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I would only allow the mods to be used by normal mechs not unique or LE units.
My players don't use regular mechs that much anymore. I was thinking of creating some "pilot upgrade" cards for the basic mechs. These would let a green pilot upgrade to a vet, vet to elite, etc. These would mainly be +1 attack for a point cost.
The upgrade from elite to Ace/unique could be some abilities, longer range, etc.
Originally posted by Warflail Something that immediately springs to my mind...
"Well, I could add these +1 attack, +1 damage, and +agility cards to my HL Uller... or I could give Arnis Drummond +1 attack, +1 damage, +brawling."
... and nothing will have changed, except the "+agility" card will be worth $30 on ebay each while the "+ECM" card will be used as a bookmark.
You think?
What if this is the card text:
******************
Highlander Elite Training - adds +1 to attack values of any non-unique mech. Mechs from the Highlander faction also gain Improved Targetting.
Cost: 40pts
Note: May not be combined with any other training card.
******************
Yes, I think some cards would be better and some worse. But, if they were well designed, they could easily be written in such a way as to mostly benefit lesser played mechs (only work with non-uniques or give better improvements to mechs with lower values).
Heck, the cards could also affect infantry and vehicles too. It would sure be nice to add Close Range Machine guns to my behemoth that allowed it to shoot at units inside its minimum range.
I think the idea is completely stolen from MK, but it still seems like it could be good (if done right).
I'm more in favour of a pillbox being a type of fortification card like in Mage Knight 2.0 because it's a special type of building, typically a semi-underground reinforced concrete and steel bunker. It'll have a decent defense because it's partially hidden as some clicks of an Armour SE to represent its relative battle hardness. Like it was said, have it have a carrying capacity so only a small number of units can get inside, and limit it to infantry only since pillboxes are rarely big enough for more than some troopers and ammunition.
I've seen a couple third party groups put out domain style cards representing various weather conditions so far. One of them being MechFX.
Why cards? why not a unit that has the Special Equipment to GIVE another unit special equipment? Works the same way, only you can eliminate the trainer, and then go after the suped up unit (which by this time has lost its bonuses). Then it makes the user of the "trainer" defend his trainer, while he's trying to hit the enemy's trainer....
Or maybe even just more variety in the standard Terrain! I would really like to see a bunker-type Terrain piece for infantry to snipe from. Fully destructible, of course! :grin:
I also thought of such an idea like the mention in the first post but it was about the heat effects. To remove a heat effect like shutdown or ammo on the second click of heat , the player pay about 20-50 points depending on the location and type of heat.
for example, instead of paying 200 + for the SH Warhammer, I pay and extra 30 points to remove the shutdown marker on the first click of heat , so the Warhammer cost 230 + points.
Dont get me wrong, I _like_ the idea of cards and whatnot. They just have to be careful that they dont make cheese far worse, thats all I was getting at.
Maybe pilot cards that can only be added to nonunique mechs. Or of a certain faction. Or whatnot. Lots of things they could do, just have to be careful. ;)