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Yes, runab0ut I am actually viewing all your files in your PC now. ;)
Seriously...
re: Shadow
I have that single piece there with Corphy in mind. 36 points to keep a 100+ fig preoccupied and on it's toes is worth the points.
A shade cant do that. Also the Shadow is a "multi-role fig"....
Quote
notes:
Although the Shadow ain't exactly a mounted, I've included the minion piece here simply for the valuable combination of SA's it has. It can pose as either a defensive peice, doing bodyguard duties, blocking LOS, harassing certain ranged figs or as a 'secondary' charger.
The 200 pointer army overwrites the versions previously posted.
Also, I'm not making a 300 pointer anymore...just the 200 pointer version as tournies = 200 format only.
Will fiddle this soonish as runab0ut puts it, but now it's time for sleep...
I too have been playing with a very similar army. When the first wave of chargers, rammers, bounders have dealt some damage, technos are good at the follow-up. They give ML for cheap and are worth their points!
blackpowdah, your armies are very good. I definately will be checking this threat later on... I want to see what else comes up!
Hmm... this reminds me of a very old post by Borg in the Releases...
The Revenant Priest army... that had harrassment, a central magic healer, a charger, a ram, 2 bounders...
Hm...
Autumn's name has already turned up, so I guess there's no need to say that she's a cheap replacement for the revenant, the only thing that makes me hesitate on using her is her being a fragile piece (sorry, I need to work on my english)...
200-pts
Autumn Lv2 34 pts.
Scorpem Gunner*** 47
War Hatchetkrugg*** 40
Heavy Lancer*** 51 (you really need that 11-attack, don't depend too much on the rammer)
Shade* 12
Shade** 16
300-pts
Autumn lv2 34
Scorpem Gunner*** 47
War Hatchetkrugg*** 40
Heavy Lancer*** 51
Fell Reaper*** 43
Wind Minion 85
Ok, let me explain the wind minion: Due to the current trend of the usage of strikers, stompers, corpheus, HOST/LOST, and (as I feel) the upcoming use of the amazon drac, I have included this figure back when range was king (as I feel that idea is returning)... Usually, he got rammed to death, PYRED and whatnot, but this army has the fell to counteract pyre and rammers (and the ability to levitate it's own rammers)....
So, I feel that the wind can shield the engine while maintaining an anchor clear of range figures... Just like the shadow...:D
So, what do you think of the current 300? is the addition appropriate?
Oh, there is no better blocker of LOS than the wind minion... The minion can operate within fling range so anyone basing it will have to think twice....