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Well, I agree that Trix is hard to work around, but I disagree that any figure that causes you to "tweak" your strategy is broken. You have to change your stradegy to fight any figure. What makes Trix so special? (Yes I am a hardcore Trix fan, but not because he's good, because I love Solonavi, and he's red:D ).
but I disagree that any figure that causes you to "tweak" your strategy is broken. You have to change your stradegy to fight any figure. What makes Trix so special?
You missed the point Solonavirule. It isn't about the fact that different figures require someone to change their strategy. That's simple tactics anyways.
The point was that Trix is so powerful for his ease of use that any nimwit using him can pose serious problems IF an opponent doesnt have an army that was designed with Trix in mind, and that in itself is the point.
When armies have to be cultivated with special attention to address ONE single figure, there is an inherent problem in the system. That should be really clear to see.
Like I said, Im not "anti-trix". I have killed him countless times at my venue. But, as good a player as I am, if I dont at least give his potential presence in any competitve game the proper consideration, then I find myself playing catch-up the entire game trying to deal with him.
After playing Varatrix several times and using him once I can say I don't think he's at all a threat to the game and/or broken. He was not tough at all for me to beat any of the games. I even venomed him to death with Throttle worms when someone played him with helm of rule(I kept summoning him back). I also used him once(probably the last time) and am highly unimpressed with hit performance. I even used a magestone shield with him(no one could hit him) and I still didn't think he did well. He's 156 points and can be captured(I never like it when a very expensive figure can be destroyed by a single lucky roll). If he's broken then i'd consider the following figures to be broken as well:
Wraith, Techun, Vampiric Draconum, **Deathsinger, ***Crusader Priest, Enhancer Nim, Throttle Worms, Werewolf, Blade Golem, ***Dark Crusader, Mountain King, Shater, ***Ub-Kahn, Caldera, Dwarven Hammerskald, Bladesmith Draconum, Orc Slaver, Gatelord, Rava, the list goes on and on. I find Trix more of a fun piece then tournament winner myself. He lucks cool, he's fun to play, but he's just never done as well as if I had spent points on the figures above. You don't really need to try to make an army that would do well against Trix. Most armies will. Just make sure you have a couple guys with decent attack values, don't make your army heavily ranged base(usually suicide in 2.0 anyway), and don't make armies of 2-4 figures. If you want an easy kill on Varatrix, just get a couple Ram Warriors, or cheap Venom figures. Vithzerai is a much greater threat then Varatrix. If you don't have Storm Gale or Downpour then you NEED to design your army right to beat vith. You either need 2 strong bounders(like kirien and Rava), tons of wing movement types, tons of MI guys, Or a strong Magic Immune figure or LI/ghostform figure(Hammerskald, Caldera, Kossak, Varatrix). If you don't then you'll find Vith completely stomping on you, and you are powerless to stop him.
Originally posted by Beezly THe way to fix trix (that is if he was broken, i've never played him) is to rule that figures with old school flight can attack soaring figures. In heroclix, leap climb (same thing as flight) can attack soarers (i believe) and it makes sense playwise.
Trix, meat my Darq.
Well, I proposed this on the WK Warlord forum some time ago as an alternate rule for unrestricted tournaments. I don't think Trix will be a much of a problem when we have more soaring figures. Right now the pool is very limited for soaring (unless you want to shell out major points for uniques). Once we get some cheap soaring harassers, Trix will lose much of its bite.
A player at my venue almost exclusively plays a trix army with souldrinker and a revenant piece to bring your army back to nail you after trix finishes them off. It's not a terrible army to beat, except that trix can hover at soaring whenever he needs to escape (and is thus untouchable). Unless you have the right figures and/or relics (such as BOL to kill the revenant piece), he can easily dominate a game. I don't know about you, but many of our players do not have every figure created to choose from. Trix just mows over everyone. It's really sad. The few soaring figures that could harass him now are a lot of points to lose in 1-2 hits.
I beat trix by taking into account his weaknesses with souldrinker (-2 speed). Playing Caldera with a galeshi sunsword worked wonders. But not everybody has that to play with. Normally, I just watch him trounce player after player.
If our players could use flight to attack soaring figures, Trix would rapidly bite the dust. Maybe Wizkids could temporarily allow flying figures to affect soaring until we get more soaring figures in future expansions. Here's hoping.
Originally posted by pickman I don't know about you, but many of our players do not have every figure created to choose from. Trix just mows over everyone. It's really sad. The few soaring figures that could harass him now are a lot of points to lose in 1-2 hits.
I beat trix by taking into account his weaknesses with souldrinker (-2 speed). Playing Caldera with a galeshi sunsword worked wonders. But not everybody has that to play with. Normally, I just watch him trounce player after player.
The thing is, trix can do very little flying. He has a pathetic little 8" range attack. It's not hard to stay out of his range/arc and kill his support. He's a waste of 156 points unless he comes down. Once he comes down he's not that tough. Rammers will kill him, Venom will kill him, werewolves, ***Ub-Kahns, blade golems, etc. they all kill him! On the ground, yeah, he's strong, he's scary, he's tough to beat. But not tougher to beat then a pack of werewolves, or techun and a friend, or wraith + enhancer nim, or a gatelord, etc. etc.
If you look at Vithzerai, you need very specific figures to take him on. Vith will stomp ANYONE that doesn't have the proper figures to deal with him. The proper figures are pretty much, Trix, Kossak, Caldera, Hammerskald, Hierophant, probably a couple more I can't think of. Other then that someone would have to use an entire army of MI people or LI people.
Idon't think Trix is that good anyways. I find him easy to beat because it takes up so much of their army that you take out everything else and then just take the objectives. Also, i was playing my friend and he used a Trix, I had a red Blood Shaman and surged Trix with it and hit him then i used the brtoken tusk ability and did 5 damage to him, then i pushed and did it again for like 2-3 damage and he lost ghostform and i blew him up with range. I personally don't think he;s that hard to beat.
Originally posted by _Zap_ The thing is, trix can do very little flying. He has a pathetic little 8" range attack. It's not hard to stay out of his range/arc and kill his support. He's a waste of 156 points unless he comes down. Once he comes down he's not that tough. Rammers will kill him, Venom will kill him, werewolves, ***Ub-Kahns, blade golems, etc. they all kill him! On the ground, yeah, he's strong, he's scary, he's tough to beat. But not tougher to beat then a pack of werewolves, or techun and a friend, or wraith + enhancer nim, or a gatelord, etc. etc.
If you look at Vithzerai, you need very specific figures to take him on. Vith will stomp ANYONE that doesn't have the proper figures to deal with him. The proper figures are pretty much, Trix, Kossak, Caldera, Hammerskald, Hierophant, probably a couple more I can't think of. Other then that someone would have to use an entire army of MI people or LI people.
Umm Thanks for proving my point. As long as you have the right figures, domains, and/or relics you defeat Trix. Where do you play? Do all the people have all those pieces you mention? I'm happy for you and your venue. I'd rather take on a pack of werewolves than trix with auto heal (i.e. souldrinker). They are far easier to deal with and don't require me to have special pieces designed specifically to deal with them.
What I don't understand is how people can post incredibly intelligent posts like, "I CAN KILL TRIX." Well congratulations! We can all kill Trix. The point was and still is that many of my younger players cannot kill Trix unless they build their entire force just to defeat him and then they will get hosed by any other army out there. Believe it or not, my post was not about you and your prowess at killing Trix. It was pointing out that many younger players do not have sufficient access to Trix killing pieces that also are useful in other ways.
Many players started after Whirlwind. Some even started with 2.0, believe it or not. That means no Kruggs or Rams to deal those wonderful clicks of ram damage. How many ram and venom pieces are there in 2.0?
Pickman
P.S. Please excuse my irritation, it's just that I already know how to kill Trix.
I've played against TRix, using just some Uprising Whelp Monks and a Caldera. Trix didin't even attack. :D To kill a fairy twerp, you need one faster than a fairy twerp. And when you keep tying him up, then he must attack, or move, and he wastes actions while you go to him.
[pickman] "The point was and still is that many of my younger players cannot kill Trix unless they build their entire force just to defeat him and then they will get hosed by any other army out there.... It was pointing out that many younger players do not have sufficient access to Trix killing pieces that also are useful in other ways."
You are making this statement to veteran players. Not me per se--but those who have replied ARE very good at this game. They can handle Varatrix and so can you. Of course younger players are overwhelmed by his presence. Could these same younger players beat any good gamer fielding a smashing army? Probably not. The problem isn't Varatrix, it is the relative inexperience of those at your venue. I am not disrespecting them, but this game has enough complexity that the better warrior should win most of the time.
Mago-Azul
P.S. I would field an anti-Varatrix army at your venue if the same player kept using it over and over and...... Who cares about losing all of the other matches if you can beat the guy/gal who stomped you last week?!? Have you strategized with these younger players about how to beat Varatrix? And I don't mean kill, I mean beat. :eek:
Take that :boot: and this :sword: Mr. Varatrix!*!*!
[pickman] "The point was and still is that many of my younger players cannot kill Trix unless they build their entire force just to defeat him and then they will get hosed by any other army out there.... It was pointing out that many younger players do not have sufficient access to Trix killing pieces that also are useful in other ways."
You are making this statement to veteran players. Not me per se--but those who have replied ARE very good at this game. They can handle Varatrix and so can you. Of course younger players are overwhelmed by his presence. Could these same younger players beat any good gamer fielding a smashing army? Probably not. The problem isn't Varatrix, it is the relative inexperience of those at your venue. I am not disrespecting them, but this game has enough complexity that the better warrior should win most of the time.
Mago-Azul
P.S. I would field an anti-Varatrix army at your venue if the same player kept using it over and over and...... Who cares about losing all of the other matches if you can beat the guy/gal who stomped you last week?!? Have you strategized with these younger players about how to beat Varatrix? And I don't mean kill, I mean beat. :eek:
Take that :boot: and this :sword: Mr. Varatrix!*!*!
Thank you, Mago-Azul, for your well thought out reply! :)
Actually I have made several suggestions. The most obvious was to use a cheap revenant piece to steal Trix's support and/or KILL THE SUPPORT. Essentially, the Trix player uses his opponent's army as his support pieces. Apparently very few people online face that, as I hear them talk about basing Trix to prevent smackdown. When Trix kills the harasser, and it is then brought back to attack the rear arc of any other piece, then it's not so fun to base Trix. As everyone else HAS seemed to clue in on, it is essential to nail those support pieces and half your battle is won.
The players at my venue are not that inexperienced, but they are probably not going to national this year. I guess I am different from most others on this thread, because I think in terms of the "average" player. The average player is going to see Trix as a walking (rarely soaring unless he's running away) nightmare. Those of us on the forums may be more experienced and know how to deal with him. Is the average tournament player on the forum? Does the average tournament player have every piece in the game from which to draw their armies? How about new players? You encourage them to get in the game and play. Eventually they want to play in a tournament. You can help them strategize all you want, but eventually they will face the inevitable Trix onslaught. Will they want to keep coming back to play if Trix rolls over them every week? I could give them figures to tromp Trix with, if ti weren't somewhat unethical for a Warlord to help one group of players against another player (I feel we should be impartial there).
If we have to create special armies that must be used to deal with Trix, that is a problem. I don't feel that Trix is that big a deal to plan for in my armies, but I have many really good pieces to choose from. The "average" player may not be so lucky. A good player, using a Trix force is something to be wary of. I see the red "fairy" dismissed lightly, but a few bad rolls on your part and Trix will eat you alive. If you aren't a highly competitive player, then it's almost a foregone conclusion (unless the Trix player gets the bad luck).
no other 2.0 piece is really that difficult to counter. I used to think Vithzerai was ugly in sealed, but then I saw him fall to a 16 y/o who pulled several dwarves and a magic immune unique. He was no more lucky than the person who used vitzerai. An extremely powerful piece with an Achilles heal. Trix really doesn't have that, especially when reliced. Some may say his 8" range is a disadvantage, but I think they miss the point that he has a 12" surge. Trix is not a sniper, what a waste of points. He's a melee juggernaut that can snipe if needed.
Sorry, I am rambling on. One more thing. I'm not sure I agree that that best warrior wins on average. My experience has been that the best warriors rise to the top and face each other, but the games usually are decided by the luck of the dice. It seems that when players are evenly matched, they have good games, but the die rolls diced who wins. Anyone else notice this? Perhaps it is because they tend to make less mistakes, so the game has to come down to die rolls.
All you need is someone faster. Someone with a seven speed can do that job. You need to tie Trix up long enough to force him to start pushing. And once he's pushed, go in full throttle with your heavy hitter. It's worked for me.
I've always double-timed a whelp monk up to him on the ground. Tied Varatrix up with it. And since the player using him doesn't like to push, (Trix just came down because my Caldera did), Trix was tied up for a turn. And him being tied up that turn allowed me to to bring the rest of army into surge range.
Though it would probably be a better idea to double-time a piece up that has enough life to not die from Trix's attack.
Again, these are just my thoughts on how to deal with the fairy menace.