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"Now, you want a one on one match against just Hasbani? Sure, there are plenty that can take him down. But he'll take down quite a few himself. "
2 words:
Jiyi Chiitsu.
which leaves another 60 odd points for support - but even without the support that gyrfalcon could take him down. It would be a closer call post AoD, but assaulting with Dereck would mean no water and lots of pretty explosions...
But yeah, if your battleplan involves water and no movement, by all means take him.
You're kidding right? Chistu against Hasbani? Chistu would get off one shot, then get creamed. He only outranges Hasbani by 4, meaning he's out of range one turn, I move into water. He moves into range, I move into range. He takes a shot, needs to hit a 12. maybe, maybe not. Even if he hits, I take 2, leaving me pretty much right where I was. Then I fire back, needing an 8, and Jiyi takes 4. Now, he's not feeling so good, but he's ok. He fires again, needing to hit a 14 with IT. Maybe maybe not. I fire back, needign a 7, and he takes 6. Then he fires back, needing a 16, and most likely doesn't hit. Then he dies, since I need to not cricially miss to deal him his last two clicks.
Now in truth, Jiyi has run away long before this. But how can you compare him to Dereck? Dereck would clean up Jiyi and his 74 points of support easily.
Okay, so I misspelled his name. But I agree with Quantrill. We Swordsworn don't care about our heat dials. "Our true strengths lie in our pulsing and armor piercing tanks and infantry."-Quantrill.
Dereck Hasbani is typical of us Swordsworn. With his long combat dial(only one set of bullet holes before you're back to the starting point), Hasbani can last long enough to kill quite a few of his opponents. Trust me, I know. I field Hasbani whenever I set a 450-pt. Swordsworn Battleforce. He forms the core of my SS army, and I build the army around him.
Originally posted by xyberbratt You're kidding right? Chistu against Hasbani? Chistu would get off one shot, then get creamed. He only outranges Hasbani by 4, meaning he's out of range one turn, I move into water. He moves into range, I move into range. He takes a shot, needs to hit a 12. maybe, maybe not. Even if he hits, I take 2, leaving me pretty much right where I was. Then I fire back, needing an 8, and Jiyi takes 4. Now, he's not feeling so good, but he's ok. He fires again, needing to hit a 14 with IT. Maybe maybe not. I fire back, needign a 7, and he takes 6. Then he fires back, needing a 16, and most likely doesn't hit. Then he dies, since I need to not cricially miss to deal him his last two clicks.
Now in truth, Jiyi has run away long before this. But how can you compare him to Dereck? Dereck would clean up Jiyi and his 74 points of support easily.
Hasbani would never get a shot at Chistu. Even in AoD, Hasbani can't win. Chistu shoots from 18", Hasbani walks three and is still out of range, or walks six. Chistu Shoots again or retreats and shoots. Even if Hasbani could follow Chistu around the map, he'd eventually need to vent to prevent explosion and when he does, Chistu gets a free shot. It might take Chistu all game to whittle Hasbani down, but without support, Hasbani just can't catch the winged JF beast.
Originally posted by ncluff Hasbani would never get a shot at Chistu. Even in AoD, Hasbani can't win. Chistu shoots from 18", Hasbani walks three and is still out of range, or walks six. Chistu Shoots again or retreats and shoots. Even if Hasbani could follow Chistu around the map, he'd eventually need to vent to prevent explosion and when he does, Chistu gets a free shot. It might take Chistu all game to whittle Hasbani down, but without support, Hasbani just can't catch the winged JF beast.
You do realize, if Chistu stays in place for a round to shoot at hasbani, he CANNOT move. Thus, if Hasbani player is smart he would have moved Hasbani in to range the previous turn instead of standing there like an oaf, out of range.
Keep Hasbani in water and he's a god, but you have to silence your opponent's artillery first.
The advantage with running Kitsman is that he'll never blow himself up, a big advantage in itself. You can push him harder and not worry about damaging yourself, just when/if you shut down.
Originally posted by Prydefalcn You do realize, if Chistu stays in place for a round to shoot at hasbani, he CANNOT move. Thus, if Hasbani player is smart he would have moved Hasbani in to range the previous turn instead of standing there like an oaf, out of range.
That can only happen if Chistu's player in not careful. Chistu has 18" shoot range. Hasbani's Assault range is 17". If Chistu shoots from 18" Hasbani can't get in range to counter-fire.
Different warriors have different preferences on who they want in their army. I just happen to prefer Dereck Hasbani to Chistu. With fast units, extra-long range artillery, and good vehicles, any force with Hasbani in it can drive Chistu toward Hasbani. And then that Jade Falcon will feel the true power of an Atlas.
First of all, Dereck sucks. There is no way around it. He is incredibly overpriced. For nearly the same cost, I could have Shone Roshak who can hand out 7 damage and can actually move without catching on fire. Even if you field him in water, that puts quite a damper on your strategy. He would get picked apart by Kenneth Medchelk, or will get DFA'ed by someone like Vincent DeLeon or Ichiba Pryde. Another example of mechs far superior to him are both of the Yu-Huangs. Despite their heavily butchered sculpt, they can run 24 inches (I know, it scares me too) and hand out 6 damage. The only Atlas worth taking is Jonah Levin or Eriabee Childs.
See the problem here is that the negative responses all seem to be geared as coming from players who can't play Hasbani. Chistu is God - ya right.
Shone is godder - suuuuuure.
"the only ...." - there's no such item.
Here's a challenge, that goes along with another thread as well. Find the guts to play a Mech like Hasbani and win with him. Or Viktor Hannan. Or Micheala Freeman, Ken Roos, Erin Johnson, etc. etc. etc. etc.
Get outside the box that says "only {this group of} Mechs are worth playing" And find ways to make even the "useless" into winners. THEN you can call yourself a player.
I'm so tired of seeing 3 Arnis armies at a tournament. OR 2 double Targe armies. and so on and so on. When was the last time you saw someone actually pull out a Mech, that made you think "How do they think they are going to play that???" A long time I bet. Sure, you can build a great Kava Graves army. But can you build a great army around Arturo Wolf? Or how about Danai Centrella-Liao? Maybe Ezekiel Crow? Or even Kal Raddick?
Nah, you're right, maybe it's just too hard to win without using what is easy to play.
Originally posted by ncluff Hasbani would never get a shot at Chistu. Even in AoD, Hasbani can't win. Chistu shoots from 18", Hasbani walks three and is still out of range, or walks six. Chistu Shoots again or retreats and shoots. Even if Hasbani could follow Chistu around the map, he'd eventually need to vent to prevent explosion and when he does, Chistu gets a free shot. It might take Chistu all game to whittle Hasbani down, but without support, Hasbani just can't catch the winged JF beast.
without getting into tactics, the math is easy.
36" seperation becomes 20" with a run by Jiyi. Becomes 14" with a walk by Hasbani. Jiyi Shoots. Hasbani Shoots. Jiyi Shoots and rolls. Hasbani Shoots and rolls, or vents.
Now, you want to step it down a notch? Sure.
36 becomes 38, becomes 22, becomes 18 becomes 14. Everybody walking, and they both roll when they take a shot.
Sure, one of them could vent, or walk away, or who knows what. But that's what they call tactics. Jiyi only moves 2 inches faster, big woop. He has jump jets, so? He might DFA if you get within 10. But if I get in water behind blocking, he's going to stand all day at 18" and take a shot at hitting a 26? Good idea. Then I'm going to move up to 14, and shoot with Streaks. Jiyi takes 3 and loses his armor, then it's open season on falcon.
Sure, Artillery makes this different. So do VTOLs, or other support. But at 300, Hasbani will be feasting on Falcon, cause you only have two arty pieces, and either of them won't leave you much, while the 16 points that I have left can be used quite effectively to stop either of them. Or, we can go outside our factions, and then you can threaten me with the SSa4. I can stop that too. Bringing a VTOL? Start by rolling a 13+. Maybe you'll charge with Chistu? Is this the part where I'm supposed to tremble? I'll tremble later.
Actually, you never get the shot off on Jiyi. As soon as you move into 14" I will retreat to 18". I will use my superior heat dial to run around you all day getting off one free shot every 4-5 turns. So in skilled hands Jiyi shouldn't ever be in range of Hasbani.
And anyone who thinks Jiyi is an ubermech is mislead. For all his good points he is a 215 pt. mech with an 18 defense that is susceptable to charges and infantry drops. He is a liabilty piece that requires great skill to play with effectively.
Just like Dereck.
I did use Dereck once though. January 2003, SS vs. BR. I used him in the 3rd week during the all everything is hindering terrain scenario. I went 3-0, took Hitoshi Sato, and sold Dereck to a player there for $20.
I remember one opponent hitting with Dagger Di on a charge and then hitting again for a total of 8 clicks of damage. Of course that just made Dereck a normal mech. He proceeded to take Dagger apart.