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Originally posted by ElderMagus Yes, as a matter of fact, i have, and the fact remains that if you take an equally priced unit from another faction you retain the values for longer periods of time. ALSO, the orc captain can barely hold is own in melee vs. heirophant WITH the first attack... miserable peice
consider this, hierophant is the ONLY piece with a similar cost.
consider this, hierophant is made to be a straightforward attacker.
consider this, hierophant is in NO WAY like the orc captain.
consider this, hierophant is a draconum, which means he is missing 1 thing, support.
consider this, the orc captain is meant to be a strategic piece (!)
barely able to hold his own?!!! either you are just very stubborn or very ignorant. you obviously don't know the difference between paper and practice. On paper, sure, the hiero has higher defence, attack and movement (b4 charge) but in practice the cap has more lasting attack and damage, pretty good defense, not great, but good. He can only be captured on his last click and he has 2 slots with 5 dmg. in practice the cap could EASILY beat the hiero with first attack. Don't get me wrong, I LOVE both the pieces, but they have 2 totally different purposes. think before you speak elder.
Snurga Longstrike is a great piece, especially when he is enhanced. Also the Chaos Mage is a lot of fun to play and can be a very competive piece. The half-troll hackers are also good pieces to rush your opponent with. The Taskmaster is also a fun piece that is great to play with a swarm army. Extra rolls are always nice!
Chaos mage is if not an exceptional fig one that's a hellva lot of fun to play with. His multiple split personalities make him a bugger to keep track of and with a little luck his sheer randomness can make him a fig to be wary of.
In a game last night we were playing 200pt 2pV2p and the choas mage saved our collective bacon on more than 1 occasion. Foe example a nightfiend came up on the shammy/mage formation...swacked the mage putting him right into ML/Res buh bye nightfiend hello dead charger. Definitely swung the tide of battle in our favor.
I for one wouldn't build an orc army and not include him.
Chaos mage does have his uses!
He is only good in his first and 3rd slot but if you keep him healed he can be a beast! and he is only 45 points
but I must admit he is losing popularity from Snurga
Originally posted by Radiantangel I was just wondering what people consider "good" orcs to pick up, such as the mounted ones and others. Let me know....
All of them. :p
Okay, my recommendations are:
Half-troll hackers -- good melee fig, nice attack and damage.
Tribal brute -- slow, but nasty in melee.
Slashers/Crushers -- cheap, and good for bolstering formation attacks
Fodder -- I've used the tough fodder with some success, usually as a sacraficial piece for the approach, although they do have a fair attack, and I have killed weakened pieces with them
Clurch Piper -- absolutely a must for the serious Orc player. Anything that lets you bring your melee forces into play faster is a good thing
Launchers -- you don't have many choices for range. These are basically it. Nice for taking out Stormy or Techun, not so useful vs Heriophant. Use formation attacks with these too.
Barber-Surgeon -- the tough one is one of the better non-unique healers in the game. He can also hold his own for a bit in melee, if need be.
Shaman -- magic healing and enhancement? What a deal. . . use them to back to Launchers.
Goblin Volunteers -- cheap, mobile bits of terrain. Sometimes they kill things, but they serve the same purpose as shades and imps.
Cave Butcher -- okay charge piece.
Berserker --- I prefer these for my charging needs.
Podo -- a must have. 3 points, and the only goblin volunteer who can capture.
Chaos Mage -- gotta love him, but gotta learn the dial. Always use a shaman and a barber-surgeon to back up this guy, because he has a slot of MI when he needs healing
Half-troll behemoth -- melee beatstick. Remember that he has range, too.
Orc Captain -- say what you like, he's good at getting rid of formations. While some say that he cannot go toe to to with a Heriphant, the Captain would be only one of his concerns. (C'mon -- Orc Captain, weak Clurch Piper and a couple of Tribal Brutes/Half-troll hackers is [b]really[\b] going to mess up a Herio. . . )
Why is it that no one is giving the Taskmaster his props?
Orcs get more use out of command than any other faction... and who is the command figure who is most likely to be used by anyone building a conquest army, no matter what faction they're using? Hmmmmm... I'm waiting. ;)
you do have to give task master props!!!
I especially liked it when he captured one of my really good figs and pushed into berserk!!! lol then I killed him cause he was foolish in putting my front arc on him Mwa hahahahaha