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yeah even when your facing an adrac or corphy across the table it still is quite a unique feeling trying to take that fancy looking unique witha goblin volenteer or making that long shoot for a podo capture..... its a timeless feeling when the dice are rolling on the most crucial roll of the game. Even the "power creep" the game is still very balanced and fun as waking up with 2 sticks of life. yeah and I whould have to agree that there is less of a "smell" to this game unless you want to include the smell of fresh plactic in cardboard. and you just cant beat the crowd you get when those "card floppers" are wittnessing their first conquest games with siege units taking down castles and an a horde of {place your favorite unit here} charging that dragon that just annilated a whole formation of guys you left out in the open. The "oh" when someone rolls a critical miss at a rong momment or and "Ahh" when someone takes down a castle piece and the falling units die from falling damage. Even with all the whining here latly (including myself) I have to admit this game is still killer fun.
Actually Zyban I play BEST when facing the big boys! I realize from the start of the game that EVERY move needs to count. On slip up against ADrac or Corphy and you can just nail up the coffin! I also need to play more CONQUEST! My venue runs maybe one match a month... All the kids are really excited about the 1200 points in the upcoming campaigns though! Maybe when I make warlord I'll start running more conquest!
I personally got into MK after the demise of Decipher's StarWars. After playing starwars and enjoying it's strategic elements with troop movement and the like, I couldn't go back to playing M:TG (the only other CCG in town). I have friends who play mini games (mostly 40k and mordheim) but I never saw the enjoyment of it. It seemed pretty stupid to me to have all these peices lying around, staring at rulebooks all day, and getting ridiculed because your army isn't painted perfectly. Besides, i can't put models together to save my life.
So after Starwars died, I started looking for something new. My brother-in-law had bought a few boosters of MK and brought them up to show us. I wasn't intrested and couldn't choke my way through the rulebook. I kept looking for something else. Then one day I was bored at work and I checked out the online rules and realized that there could be some real depth in this game. One of my friends had a few MK figures he didn't want (3 steam golems, 4 blade golems, 2 werebears) and I traded a single star wars rare for them. When my brother in law came up we played a 100 pt game and I cleaned his clock with a steam golem and a blade golem. Great fun. I was hooked.
We'll, there was no warlord in our area so I became the warlord and have been running weekly games every week for one year (yes, one year without a break). I only get to play about once a month, but I have a coulpe of thousand figures, a full castle (I can create a castle with a 2'X2' inner courtyard) a full set of dragons, all the titans, etc....
Best part is, I can now play Mordhiem with my friends with prepainted figs. We're all happy with that.
It was my friend that introduced me to Mk. We had played M:tg for years and he stopped by and said "you have got to see this!" So we went down to the store and I picked up a starter and a couple of boosters. I didn't get too much to start with, (necromancer, 2 shaman***,werebear***), but those first couple of battles changed my world!! I was horribly pulverized by a pair of arties, (neither of us had enough pieces for formations!!), but instantly and hopelessly addicted!!
I spent the next few months buying boosters and making terrain while our games got larger and larger, (we were playing 1500 to 2000pt games by the end of 2001!!) playing with a total of 4-5 people on a 4'x6' table.
MK doesn't "feel" the way it used to (nothing ever does when the newness wears off), but I still love the game. The magic for me was: the thrill/mystery of opening a new pack, finding a sculpt/fig that I didn't have or hadn't seen, that new paint smell, the strategy element (thinking ahead several moves, feints, etc), and (as had been said before), the thrill of seeing my favorite PC game come to life on the tabletop (Heroes of Might and Magic III)
I think the reason MK is easier than games like M:TG, is that it isn't based so much upon luck. With MK both players can see what is being fielded, and you can begin to make a strategy right away. Card games don't allow this. And if you have a strategy with your deck, there is no way you can make sure that you can pull off this strategy. Like say you need these three cards to make some sort of unstoppable creature when they are all used together, but who knows, maybe one of those cards is in the very bottom of your deck, then there goes your whole strategy (or at least some of your strategy).
Thats why I like MK, I can pull off my strategy...if I have one...but really the only luck part is the dice roll. Really I think the chances of rolling the number you need on the dice is much greater than pulling the next card you need.
I know there are other games like this, such as Warhammer, but MK is the cheapest and it has the dials, and they are prepainted. MK is great because of all this, I think it has the potential to last a really long time.
I bought the first figs that I had for a game that I was in the process of creating with some of my friends. It bit the dust after 6 months so my dad found out what the figs were actualy supposed to be used for, and I have been playing ever since.
I remember that first game, I lost when I had a Steam Golem to my friend who's best guy was a seething knight!
Ever since then, I have knowen the curse of the dice! :) :)
I wouldn't say it's easier though! If it were easier it would be better for your opponent's too. There has to be a reason why WE are winning more at this game than MTG even though we still have competition!
What makes MK so great for us poor folk is the avilibity of figures. Warhammer is nice (Gotta love those necrons), but it's a hard game to get into for sheer expense. MK you can get a good army going in a rather small amount of time. MK right is power creeping a bit but I believe will balance out soon enough. MtG right is way sour. Power bounding with these last 3 sets. I mean just looks at cards like upwelling and akroma. It's not as fun as it used to be. And getting your butt kicked by a 1st turn phage is not fun at all.
Plus if you have an uber deck you don't have many people to play with over the long haul. With MK I found alot of good people whom play and a better over all feel to the game. Though it would be funny to see someone put an ADrac through a table.
I love both MK and MTG. I am decent at both, but I left MTG because I got REALLY tired of the spending a billion dollars on a set only to find it obsolete in a year. MTG cards also really tended to reproduce cards with different names.... this is very tasteless on WK's part. It dilutes sets so that you need to buy twice as much in order to obtain the cards that you desire. The final nail in the coffin, however, was the fact that only about 1/100th of the cards were competitive in any shape or form.
MK rocks because it is high fantasy... magic, orcs, dwarves, elves, etc. just rock! I first noticed MK in an inquest guide but I didn't get into it until my cousin and best friend did. I love the possibilities for strategy, the depth of tactical maneuvering, the low price (relative to most other mini games), and just the overall atmosphere that MK attracts as far as people go. Later!
I played war hammer 40k for 2 months and my friends who also played were just as sick as i was about the price. We, unfortunatly, were unable to find a game that does make you give up the years hard-earned allowence to play two games. I gave up, it was too much money,and i was soon hoked on the MTG craze.
No sooner than I had begun, there were too many sets to buy and i was so far behind that i couldent win a single battle. But, i didnt give up i knew there was a game i could afford and a game that just started and a game that doesnt melt and bend when the figs or cards touch water.
My friend soon came to school one day with an idea from a gaming magazine he recived, a game with cool minitures, that doesn't have a rule book that has as many pages as the name suggests, *cough*WARHAMMER 40,000*cough* and didn't cost as much as it would to bury your late grandmother, it was mage knight.
not long after i had begun i got interested in the faction that i still play as today: BPR!!!! MK rebellion had me for good
the rest is a history of new sets, cool figs, an awesome story, and i was still able to afford burying my late grandmother.