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Originally posted by PowerHorse An interesting idea, and I can see your logic for Conquest games (good god, not for Rebellion games), but if this happened then the playability of melee figs would go even further down the tube.
Why has Wizkids taken what was an exceptional game (when I started back in Alpha) and dilluted it so thinly?
The last tournament here, *every single* army looked the same! HornedHatchetImpalerSislithWarReaper. Add random #### that is also mostly the same, such as TechnoAtheneAmazonDracHealer and stew to a boring, dull fu<king mush. Cheer when you roll a 12.
I'm a bit done with Mage Knight for the time being, at least until they "power-down" this game a bit. Winning my last tourney with almost nothing but an OST really took the faith out of me.
Peace.
exactely my thoughts, playing tournaments isn't really a game anymore !
melee is going down the drain with multiple F/L attacks and úberbound.
NOT in Rebellion. Can you imagine 3 Bounding Scorpem Gunnners? "Chain";) Lightning is already a problem, now you get multiple F/M'ers bounding the tar outta you. Uberbound... I'm not gonna get into it.
Maybe Conquest, but the "rules" really seem like they were chosen from a hat.
How about allowing bound/charge in formation with the +1/+1 but optional attack SAs are turned off? Kind of hard to get that F/L gun in line or that WM attack lined up with the other mounts moving with you????
Could also have the attacks made through printed front arc? well.... maybe the front arc thing would be too big a pain in the keister for game play.
oh well, its 4am and I need to have more coffee to get the brain awake :p