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option #2:
Guila Suit - RotS
Free Legion Company - RotS
JI100 Recovery Vehicle - Merc
Both exactly 50 points.
Anyone have any opinions on this army?
pxhudson
IMHO not sure about how useful the merc is in #2. janella moving at 8" will distance from recovery vehicle an janella is a tough lady so will she need repair?
Janella is quite repairable -- IIRC, she can repair fully after suffering a charge from you know who (everyone's favourite measuring stick 'mech). However, having that one infantry formation will be very useful. The big problem with that particular infantry group is the speed. They'll probably be left alone in your DZ the whole time. An immobile Fa-Shih isn't a useful one, so either load it into a Saxon (which you can't do -- no hover aloud), or switch to a group of battle armour. The ROTS CBA will have point defence and a 20 D, so it's a great centrepiece for whatever else you can fit in the remaining points.
option #2:
Guila Suit - RotS
Free Legion Company - RotS
JI100 Recovery Vehicle - Merc
Both exactly 50 points.
Anyone have any opinions on this army?
pxhudson
Where I play, Recovery Vehicles, tend to draw a lot of fire. So if I took the Recovery Vehicle, it's main job would be to take fire. The bad guys waste a lot of orders to destroy a 25 point vehicle. Meanwhile Janella and the Balacs have moved into position to lay waste to their army. If the Recovery Vehicle doesn't draw fire, then it's there to repair the Balacs and keep them it the fight as long as possible.
I'd go with B) in this case... Balacs all have lots of one-time equipment clicks, so you need a repair vehicle to replenish their ammo, and they're also essential for when a single big 'Mech is your strategy.
Don't forget the Merc JI100 can repair infantry too!
Originally posted by pxhudson If the Recovery Vehicle doesn't draw fire, then it's there to repair the Balacs and keep them it the fight as long as possible.
pxhudson
i can understand the recovery vehicle drawing fire however for repairing the Balacs?? if you are firing at PBI they have 4 x 1 An/P shots before they are useless against inf. if they are hitting a 'Mech this will last longer, so long as they are not hit in the meantime. IMHO you would be losing too much of the VTOL advantage if you keep ducking them out of combat in order to repair and then get them back, or are you thinking of doing this in waves?
while i do like the multi-strike VTOL approach for a fast striking army (i used a Balac, Sprint and Lamprey combo in a 300pt army myself) i think a recovery vehicle would be points wasted and get more pbi. jus my 2 cents :o :cheeky:
I had a really good run with (ROTS Faction pure):
Janella Lakewood
Padilla
Balac
2 * Longinus
Clan BA
Zahn
Pretty decent combined arms army there, the artillery range was a bit low, but with Lady Lakewood's command, I was able to move the Balac to threaten enemy Artillery while moving into position with the Padilla. The Infantry rode in style, and as a drop they're fairly effective, and a 20 defence in this scenerio... Lady Lakewood really carried it for me though...
Originally posted by Lord Banyan Here's what I am using, all RotS:
Skariah Paragon (agility, 21 def w/Heavy Armor)
2x POII Heavy Tanks (improved targeting)
1 Balac (anti-personnel, reactive armor)
1 DI Towed Artillery (AP 2 dmg)
4 Free Legion Co (evade, could have a 21 def vs ranged att)
5 Guila Suits (infiltrate)
total: 443
I have run this army in 4 tests so far against a few Liao armies and I have not lost yet. It will be the one I use in O2P next week.
Any opinions?
Well, since no one has an opinion, I will simply say that so far I am 6-1 with this army, and the loss was down to my last infantry against a mangled Rifleman... it was a grueling battle, to be sure.
The player who fielded a Rifleman had an illegal army (unless you're not talking about playing OTP for real) since anything from Counterassault isn't legal until the 21st.
Can I get some advice too? I'm trying to use a 'mostly' pure army with the exception of a Merc. Zahn and a couple of BR peasants (hey, the ROTS does hire Mercs. at times, it's in the Del Rio books!, I know cheese). I was really hoping to use Mason since I got him for Christmas and have wanted him forever (I love my wife). Anyway, here it goes...
2 X BR Peasant Company 8
1 X ROTS Mason Dunne 193
1 X ROTS Padilla 56
1 X ROTS Po II Heavy Tank 41
1 X ROTS DI Towed 40
1 X Balac Strike VTOL 48
1 X Mercenary Zahn 30
1 X ROTS Zahn 34
I have another Balac, POII, and some infantry (but I'm currently pretty light in infantry) and other good 'Mechs but I kind of like this set up. I would go faction pure if the points added up better.
One thing I'm worried about is the Balac with the new AA guns out there otherwise I might use two instead of the Padilla but who knows....
I'm hoping the artillery in the Zahns will 1) kill their Merc. Snipers, then harass what's left, my Balac for infantry or vehicles, Mason has Command and is a good unit IMHO and the peasants infiltrate 12" and might tie up some units on their way to VC3.
Really, if you don't like any of this, feel free to offer suggestions.
Also, I have seem to have terrible rolls during the game regardless of the dice I use, though I can roll great after.
Just a couple of quick thoughts.
1) You don't have to worry about any of the new AA guns, they and the rest of CA, are not tournament legal for another 1 and a half.
2) Mason is a good mech, but he needs to be screened from being based. So I would drop one of the Zahns and the 2 Peasants, and replace them with a full formation of infantry.
3) Keep the Po close to Mason to help with the screen.
pxhudson
Quote
Originally posted by rroeckel Can I get some advice too? I'm trying to use a 'mostly' pure army with the exception of a Merc. Zahn and a couple of BR peasants (hey, the ROTS does hire Mercs. at times, it's in the Del Rio books!, I know cheese). I was really hoping to use Mason since I got him for Christmas and have wanted him forever (I love my wife). Anyway, here it goes...
2 X BR Peasant Company 8
1 X ROTS Mason Dunne 193
1 X ROTS Padilla 56
1 X ROTS Po II Heavy Tank 41
1 X ROTS DI Towed 40
1 X Balac Strike VTOL 48
1 X Mercenary Zahn 30
1 X ROTS Zahn 34
I have another Balac, POII, and some infantry (but I'm currently pretty light in infantry) and other good 'Mechs but I kind of like this set up. I would go faction pure if the points added up better.
One thing I'm worried about is the Balac with the new AA guns out there otherwise I might use two instead of the Padilla but who knows....
I'm hoping the artillery in the Zahns will 1) kill their Merc. Snipers, then harass what's left, my Balac for infantry or vehicles, Mason has Command and is a good unit IMHO and the peasants infiltrate 12" and might tie up some units on their way to VC3.
Really, if you don't like any of this, feel free to offer suggestions.
Also, I have seem to have terrible rolls during the game regardless of the dice I use, though I can roll great after.
No one has said this at all in this post, so I guess I will.. THe piece that I thought would have a great impact is the RotS CBA. I have 3 in my ROtS army to work at meat shields for their formations. Normally Point Defense is a near useless ability, but I've found it very nice here for only 19 points.
To be more specific, I packed a Merc Zahn with 2 Merc Kanazuchis and a RotS CBA. I took the Merc Zahn straight across the board at the enemies Arty/Recovery vehicle area and unloaded them. Just in time for an Enemy Vtol to show up and take a pot shot at my formation. That 20 def on my Merc Kanazuchis with their 8 attack with IT was devastating to that Vtol on the next turn.. hehe
Anyways, we've got some nicely defensed infantry. Add 2 to their defense makes them monsters.
Recently came back from Out to Pasture and wanted to let you know that i won 3-0 for a total of 8pts to my ROTS faction pure force. i used:[list=1][*]Ric Raisho 195pts[*]DI Towed x2 80pts[*]Sprint Scout 30pts[*]Balac Strike 48pts[*]Po II 41pts[*]Clan Battle Armour 19pts[*]Longinous Battle Armour x2 36pts[/list=1] Total 449pts
Game 1 my Liao opponent had:[list=1][*]Dmitry Voskavich Warhammer IIC[*]HL Salamanders x2[*]HL Fa Shih[*]HL Laser Battery[*]M Mars Assault Tank[/list=1] my opponent started by moving his 'Mech an pbi up centre of table however he promptly moved back after the first arty salvos came screaming down towards his forces, i also moved up the Balac, he then moved up again and my Balac started to shoot his pbi up, he then split up his pbi an i was able to concentrate my arty on his Mars Assault Tank, this worked very well hitting him so often that eventually he went into salvage. i also moved up the Sprint to take advantage of VC3, he brought his Warhammer up toward Ric and then charged, missed his roll an then Ric beat him to a pulp, the rout was completed with the pbi being taken out by a combo of the Po II, my pbi an the Balac.
Game 2 my ROTS faction pure opponent had:[list=1][*]Mobile HQ x2[*]DI Towed[*]Po II x2[*]Guila Suit[*]Cavalier Battle Armour x2[*]Glory Fire Support Tank[*]Zahn Heavy Transport[*]Clan Battle Armour x3[*]Infiltrator Battle Armour[*]Fa Shih Battle Armour[/list=1] This time my traitorous ROTS opponent advanced his PBI, Pos an Glory Fire as a wave towards my starting position. i took full advantage of using my arty to whittle away at these forces with the Balac again proving invaluable with its anti-personnel as well. after suffering some hits from his arty i was able to blow away his arty usefulness with some clever shooting of my own despite his use of arty-drop (i had a great drift to crush him!) i was able to rush the Sprint to his end zone while he floundered in the centre of the table, my Balac an arty took out the Pos imp targetting very well. Ric wanted to get more involved than jus sending his missles with devasting effect an he decided to charge the only real threat left, the Glory Fire unfortunately his charge missed this time however Ric was more than able to hold his own while the pbi mopped up the last remaining forces.
Game 3 my Liao opponent had:[list=1][*]M Crimson Hawk[*]HL Targe[*]HL Salamander x3[*]HL Minigun Cycle x4[*]HL Zahn Heavy Transport[/list=1] on this occasion i started by using my arty to lay a few rounds to slow down the advance of the minigun cycles, this worked well as he moved up both his 'Mechs around the flanks. i moved up my Balac, pbi an again used the Sprint to speed into his starting zone. as his 'Mechs had a big charge i then moved my pbi back to cover Ric and concentrated my arty on slowing the minguns an Zahn. he then used his 'Mechs to base my Po an 1 of the DI Towed in the rear. the next turn the Po succesfully hit his Targe (thank goodness for 360 fire arc!) my Balac successfully knocked out 3 of his minguns an the last remaining raced up to base the Po. he dropped off his Salamanders into base with my Longinous an, as i had pushed them when i moved to cover Ric, i then blasted all 3 with my anti-personnel (it hit me too however 6-2 aint bad :p ). the Crimson Hawk eventually destroyed the DI Towed an i used the opportunity to charge Ric into it rapidly reducing the Merc to a smoking pile of rubble. on the other flank my Po was holding its own with the Targe an the minigun, i charged 1 of my Longinous into the minigun and took this out of the combat i also was able to hold up the Targe for long enough and eventually salvaged it when i was able to bring up the other pbi to bear down on it, the Zahn and his pbi fell to my Balac an arty.
so The Republic triumphed again with 3 crushing victories an i get a Mars Assault for my collection :cool: :cool:
Originally posted by Athos I wonder why he calls it a ROTS army.... he could play the same army and could call it a Spirit Cats army. Or a Bannson's Raiders army. Or a Swordsworn army.
You can't know how much I dislike these "one unit of the faction I play for" armies....:rolleyes:
well, if you'd like to send me some republic pieces so i have enough for a pure faction army, i'd certainly be happy to play faction pure. at the moment, however, i do not have enough republic pieces, or liao pieces to do that. or should i just not play? would that make you happy? my army didn't seem to bother anyone where i played it, but i guess some person on the internet is what really matters.
p.s. i'd like to thank those people that actually gave me advice.
So using MW:CA-miniatures isn't tournament legal when it happens before januari the 21st 2004? In that case it looks like I was the only one with a tournament legal army when I played the Out To Pasture scenario against other players in my venue.
Could any of the official WizKids people tell me what that implies?