You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
ive been postin this army in an apreaciable number of threads, so you might have already seen this army, I want to get a wide veriety of reviews before I consider postin this in the completed thread. Terrain advice would be really nice, anyway, here we go
Well, its a verygood army, it combined two big rangers with good protection, I will recomend 1 Slow wall and one hindering terrain, also, you have little healing power, I will recomend to place the low wall in a corner, at your right, 3 inches from the right wall, and 6 inches from the back one, and the hindering, making an L inversed, this way, you will shoot them before they can base you. THe hindering terrain should be the Penut one. And that is all I have 2 say about your army, very good build Moreover
Thanks, and again Im found rating a CA's guy army... whell, 2 hell, I have more armies 2 rate!
Ok, Army 1, Veratrix is a very nice figure to play and a hard one to kill, astrus is more than enough support, the *** fell reaper is escential in my opinion for a 2.0 game, the ** WHK is fine, but ***’sare much more better, the imp… a better job will be done by a gobo, who can surge in the 4th turn for 2 damaga, the Crystal protector, I don’t like her much, Ill rather pull her out for either a Mancatcher (or helkate), or a ** Dwarven Ram. Ill rather the dwarven ram, so this will be in my opinion an army with my 2 cents included…
This way, you have a very good running Rammer, who can surge, ram, and then capture with an attack of 9, the shade, will keep your objective, or live astrus there, and surge, with quicknes for 24 inches and contest the center objective if needed…
Now army 2:
Wind minion and Vampiric draconum are very good pieces, solid, have high damage, are invisible, and will make a good fight, and easily take the center objective, Astrus is a ver solid healer, and is good for keeping an objective (middle, or your objective) The shade is good for contesting objectives, and Shatter is an extraodinary piece, the WHK *** is better, but the ** can be fine... it is a very good army, but you could vary it, and change the ** WHK to a ** Dwarven Ram, and downgrade the Shade to a *** Govvo, who can surge for 2 damage when needed!