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For your army based off my idea, your use of Kelly and Double Rate looks very good. However, to get to 600, you may consider dumping Double Rate for Inferno Ammunition (26 points). You lose some of that additional damage (especially against 'Mechs), but you can add heat to enemy 'Mechs and "torch" infantry and vehicles (like flamers, but with reach). This should put you at 600 even and leave you at less of a disadvantage. What do you think of that change?
Sounds good to me. Though I checked Inferno Ammunition, and I think it only affects vehicles and mechs, not infantry. I also figured out what to do with the last 8 points of the other variation. The builds now look like:
Those last few points were difficult to fill with just vehicles, pilots and gear, so I put in one infantry unit. It has recon, so I can move it without wasting any orders.
Unless someone has any ideas, this appears to be the extent of what I can do with Merc pure (mostly) infantryless armies.