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Not especially cheesy, but could be interesting to play against.
Were I using it I would be a bit concerned about oponents tying up Kyma early on, giving them the time to get amongst your figures.
As well as the Wolves for Surging and the two Harrassers, Rava obviously has a role to play in that, but anti ranged Relics and Domains are quite common and popular now, making it possible that he will be turned into an expensive melee figure of dubius quality. You could be left with just over 200 points of well matched figures + 1 expensive harrasser to take on what may be 300 points of well matched figures.
That's not to say that it is a poor build, just that there is a weak link that could be exploited (IMnotsoHO)
How would you change your strategy (using the same build) to deal with such circumstances ?
Disclaimer
Anything in this post that appears intelligent or knowledgable is pure coincidence and not intended to give the impression that I have anything valid to add to the discussion
Personally I prefer this build to your "competetive" build, your oponent could try to ignore the Skellies and go for the engine rooms first, but that would be hard work and relying on the dice :(
Well Open Terrian (I believe that is th eone that cancels all terrian Domians) would be another good one to add to both builds.
The other build with Rava and Kaboom I am sure is affective. In your area you do not have to worry about BoL, or Helm of RUle so you have an advatange there. Others attempting to use the build would have trouble with such Armies.
I do agree with Orc mage that the first build may be better then the KaBoom build. there are enough things Domain wise to hurt things here and there in the build. Of course counter Domains and strat can help counter attack that some. Fast movign harrassment would be the thing that would hurt it which may be hard to see until you get it on the table.
Orc Mage: As far as anti-ranged domains/relics.... since you do get to view your opponents army prior to choosing your own domain, just use logic I guess... If they're using a few ranged pieces... odds are that they won't be using Storm Gale. If they're using all melee... they'll probably use Storm Gale or Smoke & Fog where i'd play my Clear Skies (to answer a question asked earlier of why I would pack that domain.)
I can see where the NecroBoom build might be better and certainly a fun army to play.... because I know that noone likes to admit that their Trix was enfeebled by a * Skeleton :D
I could change the standard Kaboom build and replace the *** Werewolf with a ** rank... replace Crusader Priest with Sauria and tweak it a bit to put Stormwall on Khan Rava
The luck of picking domains usually only works against opponents you haven't played, or when you're using a new army type out.
Trust me, that can really end up biting you in the butt. A fellow MK player saw that I had the ZC swarm, and he was trying to think of the best way to beat it. So he put a Techun into his army and then was planning on playing Mountain Pass.
Beside the fact that I would have played either open terrain or stormgale against him, it was still a good idea to try to cripple me.
Basically, if your opponents know what you're packing, they could copycat a little and then play a domain that hurts him a little, but hurts you a lot.
So watch out for it.
Edit: This is also why after my first mighty triumph with the ZC swarm, I'm only going to play it seldomly now. Besides that it lends to better surprises, it's also a ton more fun o try defferent things out.
Orc Mage: As far as anti-ranged domains/relics.... since you do get to view your opponents army prior to choosing your own domain, just use logic I guess... If they're using a few ranged pieces... odds are that they won't be using Storm Gale. If they're using all melee... they'll probably use Storm Gale or Smoke & Fog where i'd play my Clear Skies (to answer a question asked earlier of why I would pack that domain.)
Yeah I can see that approach being essential , although to be honest I was thinking more along the lines of LI / GF, Stormwall / Flayer etc and how the actual play strategy would have to be adapted. It was a way of illustrating why I preffered the "Fun" build to the "Serious" one.
Would be interesting to see how it performed with Rava reduced to odd shots or total black-out, which is possibly close to screwing the army from the outset, with a fast swarm causing a few problems and requiring a different approach again.
Not sure I'd be looking to put Stormwall on Rava, if you can't afford the clicks because you need Rava to be strong that's a hell of an expensive trinket he's carrying.
rgrayua had a similar build using Rava with Stormwall and according to his battle report, he did very well. Those that know me personally know that I'd prefer using a "fun" army rather than a "serious" one..... mainly because I know that MK is a game....and games are played to be fun. Yes... if I were playing in a tournament where I could win a nice LE... I might use an army that was less fun but more effective. My real goal is to find a very effective and very fun army. :)
Unless played in fun games the Bonestaff armies such as this will fade away in 300 point competitive tourneys. The value of a Bonestaff army is the * Skeleton and possibly the ** DZ. After the sanctioned tournament figure ban is in effect there is no current figure to replace the * Skeleton.
A Necromatic bonestaff may be tournament capable in larger point matches, but doubtful in 300 point tourneys after the ban is in effect.
I'm sure that you can get results with Rava-Stormwall, but as far as I know Stormwall stops the wielder shooting as well (when activated), which seems a bit counter-productive (you make him weaker AND stop him from doing what he's designed for !!
I would prefer to use Stormwall on a cheaper figure and allow Rava to Bound into the umbrella, where he can take his shot and be safe until next turn :)
From what I was told... since Stormwall doesn't say "all figures" just "figures within 12" of the wielder" that the wielder could still make ranged attacks. Regardless if this is true or not... its a good trick but by no means overpowerful. I think I might just stick with my Drac style Necroboom.
I'm of the personal opinion that rava is within 12 inches of himself, in fact he's withing 0 inches of himself. If the question was brought up, I'm pretty sure I'd rule in favor of Rava no being able to shoot.