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You are putting out that your deck is unbeatable saying that you havn't lost one game with it and I am not trying to make myself the best out there as you put it, that is what you are claiming with your deck.
you may not think its the best deck doctor who, but since T/C walked into the comic shop that day he never lost a single match and swept everyone in the tournament. I don't know what its worth but right now its the best i've seen and until you guys play each other face-to-face we'll never really know. For now though I'm looking out for T/C.
Yeah Torcon, but I also built the deck out of proxys and beat it three times so I know the deck has to lose somewhere... I'm just glad there's a little bit of hope,lol.
From the testing that I have done against the deck, its main weapon is Holy Awe with Emeral and Phal as back up. Two types of decks can take it on, one being a beast rush deck with high powered creatures and darkness/fire destuction deck. Vise and Wave can cantrol this deck easily. I don't know what the other players are using and for this deck to go undefeated means they don't know how to beat it.
A suggestion to make the deck better is to dump all of the nature cards to add more darkness control cards and water search cards. Take dava torey out, there is no point in having just two of them in a 52 card deck, either go 4 or none. Since Holy Awe saves the deck reduce these to 3 and add in 3 Bonds of Justice, this gives 6 similar effect. 3/3 split is better than a 4/2 because of the mana cost.
DARK
4x locomotiver
4x bloody squito
4x Hopeless Vortex
4x terror pit
WATER
4x corile
4x aqua hulcus
3x emeral
2x thrash crawler
2x illusionary merfolk
3x Crystal Memory
2x Teleportation
LIGHT
4x phal eega, dawn guardian
3x senatine jade tree
3x Telitol, the Explorer
3x Bonds of Justice
3x holy awe
Also added is Telitol, the Explorer, for better Emeral choice, Crystal Memory for search, Teleportation for control and Phal recusion and Hopeless Vortex for addtional control.
im just saying its undefeatable as of right now. i know it will be defeated somehow. and doctor who i like ur advise BUT, i found out I NEED nature for some odd reason. the mana nexus save me and mr.piggy is just a great card to get out on the second turn to start an onslaught and back it up with blockers then heavy control. I really like to base my offense on him. and also i really dont need search power. my friend tried it out with the same exact deck as mine, but switched up some cards for search and i beat him. and also last week in a tourny i had swept a black/fire rush and destruction. i have tried some rushes but none are really succesful in the tournaments to get to face me. I will say those are my weaknesses. but anyways thx for the advise. its really helpful but ive already tried it =/
i have considered cryptic but for me hes too mouch of a cost. i dont mind holy awe or terror pit because there shield trigures and dava torey just rocks.
and another thing corile. i know u can beat the deck but u know every player has a different strategy right? it doesnt matter if u can beat the deck, i play A LOT different from you.
once again i won the tournament but i lost 2 times. 2-1 2-1. i still won the matches tho. any advise to make this deck better for the upcoming tournament of the 5 civs?
What happened in the lost games? If your blockers remain in play for a long time, you could replace dava torey with Diamond Cutter as a surprise. Up Mana Nexus and Bronze Arm Tribe by taking out Natural Snare.
as I look at my cards more and more natural snare can really hurt in early and late games so like doc. said another bronze and a nexus could help. holy awe and terror pit are all it needs for now. so just try it for now, you never know if tweeking could help...
oh yeah and the only reason I don't think the deck is as good as it was is because I was the first to beat it in a match, I was the first to stop the streak... OH YEAH.
now i can accel this deck a little faster and catch up to those rushes a little quicker. any other ideas for this deck?????? I meed to know quick before the 5 civs starts. thx
I noticed your deck is starting to lose alittle too much. I was discussing this with Ronny earlier. A deck that starts out really strong will be strong for a while. But eventually the idea becomes weak as people build to counter it. Eventually they find the weakness and then it starts dropping in power. in fact, if a deck is posted on the internet, the chances of it dropping in power sooner are all the greater, as the net will allow your deck to circulate faster and allow more people to work at defeating it. That's why I never post my serious decks on the internet anymore. Only fun decks.That's why Odion, whom before was uber strong and could beat anybody, lost ot Christian, you, and was swept by me. (which never happened before.) Still, your deck was awesome while it lasted. The changes look good, but I just don't know your deck will do now that people have found the weakness. Maybe you should try something different. I know I had to. The only reason why my deck can do better than yours even though it's the same civs with a lot of the same cards is that I still have some cards in it that you don't, you're using cards I'm not, and we have different ratios.
I'd be happy tohelp you build a new deck, and we can keep it secret from Torcon and Corile. That way it will stay strong longer. ;)