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i see what ur trying to do with uria. Maybe some solemn judgements would help keep those traps on the field.
Also try these continuouse trap cards:
Nightmare wheel: it prevents ur opponent from attacking ur monsters with an added burn effect.
Robbin Gobblin: Help provide hand control
You may into some trouble against royal decree. Maybe adding a breaker, mst, or dust tornado
Thanks for the help on my deck, Rommer0121. I rate/fixed you deck. I hope that helps.
I still havn't had time to update my deck yet. I'm in school now and that tires me out so much.:tired: Well at least i've been able to keep up with the rate/fixing other peoples decks.
First off, thanks for posting on my Goblin Deck. Second, I'm not sure I can really help you here since I've never seen how a Uria Deck runs and never made one before. The only problems I could see is you not being able to get traps out quick enough before they get hit with heavy storm or breaker, mst, mobius, ect. For this reason I would add in some traps for protection like Solemn Judgement, like someone said before, or Judgement of Anubis, Magic Drain, ect. I don't really see a purpose for Magical Hats, and Riryoku in here... same for Chainsaw Insects and Beserk Gorillas. Sure they add some offense but isn't your Uria all the offense you need? Some Magical Merchants may be helpful in here as they would help you draw traps faster. But a Monster Reincarnation might help just in case they discard Uria!
so you are saying that i should have two magical mallets? Well ok. thats good.
Raditz_:
I have magical hats in there so when my opponant attacks i can put two traps down so when they are destroyed i then have two more traps in my grave which will add an extra 2000 points to uria. But i was thinking of taking it out for a continous trap.
I don't have a problem with trap removal. My traps manange to stay out for 5-8 turns which is more then enough time to bring out uria. The only problem i face is having uria brought back to my hand (e.g. Compulse, Monster effect, etc.) My friends always use sword and shield and uria has zero defence. So that is bad too.
I have the chainsaws and the berserk gorilla so that my deck has shear power even when uria is not out. This deck has become a beatdown deck and uria is the last resort.
I don't need Magical Merchant because i have quite a bit of traps already. I don't have a problem with getting traps.
I give it 8/10. I say ceasefire in there to get you point for the monster effect that your friends use and maybe Mystic Swordsman LV2. I know it is weak but it takes out the effect monster and is a good attack bait, put in Spell Shield type- 8 so they can't Snatch Steal your powerful monsters
MasterJ2004: I not going to put in spell shield type 8 because i have curse of darkness which will inflict 1000 points to them. I also have tower of bable so since i have almost no spells, the fouth spell activated will inflict 3000 points of damage to them.
As for ceasefire, that sounds like a good idea. And Mystic Swordsman LV2, i will have to test that one out and see if that works because that one could go either way.
Grrrrrrrr. ahhhhhhhhhhh. :mad: :mad: :mad: Right now i'm freakin mad because i went to a tourny and got seventh place. The cut off was 6th place. This sucks beyond reson. I would say some curse words but its not worth being banned for it. Man, now i need help more than ever. I think i have to fix the trap lineup. Whoever can fix this deck deeply and i mean alot, i will help them double. No wait, triple. No wait blaaa, you get the point.
I would take out chainsaw insect and blowback dragon and add swarm of locusts x 2, and spear dragon x 2. Not bad over all, 8/10
quvmoh
Do you really think that the chainsaws are not helping?:ermm: I'm open to anything. I'm thinking of adding a toriental tribute. I am also going to take out one one of my tribute monsters for airnight parshath. Do you think these are good changes? They are not added yet in my deck. I need the help. I'm practically crying by eyes out here. Not really but, mabye on the inside.
You really can't compare the two. one you have to trib fro, but one is put open after atk. One let's you draw a card, but you have to do damage. The other tramples as a lv. 4 with 1900, but is totally defensless afterwards and can be trampled in return. These are the things to look at. Fully anlyze the cards, and ask yourself, ahich can help me in more situations. In this particular case, I say spear dragon. Only because he isn't a dead draw risk, and they both have 1900 atk. Hope I could help...
With airnight, he tramples also and lets you draw so i kind of like him more. I will probably take out a tribute monster for him. I might change my deck into a fire deck.
Do you think having chainsaw insects is worth having in a deck? I just don't know anymore.
the only down fall of airknight is the tribute need, but his draw effect helps. I don't like chainsaw insect cause he helps your opponent instead of you. Yeah, the attack is sweet, but .. what good is it if your opponent gets a card that can help him?? As for TT that is always a good card to add. I have it in my chaotic kuriboh deck. Give it a look.