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this one has served me well, smashing artillery-based armies easily with the trike squads and sniper artillery working in tandem. the crow is a good piece which helps weaken key enemy vehicles such as VTOLs and mech, since it can almost always get behind their rear arc. the spider is a cheap throwaway charger than can still perform some follow up attacks before it becomes useless while the condor and crimson hawk bring up the rear, mopping up anything that have been damaged but is still in fighting form. the kanazuchi-in-a-saxon is also used to take out key targets in one shot.
the main problem i encounter with this army is massed infantry, because the only piece effective against them is the sniper, and most of the time i direct it to ping other targets than to waste time one infantry formations, unless they are forming a meatshield around artillery.
A. Kirasawa
1x DF Blackhawk
3x Standard Foots
1x Condor Tank
3x Trikes
1x Saxon Transport
1x Kanazuchi Battle Armor
The only thing this army might have a problem with is VTOLs, other than that, it can crush the Metagame pretty easy. You bring Chargemonkies, my mechs have agility. You brought artillery? I have trikes. Tank Drop? I have Kirasawa to charge your transport. I really only use it when worried about facing the Metagame, but its pretty fun to use.
the main problem i encounter with this army is massed infantry, because the only piece effective against them is the sniper, and most of the time i direct it to ping other targets than to waste time one infantry formations, unless they are forming a meatshield around artillery.
You could remove the Spider and add 7-14 pt infantry like some DF Shock Troopers for 98 points. Shock Troopers are a great dzone defense group against infantry swarms I've found-especially against Hoverbikes. Their IT shreds thru their evade.
Plus maybe add another Trike. I tied up Caden Senn and 2 HL Long Toms PLUS an HL Thumper the other day with a formation of 5 of them as player one and it was a formation move. I know I got lucky. ;)
@ Greyholem:
You seem to have some calculatory errors. Insted of 446 points it was 454, so I took out the Infiltrator MkII and put in a BR Trike instead. Thanks, though.
Here is one that I think works well, especially since you only have 3 orders:
A kirasawa - 142
Danni Hagge or J. Sterling - 128
Donar - 52
Saxon - 27
trikes x 6 ( or bring 3 trikes and 3 shocks) - 84
Commando Team - 17
Total 450
This army has a lot of versatility. You can infilitrate the trikes to base artillery/chargers/AA or you can use them to meat-shield Danni (hint: don't actually touch Danni's base and keep them in two formations of 3 one in front and one behind to help against Anti-Personnel) The Saxon/Commano team hunts whatever, 8 IT is awesome. Kirasawa gets in rear arcs and can charge if absolutely necessary. So can Danni if there is a big fatti that you need to soften. I know everyone complains about charge, but it is a last ditch thing for me. There is no easier way to kiss your mech goodbye than to charge with it, cause if you miss, you are done. Also, I play a no artillery approach to DF so this might not fit your play style.
well since the new rules will go in affect as of Jan 1st... so i need a new army
old army:
128pts J. Sterling
094pts DI Schmitt Tank
052pts Donar Assault Helicopter
006pts Peasant Company x4
--------------------------------
298pts : 7 units total
(sometimes i trade 2 peasants for a trike)
basily i want to build on this army so i came up w/ this
new army:
128pts J. Sterling
094pts DI Schmitt Tank
052pts Donar Assault Helicopter x3
030pts Zahn Heavy Transport(merc)
014pts Trike Squad x3
----------------------------------
450pts : 9 units total
this is option one... tank drop oviously... the 3 donar are more than enough to hunt down army w/ assault or slow mech... or not bad for taking down them monkeys... the 3 trikes are there in case of army w/ lotta arty... and sterling is there to protect the schmitt or use to DFA vehicles and mech or whatever w/ low def... always go for the rear arc....
option 2:
128pts J. Sterling
094pts DI Schmitt Tank
052pts Donar Assault Helicopter x2
030pts Zahn Heavy Transport(merc)
014pts Trike Squad x2
006pts Peasant Company x4
014pts Purifier BAx3
----------------------------------
450pts : 14 units total
i took out one donar.. cuz 3 is kinda alot... instead of the donar i put in some infantry to protect the schmitt... with this army i have one of 2 option for the transport giving my army more flexibility... depending my opponent's army i can choose to do a tank drop or an infantry drop... i could pick 3 B1 blocking terrains and hide my schmitt behind it and shoot off incoming units w/ the 4 peasant protecting me so that no monkeys can get through and do a infantry drop.... by infiltrating the 4 peasants 12" to give them a head start so when i tank drop my tank would have something to protect it... while the 3 purifiers will be close behind just in case someone decide to want to close in on the schmitt, they can then try to capture them... w/ one less trike the 2 will be doing their best to base arty... since the schmitt has many infantry to protect it, Sterling will be finishing off the arty that the trikes tied up... the 2 donar will piss off the mechs/vehicles trying to take out the schmitt by trying to get in their rear arc and shooting them... infantry swarm might be a problem, but chances are the schmitt will scatter the formation before they get near... if worse comes to worst Sterling can lend a hand... one more thing, i got the DF Uller i wanna pop in instead of Sterling for them infantry swarm armies but i dunno.... it got the same problem as Sterling w/ a max range of 8" but at least the Uller can run all day long and Sterling can't....i try to cover any and all tactic to the best of my ability and pocket... so i would greatly apperciate any and all comments...
I really like your armys Fearless, i want to try those real bad, i just need a donar or too. Im a newb. But im good with tactics so forth because i am a MK player.