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Originally posted by hakkenshi That's an interesting idea, and it seems well-balanced; after all, setting up that sort of attack against such mobile 'Mechs is not the easiest thing to do...
One thing, though: DFAing into the rear arc is fairly easy given that you're using JJ. Isn't that a tad overpowered in that case?
Also, I'd rule that it's only possible to negate Agility if you STARTED the turn in his rear arc. Otherwise Charge wars get even more complex, don't they?
Ok. I absolutely agree with u. So basically, if u begin a charge or DFA on an agility mech anywhere within its rear arc then effects of agility would be negated. In addition, all close combat attacks within the mech's rear arc will also negate agility. PERFECT.
I will treat play this with my fren. He will play dual chargers (Arnis + Mjonir) + donars and i'll see if the game is more balanced.
Originally posted by NightMoor Why is Agility too powerful? It's pricey, and it's worthless if you just shoot at the mech instead.
I think it's fine the way it is.
Its hard to say whether is true anymore. In the bad old days of bumper 'bots it was way over powered. The only good light mechs were agility mechs. Having one SE determine the playability of an entire class of units is definitely over powered.
Nobody seems to want to charge anymore. Its like one extra click of damage scares 'em off. If this holds true, then agility would be just another SE.
Well you can shoot him with any of your weapons that have min range 2 or less inches after he has charged to evaporate that mjolnir that dies about as fast as infantry. And if you take a mech with defense 22 or more the mjolnir is likely to miss his charge also.
I think it may be too soon to tell. Charging has not been eliminated and IMO hasn't changed that much at all. Why wouldn't you still charge with the same old uber ChargeBots? It's still very much worth the cost. I haven't seen much change yet (except from the kids and newbies).
There are new toys on the scene now. I'll wait and see. Personally, I think ALL SE's should work with Charge. Or, none of them.
omg, i swear, they fix one thing and u find somthin else to whine about. wth, Isnt the game fine the way it is now? they Fixed charge, now you want them to fix Anti charge(agility)? Make your Minds up you goobers. Oh lemme guess, you were one of the ppl screamin fix charge right? and then you found out OMG when i chage mechs with agility i hurt myself more, So lets whine about that now. WHine Whine whine agility is to powerful, fix it, fix it Now evil game designers. NOTHING is wrong with Agility. Stop whining about every little thing that you cant handle on the Battlefield. g-zuss,buncha pansies. use your brain, not you whining skillz.
Even if I had a rearview mirror attached to my forehead, I'd have a pretty hard time dodging a tackle from behind. It's just not that simple. And since 'Mechs are MUCH less mobile, that's not really a concern.
Hard time moving around to absorb some of the attack? Right. So the charging mech can cover however many hundreds of yards in a split second, but it takes a mech an hour to turn around to greet it?
Yes, mechs are not that mobile. Which is why it's entirely possible to turn around before being charged. Unless Mech sensors only cover what's in front of them or 5 feet behind them.
Originally posted by DimensionZero Hard time moving around to absorb some of the attack? Right. So the charging mech can cover however many hundreds of yards in a split second, but it takes a mech an hour to turn around to greet it?
Yes, mechs are not that mobile. Which is why it's entirely possible to turn around before being charged. Unless Mech sensors only cover what's in front of them or 5 feet behind them.
Well, first of all, you're exaggerating - show me where I said it'd take an hour for the 'Mech to turn. In any case, turning a stationary 'Mech would in fact be EXTREMELY slow compared to running your 'Mech into another. And bracing yourself as well is an added difficulty.
Second, the only way in which a 'Mech could START its turn in your 'Mech's rear arc would be if yours was already based. Otherwise I'm presuming you would have been smart enough to take care of the situation.
So this 'Mech, engaged as it is with another unit or many other units, is supposed to disregard those, expose its back to them, and deftly dodge a strategically-placed Charge?
You could dodge the charge even without turning around... like using jumpjets to lift off from the way, or move to the side etc, it doesn't neseccarily mean that a mech is standing stationary always during opponents turn even if the miniature isn't moving right that moment, duh. Even though the game is turn based doesn't mean that units are just teleporting around in the battle field, a mech that moved last turn for example I would see being well on the move and not stationary during the opponents turn.
Klaital, 'Mechs don't just react the same way a human does. Nor do they respond as quickly. Timing that jump over the charging 'Mech would be quite a feat, especially from behind. And what about 'Mechs without JJ?
It's not like 'Mechs can sidestep. Their legs aren't meant for it - it's hard enough technologically speaking to make them move forward and backward.
Also, you didn't address the most important part of my post: how is a BASED 'Mech supposed to do these things? Only a based 'Mech could be charged from the rear arc.
Agility isnt broken. Your arguements come from a logic point of view, and when a mech can outrun a missle, logic really doesnt matter.
Just shoot the buggers, and if they are in your rear arc, put some pogs down, or base them with infantry that should be supporting your mech, or shoot them with your vtols.