusions, it is best to try and have 3 of each