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It's more fun since the opponent is staring at a giant cannon or 20 fireballs raining down on them while there's an invisible barrier between them and their field XD
You cant win via Final. Spatial takes up one slot. I meant Final Countdown. Although if you can find a way to win via Final, your opponent clearly sucks.
One thing that doesn't hurt to try is A Cat of Ill Omen to help put Spatial Collapse on top and then Draw it out with Graceful, Dekoichi or something. Same with Ojama Trios
but wouldnt a combination of Anti-Spell Fragrance and Xing-Zang-ZU(sorry if i misspelled it) help this deck out also. It could just one more trick to pull that your oppent wouldnt expect during game one.
One major problem that always interferes with this play, even if you get the draw is traps and spells.
Once spatial collapse is in play, all the opponent needs is a spell or trap to be on the field and you can't lock down his monster zones, since whatever you summon the, including ojama tokens, will be destroyed, as it exceeds his 5 card limit.
o.O ok If u run like 3 waboku's 3 rulers 3 roars 2 binds 1 area 3 stealths 3 of t 2000 def things that r new and good that if killed f/d they come back and run 3 reapers and stuff i guess final countdown can work by a good player ^_~
O and who cares about a 2000 posts thing i dont get it o well lol.