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What about how the pro sports team do things. Open up all 12 boosters, so all the pieces are known. Then start drafting.
Uhm, do you have any idea how this favors the #1 player?
He gets to take the best out of all of those 12 boosters.
Even more unfair is it to the last player, because he gets stuff wich will be significantly worse.
Atleast with the regular draft you have (remote) possibility that there's something worthwhile in your own booster.
Player 1 opens up a booster and selects a unit. Teh remaining contents go in the middle of the table.
Player 2 open up a booster and selects a unit from the booster or the table. The remaining units go in the middle.
Player 3 is just like player 2.
Player 4 is just like player 2 and 3.
Now the kicker.
Player 4 now opens up their second booster and selects a unit from the booster or the middle.
Player 3, then player 2 and player 1 do just like player 4.
Player 1 opens up their last booster, then 2, 3 and 4.
For player 4's next pick, they select a unit from the middle.
Player 3 and then 2 select a unit from the middle.
Player 1 selects two units, then player 2 and 3. Player 4 selects two units.
Uhm, do you have any idea how this favors the #1 player?
He gets to take the best out of all of those 12 boosters.
Even more unfair is it to the last player, because he gets stuff wich will be significantly worse.
Atleast with the regular draft you have (remote) possibility that there's something worthwhile in your own booster.
In this draft, the draft order would "bounce" with the last player of a round starting the next round (i.e. 1, 2, 3, 4, 4, 3, 2, 1, etc.). Also, given the distribution of a case, you should see at least 2 uniques, and a good chance of an LE. Plus, you should see at least one Heavy Mech. Even if the last player doesn't get a unique or Heavy, he would have a choice of picking a two-mech combo. In Vanguard, there were some scary combos when you double teamed some of the non-lights and mediums.
Fair is going to be different for people. For me, fair in a draft is getting to pick something. Rochester limits that to a single individual at the end but up until that point in time, you will always have a choice. Dutch will require you to just be given a unit 3 times (Assuming a 3 booster draft).
Something that might be interesting to try is bidding for first player in the WK version of draft. Players simply bid down their army size. This would be difficult in a larger setting but for a venue with 6 players or less, it should work fairly well. I could see collectors cutting themselves down severely to get that one piece on the field that they need and hopelessly losing all of their battles but then we see people drafting to collect with little regarding to the games they must play.
Player 1 opens up a booster and selects a unit. Teh remaining contents go in the middle of the table.
Player 2 open up a booster and selects a unit from the booster or the table. The remaining units go in the middle.
Player 3 is just like player 2.
Player 4 is just like player 2 and 3.
Now the kicker.
Player 4 now opens up their second booster and selects a unit from the booster or the middle.
Player 3, then player 2 and player 1 do just like player 4.
Player 1 opens up their last booster, then 2, 3 and 4.
For player 4's next pick, they select a unit from the middle.
Player 3 and then 2 select a unit from the middle.
Player 1 selects two units, then player 2 and 3. Player 4 selects two units.
Keep selecting units until they are all gone.
Yes, and is kinda similar to what elite is suggesting but with a twist.
Player two will only open his boosters after every piece has been picked up from the table.
Yes this makes it a little harder to make formations, but evens out the good units better.
Quote : Originally Posted by cjlin576
In this draft, the draft order would "bounce" with the last player of a round starting the next round (i.e. 1, 2, 3, 4, 4, 3, 2, 1, etc.). Also, given the distribution of a case, you should see at least 2 uniques, and a good chance of an LE. Plus, you should see at least one Heavy Mech. Even if the last player doesn't get a unique or Heavy, he would have a choice of picking a two-mech combo. In Vanguard, there were some scary combos when you double teamed some of the non-lights and mediums.
Yeah i know, but this means that the number one player the biggest pile of units to choose from, and it means that most likely the best piece in the boosters has a really big chance of ending up in the hands of player one (not very random)
Fair is going to be different for people. For me, fair in a draft is getting to pick something.
No it is equal odds at something good or crappy for all players. I am surprised that people have accepted and welcomed the change from 1221 to 1212 in setup but accept that player 1 has an advantage in draft.
Explain how any draft system doesnt end up with with forcing players with left overs ?
Quote : Originally Posted by cavingjan
Rochester limits that to a single individual at the end but up until that point in time, you will always have a choice. Dutch will require you to just be given a unit 3 times (Assuming a 3 booster draft).
Actually just as many times as there are players in a pod. classic Rochester draft for MW does not work. If you give me first shot at all contents I will not lose a game.
They way I read your comments you do not understand the principles, so I failed to explain it properly lets try again.
A pod of 4 players
Player 1 with 3 boosters
Player 2 with 3 boosters
Player 3 with 3 boosters
Player 4 with 3 boosters
Player 1 opens all his boosters and Picks 1 (or 2 before gears etc) (21 pieces)
Then player 2 picks one game piece (20)
Then player 3 picks one game piece(19)
Then player 4 Picks one game piece(18)
Then player 4 Picks one game piece(17)
Then player 3 Picks one game piece(16)
Then player 2 Picks one game piece(15)
Then player 1 Picks one game piece(14)
Then player 1 Picks one game piece(13)
Then player 2 picks one game piece (12)
Then player 3 picks one game piece(11)
Then player 4 Picks one game piece(10)
Then player 4 Picks one game piece(9)
Then player 3 Picks one game piece(8)
Then player 2 Picks one game piece(7)
Then player 1 Picks one game piece(6)
Then player 1 Picks one game piece(5)
Then player 2 picks one game piece (4)
Then player 3 picks one game piece(3)
Then player 4 Picks one game piece(2)
Then player 4 Picks one game piece(1)
Then player 2 opens all his boosters same procedure. Except where you read player 1 read player 2.
Then player 3.
Then player 4.
Quote : Originally Posted by cavingjan
Something that might be interesting to try is bidding for first player in the WK version of draft. Players simply bid down their army size.
Fine but only as VC2 must be based on a percentage and not an absolute point value. Players are reluctant to come with some FP and or SA because starting with less points is losing the game. The point system does not support it. It is a double penalty, if I only start with lower points I would accept it but I also am behind on points and now with fewer pointvalue I have to attack my opponents army which is seen as a tougher job.
Quote : Originally Posted by cavingjan
This would be difficult in a larger setting but for a venue with 6 players or less, it should work fairly well. I could see collectors cutting themselves down severely to get that one piece on the field that they need and hopelessly losing all of their battles but then we see people drafting to collect with little regarding to the games they must play.
With all due respect I am thinking MW Worlds. And even then is int it better for collectors who only want their faction instead of forcing them to trade off more than half of what they buy away.
Collectors should prefer it as now they get more of their faction and they play for fun anyway. At least now that collector has an inentive to play along.
There is no need that they would lose hopelesly specialy in drafting as your pponent CAN NOT maximize the mongrel horde this time.
With all due respect I am thinking MW Worlds. And even then is int it better for collectors who only want their faction instead of forcing them to trade off more than half of what they buy away.
Regards
Elite130
IIRC MW Worlds are pods of eight so, while i certainly empathise with your position, another factor to be taken into consideration is time taken to draft.
each playa opens a single booster, any broken pieces the whole booster is replaced, they all go in middle.
2nd playa checks all pieces in middle have correct dial and are on green.
1st playa opens booster 2 and has 10 seconds to pick 1 piece from his booster an pool combined.
2nd playa opens an has 10 seconds to pick, etc, etc.
based on 6 pieces per booster this means that there are a total of 144 choices to be made lasting 10 secs each.
once all boosters have been drafted playas have 15mins to create 600pt army.
now my math is poor however this still means that it takes at least 39 minutes to build your army. you then have 4 battles at 50 mins each which equals total time taken just under 4 hours. this is minimum time.