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If you don't give everyone a little something in each set, you disenfranchise a group of buyers.
This game, for many at least, instills a sense of loyalty. That can and will, I believe, translate into sales numbers.
IOW, in the sets where the most numerically popular Factions are dis'ed, sales will be hurt -- all other factors (such as #'s players buyers) being equal.
HL4ever, if you're looking for a prospective buyer of HL Legionnaires, let me know the next time you put one up. I rather have a fondness for them myself and have used them effectively before. =P A trio of them is nothing to scoff at. *Grin*
Originally posted by Juanito Depriving a lot of players of their favorite faction is kind of goofy, but releasing a new expansion right after the holidays seems even sillier, from a business perspective. I just don't get it - isn't releasing something before the holidays more conducive to good sales?
yes, it is a good practise for a company to get out a product 'for' the holidays, after it. But if WK did release the product earlier, it'll clash with the other products that are coming out, and more MW players will whine that a new expansion is coming too fast.
Actually, I think we have reached the break-point.
I suspect that Wk will have set "A" which features 3-4 factions, followed by set "B" for the others. There are just too many factions to do them all justice every time.
Logically from two factions, HL and RotS, its RotS that needs more units becouse first RotS units were in DFA and HL has been since DA, after all DA was first set.
Originally posted by Melicien Tetro Forget the aspect of 'whining' altogether. If the current marketing plan holds, every Faction will be crying sooner or later.
Back to the topic - if each Faction got 15 units each, that wouldn't be too large of a set IMHO.
This idea almost holds true now, but not quite. Back when DA was the only set if you only played one faction you had roughly a 4 in 6 chance of pulling a unit from your chosen faction when opening a booster. Now we have 10 factions. If units were spread evenly, you would need to buy 2.5 boosters in order to pull one unit from your chosen faction. As more factions are introduced your odds will further decrease. If Wizzes want to keep adding new factions(and dosen't want to sell single faction boosters) than factions need to be left out from from each expansion in order to increase the odds of pulling pieces from your faction of choice. The odds of pulling a unit from your faction of choice is one of the bigger factors driving players to the secondary market.
It is not just the number of peices for each faction, but the odds of pulling a peice from your chosen faction.
If the average set is 120, and there are 2 new factions added, bringing the total to 12, then every faction can have 10 units. 1 Unique each, plus 9 other non-unique units.
That makes the odds of finding "your" faction in a booster even, no matter which faction you go for. Odds of finding a partiular piece, still stay in the ridiculous realm, but if you open a booster, you could find one of four factions in that booster. 4/12 giving you about a 33.33333% chance of getting your faction.
You go right back to the old way of collecting. Buy a case, get 8 uniques, trade off the duplicates for ones you didn't get. Buy two cases, get a complete set, probably, trade off the extras, give them away as birthday presents, sell them, whatever.
Of course with more factions (the present count goes up to around 46 faction possibilities, including all of the clans, plus merc outfits, houses, and so on) then you start having problems with how many units each faction will get. But I don't see more than 15 factions coming into the game total. Fine, make it 3 expansions a year, with 150 pieces per expansion, 15 uniques. I for one would gladly keep up with a reasonalble schedule. But five expanions in 11 months is a bit much. When WK asked the then 'volunteers' at Origins 2002 how many expansions to make for 2003, the overwhelming response was 3. Then they turned around and made 4. Adding CA in the first week of the new year adds the fifth. Lets not forget we just got FFE in Feb 2002, after waiting 6 months to get the first expansion.
Admittedly, there are more important issues, but if you turn away 10% of your sales base with every expansion, that's not a good sign. This time it's ROTS. Next time, maybe it will be SW, SC, SwSw or DF. Maybe even BnR or HL.
No big deal that ROTS players are unhappy? What about when its your faction that gets left out?
And to correct a misstatement, MK never completely left a faction out. Even when they only got a few figures, every faction was represented in some way.
I think that is Wizzes is honest with the players up front they will stay with the game. I have talked to several RoS players and the will continue to buy DFA and LI and will eagerly awate the release of the set after CA. If I only collected one faction I would rather sit out a set than play the Booster Lottery hoping that I will pull some thing I need.
OK. I play HL. So, I figured a logical secondary force would be RotS. Well, since HL gets 8 units and RotS gets none, why would I even consider buying CA boosters?
I wouldn't. And that is the problem. It isn't just 10% of the players they have alienated in this set.
I will concentrate on the secondary market and make trades until WK starts making the products I collect again. That's not an angry threat - it's simply the common sense outcome of their marketing decision.
Also, one other question, why did the SC get such a plethora of pieces in the set, when they were not even touted as one of the factions behind the theme of the Counterassault set? If I'm wrong, didn't they get the most pieces out of the set?