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Originally posted by Phoenixhawk <<2.) On the same line, "Flight of the Bumblebee" is not a good one to sing/hum while using your SS Balac. Those bloody things are annoying enough. The Balacs that is.
"Ride of the Valkyries" was the one I was thinking of. They both work to be annoying however. Thanks for the correction. I always get those two mixed up.
Originally posted by Arkham_Night 5.) Dragon's Fury players are NOT allowed to commit sepeku when they lose...parents can get a bit upset having to drag their child home!
1.) NO...you cannot challenge that 8 year old to a Trial of Possession for his box of Mechs!
2.) Just becasue you played a pure Mercenary force does not give you the right to win the championship award and then sell it to the highest bidder...at least list it on ebay...making kids pay $40 bucks for a Ceasar Spano...pfft!
3.) You do not need to use bubble gum to show the effects of hindering terrain...it's a pain in the butt to get that off of a gameboard!
4.) Don't switch out dials on your vehicles because one looks cooler than the other...everyone knows that a Shandra Scout Vehicle doest do 5 points of AP and has Improved Targeting!
5.) Yu-gi-oh has nothing to do with MechWarrior...let's all try and remember that!
Just because you play Swordsworn does NOT mean you have to bring a space heater in the middle of summer for you to get 'in touch' with your faction... though wearing heavy coats and jackets is acceptable.
Do not expect to get paid after every battle becuse you play Bannson's raiders.
Stormhammers, I know you are all about hitting and hitting hard, but that does not mean you have to take brass knuckles to your opponent every turn to 'deal damage.'
Just because you are playing the Addics scenario does NOT mean you actually have to put oil on the gameboard, the same goes for Ozowa and fire!
You do not have to take a mallet to every unit you 'destroy' to actualize the unit's destruction and make the game 'more realistic.' I would imagine your opponent to be intensly angered if you did this. Oh, and Stormhammers, if that happens to you, feel free to use those brass knuckles. ~_^
"Seyla" to your most recent post's "#5" item, Arkham Night! You have the right of it! Allow the "sibbies" to fiddle with such Freebirth nonsense...Trueborn MechWarriors KNOW what is required for a REAL game of strategy and tactics...
When doing a DFA, do not toss your unit in the air to demostrate the tactic. It might look nice, but flying pieces of Mech's tend to hurt if you get hit with them.
If you use charge, there is no need to smash your opponent's unit off the table if successful. Same reason as above.
Originally posted by Arkham_Night
1.) Do not pour out your soda on a gameboard because you quickly need a place for your Swordsworn mech to turtle...bad...VERY bad!
ROTFLMAO that one is original and funny as he11. I have got to try that one next time I play with the SS.
when you win a tourney it is unnessescary to call eveyone else a loser and tell them they all suck
it is also not nice to switch seats with someone after an opponent leaves to go to the bathroom on a break from beating you on the table (in the game that is)
1) Filing a Trial of Grieviance at the end of every turn is not conducive to winning fellowship awards.
2)Never forget that the shortest path between two units is often just beyond the range of your weapon.
3)When making an artillery attack, do not place your G.I. Joe roaming fortress on the table and fire the plastic artillery shells at your opponents units. Well, if it's absolutely necessary at least play the electronic sounds afterwards.
4a)Do not attach a homemade parachutes to your infantry units and toss them up in air as they disembark from a cruising transport. Additionally, one should not reenact the death throes of their fallen miniatures--you are not paying respect to the dead, instead you are deafening everyone in the room.
4b)In the event that your transport is destroyed, do not strap the passengers to it with a rubber band and ignite them under strips of firecrackers. Nobody wants to be the first victim of resin shrapnel in the eye.
5)When using a pulse laser, do not whip our your laser-keychain and start flashing into the cockpit of your opponent's units. This includes getting in-character and blinding your opponent.
6)Streak missiles:Although it is a ballistic attack, it is not the act of winging your dirty underwear onto the table and trying to knock down the enemy units.
7)Armor Piercing: Surely, an industrial strength staple-gun is a handy thing to have. But it is not necessary to pretend that you're really firing a Rotary Autocannon. This includes bringing saturn missile packs and mounting them to your Mad Cat II, or keeping a potato gun on-hand in the event that someone brings a Marauder II to the table.
8)Hand-to-Hand: Don't get started.
9)When using Decoy special equipment, do not tell the opponent that his shoes are untied, that the girl who just walked into the
store is checking him out, or that violence is not the answer.
He's probably not attractive, which means that when he walks over to and is rejected by said female (without tripping), he will mostly likely assume a difference stand on the violence issue and possibly offer his fists as arguments. Many times, at that.
10)Command does not give you the ability to shout at other participants to buy things for you while you play the game. Conversely, it does not give you the right to spend inordinate amounts of time getting said eatables yourself--mechs do not move themselves.
11)Brawling: See (8).
12)Withdrawing from the game is not the act of employing Decoy in the manner of (9) while subsequently stashing all units on the field into your box and making a mad dash for the door.
13)A Sealed tournament does not require you to be sealed inside of a large corrugated cardboard box and mailed to the venue.
14)It is bad form to attach pieces of cloth to your units with hardened or heavy armor and refer to them as security blankets.
And lastly...The Alpha strike is not encouragement to pick up your opponent's unit and toss it into the air in an attempt to drop kick it before it hits the ground. No, really!
1.) When making a capture attempt using a formation of Fa Shih...please keep the references to " Light's out...Prison Activities" to a minimum!
2.) The adornment of shirts with logos such as "Swordsworn do it hotter....or....Bannson's infiltrate deeper, should not be worn! Moms do not appreciate this and it WILL NOT give you a better chance with the gal behind the desk!
3.) It is unnecessary to "shake and then open" a can of soda to illustrate a ruptured heat sink when you fail your roll!
4.) A faction pure tournament does not require you to shave your head and tattoo a swatstika to your forehead...JUST DON'T DO THIS...it isn't right and it isn't funny......STOP LAUGHING!!!
5.) A capture attempt has nothing to do with handcuffs...put them away!