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Also a thought... Siamese has flurry to represent two of them attacking at the same time. I would assume the incapacitate would represent them tying an opponant up with both grabbing at them, thus negating the "flurry". But then again intent has already been established. Just adding a point of view to it...
Braden, what's your source for stating that the designers never intended Flurry to be used with Incap? Can we see a quote or thread?
Webtroll, using examples from comic books is a weak argument for the mechanics of HeroClix rules. So many of the powers do not represent the way we see the characters behave in comics. This is because HeroClix is based on a game system with comic book elements added for flavor and not vice versa.
While this ruling makes figs like: Judge Hershey, Siamese, and Medusa alot less appealing on their Flurry + Incap clicks it does kinda make sense from a points perspective. Siamese is only 1 point less than Spiral, but she has more Flurry and stealth. However her only option for damaging a character with Invln or Imperv is Incap. This makes them pretty comparable imo. Of course point values is a weak argument too.
The updated General Heroclix faq says on page 5 in the flurry section, "During these attack actions, a character may use any powers normally allowed during a close combat attack action, including Blades/Claws/Fangs."
Incapacitate says give this character a close combat or ranged combat action. Looks like flurry/incapacitate is a good combo.
you didnt mention that having flurry is a CLOSE COMBAT action in itself. you cannot give a figure TWO close combat actions in the same action, in which case Flurry and Incapacitate DOES NOT work together. sorry, sat8213
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Originally posted by mpdfuzz Does flurry then activate the crossgen abitliy twice? This came up at a match recently, where if Boon attacked Bron, he got hit with 2 damage for each blow he landed. Was this right? I don't think it is, but thats what the judge ruled.
If I am reading you right, you are saying that the crossgen retaliation gives 2 clicks of damage per successful attack? This is incorrect, you take 1 click of damage each time you hit bron so Boon would take 2 clicks total for hitting Bron twice, not 4. This damage would be taken immediately after the successful attack, so Bron takes damage, Boon take retaliation, and then Boon attacks again (assuming he has flurry still) and repeat the above.
about Danger Girl TA, I still don't understand WHY it has to be rolled twice since the figure with Flurry *chose* a target in the first place...if the Danger Girl TA fails, then use flurry at the target that it has been chosen. I would understand *IF* a figure with Flurry decides to target *TWO* figures, both with Danger Girl TA. ah...there is a difference, isn't there?
since flurry gives you two attacks, it also gives you TWO choices, you could be combatting TWO danger girls, but since you re merely RE-TARGETTING the same figure, everything resets.
hope that helps.
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Lancelot, I think you should re-read the flurry section in the General faq, incapacitate is normally allowed during a close combat attack therefore it is allowed in flurry. The first line reads, "Although using this power counts as one action, each attack action is separate and must be declared and resolved one at a time." Remember, the faq clarifies and rewords/over-rules the original wording of the PAC.
Flurry allows you to target two figures, thus when you make the second attack you have to "target" the danger girl again. The DG would only get one roll if you couldn't change targets but since you can she does get two.
Originally posted by sat8213 Feel free to disagree.
Don't mind if I do....
Quote
FLURRY (optional): Give this character a close combat action. This character may make two close combat attacks (making two separate attack rolls) against either one target or two targets that are adjacent to this character.
1 action, 2 attacks.
Quote
INCAPACITATE (optional): Give this character a close combat or ranged combat action. This character’s damage value becomes 0 for this attack. If this character successfully hits a target that has zero or one action token, assign an action token to the target. Incapacitate deals 1 pushing damage to a target that receives a second action token in this way. This power has no effect on characters that already have two action tokens.
1 action.
Quote
BLADES/CLAWS/FANGS (optional): When you give this character a close combat action, if the attack succeeds, roll one six-sided die. The result of the die roll equals the damage dealt to the target.
Not an action.
Quote
• Although using this power counts as one action, each attack action is separate and must be declared and resolved one at a time. This means a target may be KOd or knocked back out of range after the first attack. During these attack actions, a character may use any powers normally allowed during a close combat attack action, including Blades / Claws / Fangs.
The thing here is, it says that you can use powers that can be used during a close combat action. BCF specifically stays: "When you give this character a close combat action". In other words, "during a close combat action. Incap says: "give this character a close or ranged combat action....". BCF is used during an action, Incap is an action. That is the difference, and that is why you cannot use Incap and flurry.
Originally posted by sat8213 Lancelot, I think you should re-read the flurry section in the General faq, incapacitate is normally allowed during a close combat attack therefore it is allowed in flurry. The first line reads, "Although using this power counts as one action, each attack action is separate and must be declared and resolved one at a time." Remember, the faq clarifies and rewords/over-rules the original wording of the PAC.
Feel free to disagree.
Incapacitate is not allowed "during" a close combat attack. It requires a close combat action to activate it.
It's that entry from the FAQ that tells indicates that incapacitate does not work with flurry. Only powers that can be used "during" a close combat action (such as BCF) can be used. Powers requiring that you give the character a close combat action can not because you can't give them the action to activate the power.
Or, what Psylockeslover said
Last edited by Canada Maestro; 11/05/2003 at 16:41..
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)
Originally posted by sat8213 Lancelot, I think you should re-read the flurry section in the General faq, incapacitate is normally allowed during a close combat attack therefore it is allowed in flurry. The first line reads, "Although using this power counts as one action, each attack action is separate and must be declared and resolved one at a time." Remember, the faq clarifies and rewords/over-rules the original wording of the PAC.
Feel free to disagree.
I am feeling quite free to disagree now.
Here I go:
you would be correct IF Flurry and Incapacitate did not have the following in their description, as opposed to Blades/Claws/Fangs:
Flurry: GIVE this character a close combat action.
Incapacitate: GIVE this character a close combat or a ranged
combat action.
B/C/F: WHEN you give this character a close combat action...
Hope you see the difference now.
You CANT give a character TWO actions in the same turn.
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It's that entry from the FAQ that tells indicates that incapacitate does not work with flurry. Only powers that can be used "during" a close combat action (such as BCF) can be used. Powers requiring that you give the character a close combat action can not because you can't give them the action to activate the power.
Hmmm, pretty screwy intent if you ask me. The designers think it's ok to have a character perform 2 BCF attacks but think two incaps are too powerful? Hahahahahaha, that is the stupidiest thing ever. I just can't see how anybody would believe incap to be a better power than BCF. But, it's true because BCF is soooooooooo cheap while Incap is one of the most expensive powers...boggles the mind.
Anyway, thanks all for taking the time to respond!