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I was flipping though cards looking for something that I'm sending out on a trade when I flipped past Tragoedia. I have no idea why I didn't include it in the deck to begin with since I can pitch Djinns with it to fill up my Graveyard. Now I just need to get the cards I'm missing to finish this deck up.
Are you worried much about 3 Smashing Ground and tech'd Starlight Roads?
I ask because I've hit snags with using up lots of resources only to encounter a simple removal card on Demise. I haven't encountered a Starlight Road yet, but I can see how it would really be a problem unless my Ritual was summoned with Releaser.
Trag did little for me because I only found it useful when I had hand advantage: either for pitching a monster or for the ATK boost. Gorz does more for me as I can often see getting tagged by the Ritual's natural overextension. If I had Garlandolf then Gorz would have had an additional use. Right now Im trying to see if I can get a couple of Disserere to use as well, so that Gorz has one more option as a useful tool.
Since starlight road came out i have been focusing on just relinquished control, it has worked great so far, just keep sucking up monsters and since they dont destroy your monster it holds the whole flamvell and blackwing decks at bay a little while. I went with a more controlled trap line up, like d prisons, your regular staples and a solemn. since i am only focusing on relinquished it has opened up my spell and monster techs up. i still love the one necro and using armageddon knight or shooting a djinn to stop anything i want lol, oh and i have just been using the trap and special summoner djinns, they seem to work a bit better.
If you are using only Relinquished but both Releaser and Disserere, I assume you aren't doing Contract as your spell card.
random tangent:
Im still not having all the Armageddon Knights to Djinn-ize my deck. Im still working with 8* Fiends and Trade-In, but I was surprised at how evasive Norleras was when it came to certain effects. Im trying to find more Norleras now and include Phantom of Chaos. Just makes me wonder if I should split the deck entirely and make a new deck that includes Norleras, PoC, and Infernities, without the Ritual aspect.
Are you worried much about 3 Smashing Ground and tech'd Starlight Roads?
I am running two copies of My Body As A Shield and Solemn Judgment so I'm not to worried about Smashing Ground. I'm not convinced that Starlight Road is going to be rampant, but I do plan on Side Decking Trap Stun in case I run into people that are playing it.
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Trag did little for me because I only found it useful when I had hand advantage: either for pitching a monster or for the ATK boost. Gorz does more for me as I can often see getting tagged by the Ritual's natural overextension. If I had Garlandolf then Gorz would have had an additional use. Right now Im trying to see if I can get a couple of Disserere to use as well, so that Gorz has one more option as a useful tool.
I want to see how it runs. I'm not that worried about what Tragoedia's attack will be when he is summoned, as long as I'm able to use his ability and get Djinns into the Graveyard.
Quote : Originally Posted by sanosuke36
Since starlight road came out i have been focusing on just relinquished control, it has worked great so far, just keep sucking up monsters and since they dont destroy your monster it holds the whole flamvell and blackwing decks at bay a little while. I went with a more controlled trap line up, like d prisons, your regular staples and a solemn. since i am only focusing on relinquished it has opened up my spell and monster techs up. i still love the one necro and using armageddon knight or shooting a djinn to stop anything i want lol, oh and i have just been using the trap and special summoner djinns, they seem to work a bit better.
I'm not ready to give up on the explosiveness that Demise gives to the deck because of Starlight Road. We'll see how much people are running them at the next Shonen Jump. I do have Relenquished in here that I can lean on if necessary.
I might try to rebuild the deck with a bit of a Chaos twist using the Ryko and Charge of the Light Brigade engine to get Djinns into the Graveyard quickly. I'll have to give this some more thought but it seems like a fun idea.