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The dossiers were cool but, at the same time, they were also a bit storage
intensive. The cards are infinitely easier to store while being usable and still
giving us a taste of fluff. ;)
Yeah, frankly jump jets have always seemed to be one of the more ridiculous concepts in the overall ridiculous "military tactics" game that is CBT. Frankly, if I were fighting, the very last thing I would want to do is launch myself in a fairly predictable arc straight up into the air, away from cover, clearing all lines of fire to myself and being as manuervable as a flatulent cow launched from a trebuchet while doing it.
Lol, no kidding. The to-hit modifiers for shooting a jumping mech never made any sense to me. It should be -1 to hit, not +1 :ermm: On a related note, it does work correctly in Mechwarrior 4 and Battle Pods, the jump key is lovingly referred to as the "die" button.
Quote : Originally Posted by neoticist
But hey, we all know how accurate and realistic CBT was. Pardon me, "is."
:mad: :angry: The Word of Bawk has officially filed you under "trouble maker" now. And just remember...
NO ONE EXPECTS THE BAWKER INQUISITION!
.
.
. @all
...about dossiers: I am upset that there are no more dossiers because I now must buy drink coasters.
Yeah, frankly jump jets have always seemed to be one of the more ridiculous concepts in the overall ridiculous "military tactics" game that is CBT. Frankly, if I were fighting, the very last thing I would want to do is launch myself in a fairly predictable arc straight up into the air, away from cover, clearing all lines of fire to myself and being as manuervable as a flatulent cow launched from a trebuchet while doing it.
But hey, we all know how accurate and realistic CBT was. Pardon me, "is."
Mech cards (that actually come WITH the mech) as well as the random pilot cards would make everyone happy. Even if they made them out of the cheaper stock like PC cards, at least you could get the mech's loadout.
Okay I know I'm in the minority, But I actually even liked the blank dossier cards, a good size for recording a few dozen pre-built armies with notes on tactics etc.
But hey if not for the Dossiers it would have been hella more difficult deciding which mech was (Unofficially) which weight class. Uniques especially (since the other info is available elsewhere in many cases).
Who knew Rosin Douglas' Mongoose was in fact a Medium mech, f'rinstance. So for those of us who are slapping gear cards on older mechs ('Official' this-- ya money-grubbin so-and-so's...) I'm pleased to have 'em, and I could stand to have more fluff on the various cards. Though the quotes and maxims and mottos and #### are deeply corn-ball.
Actually Jumpjets serve some rather interesting purposes. They are an excellent way of crossing a river without a bridge, rising out of incredibly deep water to take an enemy by suprise.
Then again I don't particularly care for the "Realism" of Mechwarrior Darkage so called tactics either. Never knew incredibly tiny ammuntion carriers could magically pull huge tanks outta their ###. Or how infantry can hold a 100 ton mech in place. You have your delusions about realism and I'll take my somewhat more believable CBT reality.
i dont meen to drift to far from the subject but there is a unit i forget the name where on the sculpt's back there are 5 seats and the units carry capacity is a one i find it very funny but i know why its because they need a place to put the beer and chips
Then again I don't particularly care for the "Realism" of Mechwarrior Darkage so called tactics either. Never knew incredibly tiny ammuntion carriers could magically pull huge tanks outta their ###.
There's an easy fix for this in home games. It hurts the game mechanix little to say:
Ground transported vehicles must be placed outside of the carrier, basing rear arc to rear arc. The towed vehicle may be targeted, charged, etc. and is not protected from pog blast-radius. The towed vehicle cannot fire until 'unlimbered' (the usual transport unload order). It may not be moved again by the transport until it is --er-- limbered (?) again (usual transport load rules). To make up for the slight loss in utility, we allow these transports to also carry their full complement of troops (3 infantry), using the usual rules, though off- & on-loading vehicles and intfantry require seperate orders.
VTOL transports are played similarly, though at Cruising they convey the +1DV bonus to their cargo, and they may not carry internal troops.
This way you still get significant range for your tank-drop (24" for SH Behemoth plus NOE DF garrot). It's still vulnerable to mech charge but at up to 3" distance further (hiding behind the transport)-- done right, only your occasional DF Locust will still threaten your first strike capability.
As a rules quirk we also say that 'towed' infantry must be carried externally, using the 'towed'vehicle rules above. But this actually adds utility to various 2-cap transports (able to drop an infantry formation in 2 orders).
Playtest it, see whatcha think.
as for dossiers, yeah it occured to me the dial-designers often should have taken a peek at the cards first. But whatever, we got what we got. I'm liking AoD (though it's goofy that these commanders choose to fight in all these dust storms and active geo-thermal/seismic events. Makes you wonder how they'll work that load o' carp into the fiction...).
Actually Jumpjets serve some rather interesting purposes. They are an excellent way of crossing a river without a bridge, rising out of incredibly deep water to take an enemy by suprise.
Then again I don't particularly care for the "Realism" of Mechwarrior Darkage so called tactics either. Never knew incredibly tiny ammuntion carriers could magically pull huge tanks outta their ###. Or how infantry can hold a 100 ton mech in place. You have your delusions about realism and I'll take my somewhat more believable CBT reality.
Read my post again and tell me where I claimed MW: DA (or AoD) was particularly realistic. ;)
See, you just demonstrated my entire point right there. CBT buffs try to claim CBT is somehow believable. I just laugh quietly to myself, and occasionally try to point out how ridiculous that conclusion is. Analyzing either game based on the "realism" aspects is a process doomed to failure.
Not to mention they can also provide occasional stress relief...
Pull! :p
I do miss the dossiers somewhat, but the whole "look" of the annoyed me. Just something about the whole "Classified eyes only" thing on the cover was kinda goofy.
Yeah, frankly jump jets have always seemed to be one of the more ridiculous concepts in the overall ridiculous "military tactics" game that is CBT. Frankly, if I were fighting, the very last thing I would want to do is launch myself in a fairly predictable arc straight up into the air, away from cover, clearing all lines of fire to myself and being as manuervable as a flatulent cow launched from a trebuchet while doing it.
But hey, we all know how accurate and realistic CBT was. Pardon me, "is."