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hello boldrick, iīm glad that tou remember me, thanks :)
unfortunely slovenia is in the other side of europe, so we canīt make some games together :)
about me: i only play faction pure... iīm a bit nationalist.... only steiner or until now... stormhammers.
no aliances... nothing.
that dontīt give me a chance to win a lot of games... but i have a great fun trying find the best strategy for our units.
It was on old Stormhammer tread, but 'Verfinsterung' did win Venezuela nationals- single mech army in 600 point game, against ever so popular twin heavy armies... impresive.
I can't deploy Crab without Jackolope with Graves/Evade, possible -3 reduction damage does help alot (my opponent playes CNC mostly and to se Sabertooth hitting Crab 3 times and scoring no damage for shoout down-priceless) and Crab is awsome with either AnP or Er ammo.
If you are looking to use L-Class ER Ammo (which you can pull for "Gray Hunter," unless you know a CW player who will snatch it in a trade), I would suggest using the HS Jaguar over the Gambit. It is much faster, speed mode Quad, and is more accurate to use. It think a Jaguar loaded with Minoru Kurita Grad (which grants quad speed) and ER Ammo is 135 points; not bad for a pretty decent light.
Also, Lyran wise, one of the better tactics to use is the Bishop drop; one HS Bishop loaded with either the HS or SH TTL (Towed Thunder Launcher) and one SH Elite infantry is very useful (just don't count on the TTLs drifting, they are too accurate when I use them). Otherwise, you can drop in SH Behemoth IIs, HS Kinnols, HS Carnivores, or SH Mars tanks to good effect (you notice that I didn't say HS Kelswa, it just isn't that useful).
I will discuss a little more at length on infantry options later; this should be a pretty good start.
Infantry drop that i have jet to test is :
MHI APC with 2 TTL, a bit expensive 94 points, it has few adavatages- recon for order free deployment, 360 arc with 10 range perferct for ad hoc TTL fire formation and AP can be very usful with 12 attack. AnP later is big surprise for enemy opponents advacing to transporter.
What do you have to support Anat, this is rather fregile unit so formation buddies are really needed (Minguncyles will do). Ravengers are rock, hard to take down and the only way you move them is by throwing, my preference is JJ flamer infantry. You skiped on FP card, which would upgrade Madcats damage to 7!
Command goes well with TD and arty, keep Carnivore clean (it has just one target).
Now with 7 base damage,270 arc and Hyper laser-you would do 11 damage on 21 inches- i want wingmen with C3i- to get Madcats attack to 13, hm how about
X-axis with Cecil and C3i- so we have 167 for X-axis, 293 for Madcat and 20 for FP to grand total 480 points- 120 to spear for support.:surprised
I got a bit blown awey. I'd like to get your ROM battle report when you decide to deploy your forces, Mythrael.
When i play HS i tend to play defensive, so i will keep the MC and the Anat close together, secure a good position, and start to bombard my opponent. The tankdrop and Ravagers will be used as vanguard to protect my flanks.
Kammeraden, a little intel on the Phantom War BF. Needless to say, I am impressed with what we get for pilots (now if we only knew about our 'Mechs and special ability).
Rank: Warrior - P-A13 - 10pts - +1/+1/+1 - Light Class, CHH (Clan Hell's Horses)
Rank: Sergeant - P-A14 - 19pts - --/+2/+1 - Light Class, HS should be a medium
Rank: Hauptmann - P-A15 - 22pts - +2/+2/-- - Medium Class, HS
Rank: Star Commander - P-A16 - 12pts - +2/+1/-- - Heavy Class, CHH
I know exactly where the Sergeant card is going if we get that errated to Medium (think our SS). The Hauptmann card is also useful (now, if they were to specify if that could lend its speed to Quads).
That is all I have for now (and if I could only find the stuipd game, no one in my area is carrying it).
And Yes, that Atlas Pilot is Legendary (another choice for our Hellstars and Marauder IIC)
In fact ability was already on Phantom War tread and it goes like :
House Steiner pilots:
L-A01 Brice, Vallen 33/50 in BF027 Class A HS
Move: +2
AV: +2
DV: -
Special Ability:
Do It Yourself (optional)
At the end of your clean-up stage, if there is no black repair marker or green starting marker showing on this unit's combat dial, roll one six-sided die. On a result of 4, repair this unit of 1 damage. On a result of 5, repair this unit of 2 damage. On a result of 6, repair this unit of 3 damage.
Mech: AS7-D-A 'Unsterblich' Atlas
A self-taught 'Mech mechanic, Brice has spent countless hours 'tinkering' as a hobbyist, upgrading and tuning the civilian-owned Mechs of her homes planet, Arluna. Her unconventional methods gained her immediate Lyran military Warrant status as a Mech tech, but her unwillingness to work 'by the book' makes her a potential liability in the field. An unusually insightful colonel noted, however, that her deep understanding of Mechs and her unconventional approach to problem solving would make her a tremendous asset as a MechWarrior. And given the right opportunity, she might prove to be even more.
NOTE: This is the character you play in the Phantom War DS game.
And stats from the same tread, jep it has 23 defense, but only one click of heav armor :cry:
Well, gentlemen, I have the Phantom War battleforce in hand, and the Archon will be pleased. "Unsterblich" is a force to be reckoned with; the only dissatisfying thing about her is the rapid dropoff in damage. Still, an Atlas in Steiner blue is a sight to see. The Raptor II is passable, though virtually identical to our earlier one; for a slight additional expense and a slightly nastier heat dial, you get armor piercing. Still, it's another option, available if needed. The Uziel is not terrible -- 0/14 energy with pulse -- but it lacks durability, and the 18 defense on the dial makes it extremely vulnerable. Unfortunately, there are few pilots I can think of that would help it much.
Also, I want to note that I believe the Sergeant for lights should indeed be light; he costs the same as the light War College of Goshen, for the same stats. Still, no great loss for those of us who already have Lyran 'Mechs ready to take the field.
Nice, our Atlas can be boosted to 24 Def if we use Max Maris over the matching pilot; our first real RHDM!
Anyway, the HS Hauptmann for Mediums would be a good choice for our Griffin; reason being is that Jasek is better served by going aboard "Scion," which has an identical cost to the Griffin (which has ammo explosion problems really bad); I would rather risk a Hauptmann over Jasek, even it is just for a point of defense. And our Sargeant would be useful on our Jackalope or Raven, the defense is most welcome for our forces.
And for small intel on our FedRat conterparts, beware the Purifier. Whereas the SSw Purifiers were cheap, these demons infiltrate for 9 (18)! Next, their attack value rises to 8 and gain Jump Jets on the next click (Infiltrate is SU), then gain Camo as their damage drops. All this for 20 points. While mostly useless against Infantry, this can prove to be a severe threat to vehicle and 'Mech forces (and I thougt the CW Purifer was bad enough with its pulse and resurging damage near the end). Tactics; simple anti-personnel rounds are ideal (or any decent ballistic system) and sheer numbers (they can outrun our infantry).
If you like more, I have intel on the Padilla AM Tank for Davion, too (thiers is a Joker's wild dial, shaming some of our units in SEs).
And... a detailed look at some tactics for our units!
Well, I've been outta the loop, how you guys doing.
It seems that we made out pretty good in Wolf Strike, unit wise that is. But then again, what do I know, I've not had time to lay a finger on a clicky-base in 3 months.
I'll be in and out.
@Wolfbane-- for the roleplaying thread you may consider Hauptaman Haas as KIA, if you guys still use it.
Don't worry, Hellcat87200, our RP thread is still on; I am currently working with John Maxwell on a joint mission.
Anyway, if you happened to come upon our units in Wolf Strike, I would probably recommend grabbing the Mad Cat Mk IV (sniff, beautiful 'Mech), ISBA, Carnivore, and Raven (and perhaps our SRM Teams, too); they are our best nons in this set. Avoid "Starke" and pray that "Schmutzvogel" comes out good, and the Phantom War Atlas is certainly worth a look! The Marauder IIC is okay, but "Echo 1" and "Requiem" are more useful our our uses, avoid the Gambit, and perhaps stay cautious with the Padilla AM Tank (although PD and AAMS has decent synergy). Finally, if you get "Stiletto" w/ K S-D, you can throw Katrina the nut on our 'Mechs as well as Clan Wolf (it would certainly help a few of our mediums) and our Griffin is a disappointment (we all kind of expected more).
Well, we will miss you on the RP thread, but you are still welcome to contribute if you wish!
I might wonder why Kinnol instead of Carnivore Tank, but MadCat ExP and Shone (a lot of drift, but IT) are good combo, bring some cheaper basers to maximize arty effect.