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What do you mean how they are played? they're played completely differently as well. the darkworlds are trigger effects that are activated when discarded by an effect. Norleras is an ignition effect that you activate manually by paying 1000 lp.
The only similarity between them is that they do multiple things in the same effect (chain link). But they're ruled differently, when a new rule contradicts an old one, the older one is made out-dated.
What is the difference between Norleras destroying a monster and then doing something else in the same effect, and Ring of Destruction destroying a monster and then doing something else in the same effect? why would one case timing to be lost and the other not?
What do you mean how they are played? they're played completely differently as well. the darkworlds are trigger effects that are activated when discarded by an effect. Norleras is an ignition effect that you activate manually by paying 1000 lp.
The only similarity between them is that they do multiple things in the same effect (chain link). But they're ruled differently, when a new rule contradicts an old one, the older one is made out-dated.
Precisely what I was referring to.
Quote
What is the difference between Norleras destroying a monster and then doing something else in the same effect, and Ring of Destruction destroying a monster and then doing something else in the same effect? why would one case timing to be lost and the other not?
That would be something Konami would explain better, or better yet, decide. My poin is that, ever since Peten came up with the topic about missing it's timing, i've known (or at least assumed, due to noone else saying any different) that Ring would make it lose it's timing.
We can go around forever with this but the fact is that we won't come to a conclusion, unless someone else supports either way of seeing it.
For me, Ring goes like this, destroy -> sends to the grave -> inflicts damage
which makes it impossible for Peten or Infernal Dragon to activate.
I'll make 1 last comparison, and then I'll just agree to disagree. I'll use your diagram you just did:
Ring of Destruction:
destroy -> send to the grave -> inflict damage
Sky Scourge Norleras: send to the grave -> draw a card
Do you see the similarity? The only difference between the 2 is that Ring does something before sending the the graveyard, and timing loss only has to do with what happens after the event, not before. So why would the 2 cards work differently with timing?
Until a solid answer can be given to discredit this, I won't respond.
As far back as I can tell, you could use Peten's effect when destroyed by Ring of Destruction.
Usually when we talk about Peten missing the timing, its usually when Peten is used as the cost, or summoning a monster is involved.
Peten's destuction and the inflicted damage are considered happening at the same time, as I remember.
Now we just need to butt heads back and forth until we here somthing offical and specific.
Here's something to consider...
Quote : Originally Posted by RONIN Rulings on Ring of Destruction
• [Re: Desrook Archfiend] Missing the Timing: Because "Desrook Archfiend"'s effect is optional, the "Terrorking Archfiend" being sent to the Graveyard has to be the very last thing that happened in order for you to activate "Desrook Archfiend"'s effect. You cannot activate "Desrook Archfiend"'s effect in the middle of a chain, such as if "Pot of Greed" was activated and "Ring of Destruction" was chained to destroy "Terrorking Archfiend" and send him to the Graveyard in the middle of the chain.
This would indicate to me that the last thing to happen is that damage was inflicted, so something like Peten (or Desrook in this case) has missed the timing.
There was mention earlier about a new mechanics presence overriding the old one, but I think what has happened in light of the Dark World monsters is that a new mechanic type has been introduced, what I like to refer as the "complex single event" mechanic.
Most of our older cards, like Ring of destruction have multiple events happening as part of their effect resolution. Event 1: Destroy the monster. Event 2: Inflict effect damage. This has caused cards like Archfiend of Gilfer to remain unbroken in their abilities.
Dark World monsters like Goldd and Sillva showed a new mechanic in that techically two events are occurring, the special summoning and the destruction/discard effect, but they are treated as if one event occurred. Some tricky rulings have emerged from this as well, such as Skill Drain not being able to negate the effect even though technically they DW monster is face up on the field when it goes to destroy/discard.
However, we haven't seen a repeal of all rulings past for optional effects to indicate that any card that has a "Do this AND do that" type format being re-ruled as occurring as a single event.
So going back to Peten, the destruction and damage occur as two seperate events, so the last thing to occur was damage, which makes Peten miss the timing and newer text isn't going to change Ring's effect into a "complex single event" type mechanic.