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Just put a common in a sleeve. Then put a little slip of paper in with the card with the effect along with attack and defense points written on it.
Yeah thats what I usually do when I need to proxy a card but my friend saw a guy who had printed out cards(he had a printed cyber dragon in a sleeve) it was pretty cool and I thought maybe thats what Belgian did for his proxies.
Thanks for the summary on these cards, I have to say I love when new monster families are released that look very playable right out of the box.
How do you proxy these cards? I would like to work on this deck as well and I'm just curious how you would go about proxying them.
The easiest way for me is to get a scan of the japanese card online, then just photoshop the name and the text to english (after a few this doesn't take you long at all anymore) then print them on thin paper, cut them out, and then put any shoebox card the wrong way around in a sleeve and slide the paper over it.
For cards that are out (so everybody knows the text) I just write the name on a paper and slide it in there over the reverse sleeved card. There's no noticable difference in weight or feel with the sleeves on them.
The Jewel Beast are definitely sexy. Having proxyed them myself, I'd advice against Giant Trunade and Emergeny Provisions. The best thing you can do with these guys is abuse Rainbow Ruin, which means two to three JB in the M/T zone to make to work best. If anything, Trunade is an Anti-JB card. Hamon is kinda on and off with me. He makes for a nice finisher though.
Hamon works extremely well, nothing short of heavy storm can stop him from coming out in this deck. But since you need to wait for storm to make the overextension, I've cut the deck down to two hamon's, that still lets me see him in time.
Ultimate offering works great for these guys. Have three JB out, someone trunades them (that'll be a common thing) and you get stuck with a bunch of monsters in hand. Ultimate offering lets you put them all back on the field, and nothing short of a combination of mirror force and heavy storm can stop your onslaught. If not, they either eat attacks from 4 Jewel beasts, or they eat one from hamon next turn.
Wait Wait Wait, why dont we take a moment and this is the only time when I honetly would recomend doing this, would be to use the anime as a OUT LINE to how the cards are played. It could prove worth while since Johan has just been introduced and even now his deck contnents are still unknown.
This is a stupid question, but I'm tired and not thinking fully today:
While they're in the S/T Zone, do their effects still apply? I imagine they would, but I don't want to make assumptions. We all know what assuming does. ^_^
At any rate, these sound fun. I can see a lot of terrible abuse in there...
This is a stupid question, but I'm tired and not thinking fully today:
While they're in the S/T Zone, do their effects still apply? I imagine they would, but I don't want to make assumptions. We all know what assuming does. ^_^
At any rate, these sound fun. I can see a lot of terrible abuse in there...
Good question. I don't actually know. I assumed they don't. It would still only be relevant for two of them (eagle and turtle) but I'm actually playing them as if they are useless continuous spells, since they've been destroyed.
Maybe Hajime knows, he seems to have seen the show they were on.
All I mean is, it seems like they would work to me. They still have effects, and since the card says nothing about the effects becoming inactive (And spells are allowed to have effects) then I don't see why they wouldn't work... still, like you said, even if they didn't work, it would still make for a kickass deck.
No emerald turtles, 7 traps, 15 spells. You'll get stuck with a lot of spells and traps in hand, since 11 of your monsters will go to the back row when destroyed.
From my experience, its best to run a little heavy on monsters, low on traps and chainable spells.
Shining angel would have to go, it special summons in the damage step, so the effect of carbuncle wouldn't activate.
No emerald turtles, 7 traps, 15 spells. You'll get stuck with a lot of spells and traps in hand, since 11 of your monsters will go to the back row when destroyed.
From my experience, its best to run a little heavy on monsters, low on traps and chainable spells.
Shining angel would have to go, it special summons in the damage step, so the effect of carbuncle wouldn't activate.
Emerald Turtle is uneeded. I run 18 monsters, which is plenty considering if I get out Carbuncle I would have a field full of them, not to mention the draw power of rare value and rainbow ruin's summoning. I think I'm fine for ratios.
Your experience with Jewel Beasts, or in general? I think you're wrong.
I forgot about Shining Angel... that's too bad. Oh well. -3 Angel -1 DDWL -1 Carbuncle +3 Cyber +1 Premat +1 Rainbow Ruin
Well, you do what works for you, but its been my extensive experience that running too many cards that need to be set just clutters up your backrow, and your opponent can abuse that. And especially with carbuncle, having more jewel beasts at your disposal is a major plus, since he only summons what you have in your backrow. It would be rather futile, and rainbow ruin just sits there if you have only one in the backrow each time. A side of dust tornado's could ruin your day.