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Have some faith, lads. They've put an inordinate amount of time/effort into these changes, and even went to the extra effort of putting them up on the WL forums for 3 wks so the WLs could vote on them and leave feedback.
Naturally, there are going to be some whiners. Naturally, they're not going to fix all of the problems overnight, or they may well create a new one incidentally.
But overall, I was very positive about what I saw, and what I know from being a playtester is coming up in future expansions.
Well the reason American Football rule shave changed, what little has changed over the past 20 years or so, is abotu protecting players and tickets sales. When looking at the rules changes that have went on they have been use ot "open up" the offensive production and speed up the game some. It has nothing to do with balance.
I think we will see some SA get boosts because they have little ot no effect on game play. AQ,and MC are two of such SAs. ML is not overpowered ( the first version of ML was overpowered) and ram in itself is not overpowered. Being able to ml/ram is not that bad but being able to multi ml/ram is a problem. Now you can controll it to a pt but as the build total goes up or in Conquest with the 360 arc then you are getting into the crazy stuff.
Yo-yo there is nothing realy that bad about it. Remember as you take the power lvl down on things you end up increasing the power lvl of something else.
The problem with Chariots and it was not chariots but the KI chariot was and is a littel different. The difference is not in the ability to beat them but certain MDFs ( Ki Chariot and in 300pts the GFD) can basicly kill an dimp and run. After a certain pt in a game one just does not have the time to kill one. We also now have the Amazon Drac among other things to help take these things out. It is a different thing.
Theres lots of good ideas everywhere, alot of it I overlooked.
I just want to thank everyone for voicing(sp?) your opinions and giving me somthing new to look forward too. Now lets see these changes:D