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Unforetunately, I completely missed the infamous thread of discussion here, although 42 filled me a tad on the subject matter. If anybody else would like to provide me with more details about the subject, I would be appreciative.
While I definitely agree that with a certain level of experience, one becomes able to apply their knowledge of the mechanics of MK to army building as well as reviewing other armies, there have definitely been times in the past where our community has failed to accurately assess to strength of an army. Honestly now, how many of us foresaw a chariot army winning ntls? Therefore, I've come to realize that there may be more to MK than what we know and discuss in our humble community. I'm much more reluctant to shred a new army concept without actually playing it (especially in a variety of settings).
Kilo: If you don't have anything to contribute, don't bother posting, k?
To me, the difference between a "stab in the dark" and a theory depends on your level of expertice, as many have already stated. With an inexperienced player, a "noob" if you will, the difference between a stab in the dark and a planned army is tremendous. They have no idea what they are doing with a stab in the dark, and are therefore almost predoomed to failure.
An intermidiate player knows more about the game, and a stab in the dark becomes more viable, since s/he knows more or less what they are doing. They are able to gather information more quickly and make a stab, although they still need to plan/playtest to be truly successful.
A skilled, experienced player has enough knowledge in the game that one of their "stabs in the dark" often has the effectiveness of a planned strategy by a novice or intermediate player. They are able to quickly take information in, and make a stab at something with a high percentage of success.
Of course no matter who you are, planning is the better option, since even a highly experienced player will still occasionally make mistakes with stabs in the dark. But once you are better able to think on your feet and adapt to a wide range of strategies and situations without time to plan, that is when you can truly consider yourself a highly skilled and experienced player.
So we have decided that the primary difference between a 'stab in the dark' and 'theory' is experience at playing the game.
The problem therein lies the judge of experience. Many of the long-time members automatically assume that experience=post count.
What about members that have been playing the game since the beginning, but have only recently discovered realms? Are they inexperienced, because they have no history here?
Is someone who has been a member for over a year, but participates in few threads inexperienced? Lurkers? Members with limited computer access?
Similarly, someone that has many posts because they are here posting more than they are out playing the game. Is he/she more experienced than a one of the people above??
How else can we decide experience before jumping down the neck of a new member, and belittling their experience?
Note to new members, also. There are egos involved here. There are folks here that put a lot of stock in post counts; of how active a member you are of the community which carries significant weight around here. So, you may have good ideas, you might have non-realms experience, you might have something worthwhile to contribute. Don't let your message get drowned out by antagonizing and alienating your audience.
That's all for now. Hoping we can all get along a little better..
I see that the right conclusions are being drawn. The guide, as you realize, was meant to draw the kind of response it did, not publicly add to the knowledge base of real newbies (at least not in a non-embarassing manner.) Perhaps with more awareness about people proclaiming their wild stab in the dark predictions to the whole realms, the common realmer will also be more aware of the fact that not everyone is qualified to speculate to the same extent, and thereby be less, shall we say, impressionable? Well, less easily lead, at least.
There are just too many variables on strategy/army building to get into a real deep discussion on these threads; Unless you play at a location where your opponents really stick to one kind of army build and strategy, and you have found an excellent counter. The places I play at have guys that love to mix it up, much like I do. I am always trying out new things. It keeps it fun. It is hard to promote one strategy or one line of thinking or one "type" of army and apply it to the entire MK world. The strategy/army might work well against certain opponents and armies, but would crash against others. (There are exceptions, very, very cheesy exceptions) I think your stabs in the dark ARE very good at stimulating thought. Many times, I read a post and then explore and expand on my own. Just don't paint yourself into a corner! Remember, the psychological game is the most important of all... :eek:
I prefer to explore gaining the "psychological" advantage. Anyone who has played any sort of competitive sport or game can relate to this. The game within the metagame. The most interesting and challenging aspect of human interaction. To understand the psychological advantage is to understand your history. We play for fun, yes, but inherent in us is a base desire to win. It is primal and goes back to the beginning of mankind, and to deny it would be to deny everything you are about, on a genetic level that is. I will probably write on this someday, if I can find time.
Both are just guesses (some educated, some not). The only real difference between "theories" and "stabs in the dark" is one of skill level.
To a new player, all theories are just stabs in the dark because of a lack of knowledge, experience, etc.
As a player gets better, stabs in the dark tend to become theories because they now have reasons to back up them up.
This is most seen in army construction as players get more familiar with the units and their strengths/weaknesses, but this is also applicable to tactics/strategies and all other elements of the game.
As players get better, their armies and tactics improve in such a way that future guesses on what will work will become more educated (the shift from "stab in the dark" to "theory").
ah once again it seems like the Orc is the only sensible person here, namely me. and you all know it too. So let me say this:
Derek your only giving opions not facts. If I had listened to people like you I wouldnt even consider playing orcs. But I do, and Im the greatest orc player out there. and if anyone doubts me Ill play you orcs one on one.:-)
As for the rest of you, honestly people why must we continue this? Do we REALLY want another flame war? and yes it is a flame war, you people could be talking like you did 4 years at Harvard and then did another 7 years at Oxford while back packing through Europe and its still flaming. Point is, why must all of you, including you Derek, your the cuase of this, be so childish? GA is a army type, it may not be popular but it is still aorund in some limited format, and you dont have to listen to Derek. You dont even have to repond to him. Now lets all follow this rule:
"If you dont have anything nice to say, dont say anything at all"
and dont try to mask insults behind big words. Ill see them and Ill incure wrath upon you. Thanks all, no resume a normal life free of flaming and arguing.