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Originally posted by Jyoushiro The only T2 tutors I know of are
-Diabolic Tutor
-Fabricate (only tutors for artifacts)
-Long Term Plans (places tutored card 3 card from the top of your deck instead of your hand)
-Planar Portal (6 mana each time you tutor)
-Reshape (you must sac an artifact to search for an artifact of the same cost)
Most people, especially in Affinity and Skullclamp, just use massive card draw instead of tutors though.
So, because the tutors in type 2 suck, all tutors suck. For 6 mana I'd rather win, then hope to win. I usually only cast crystal memory late game, or hope for it to be a shield trigger. At that time I can usually win with what I get. I'm not sure I could randomly win with what I draw.
This game has a lot more on the spot strategy than Magic. The game's mechanics favour creature combat and situational strategy over win condition combos. Tutor will fish you out of a single sticky situation. Draw keeps your hand filled and your options up. I know which one I'd pick (although my tourney deck does run Crystal Memory).
I would much rather tutor for the card I want, then hope to draw it. Even late game when you have a smaller deck, you still have to beat the odds when you are relying on drawing.
If there are 20 cards left in your deck, that gives you a 1 in 20 chance of drawing what you want. Much better to just use Crystal Memory, and get the card you want!
By the way, Sangan, and Witch of the Black Forest are essentially tutors for Yu Gi Oh. They are restricted, because being able to search your deck for what you want is always powerful! They are partly restricted due to Exodia, but I don't know too many tournament worthy decks that don't run Sangan, and Witch. They are just that good!
Yes but YGO relys on individual cards and getting out your strategy. DM is about responding to the situation and surviving till the next turn while (hopefully) dealing some damage. In most modern CCGs decks are built to a kill condition, in DM they're built to a play style. In most other games I'd agree that Tutor is superior but here I'm not so sure.
Originally posted by wateyad Yes but YGO relys on individual cards and getting out your strategy. DM is about responding to the situation and surviving till the next turn while (hopefully) dealing some damage. In most modern CCGs decks are built to a kill condition, in DM they're built to a play style. In most other games I'd agree that Tutor is superior but here I'm not so sure.
Well, who's to say that there aren't decks out there that need to tutor for kill? I know of one :o)
Well I suppose there could be specific decks but what I'm trying to say is that IMO it isn't as clean cut overall and that DM isn't really built for kill condition decks.