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Being placed in base contact with an opposing figure, via Disrupter. There were sketchy rulings regarding being placed, and being moved. Sigma leaned toward placed being the same as moved, because the center dot changed its position vertically. If its moved, it gives figures free spins. Think about it...
-Farchyld
Originally posted by DBlizzard One thing to note, though, you will almost never see the K-Bow explode anymore. If it does, you can count on the attacker being prepared for it (barring an errant critical hit).
Yeah, DB, I thought of that and agree, but now I think the KBow will see play as it was designed. Now, I see it weilded for the awesome damage it brings and the threat of my opponent not attacking it for fear of accidentally killing the figure. I'm always wanting to use it atypically - that is as a great damage enhancer, but haven't. And I wouldn't be absolutely sure of your scenario where every KBower is knocked into demo and left alone - most figures have varied damage amounts and getting my weilder to just the exact click isn't always as easy as it is on the forums.:D
I'm now thinking of a :bow: golem...no demo there, either... new strategic possibilities to be thinking about. And that's always welcome!
They just dealt with 3 of the things i had problems with. :)Excellent. Rage Hammer is still playable, it just can't deal 13 damage to a figure with one action from 14" away anymore. There's still figures it goes good on. K-bow still gives +2 attack and extra damage for only 30 points. I always used K-bow for that. Doesn't change much too me. Storm Maul was too strong, but I think they were a bit extreme about it. Now it's horribly overcosted. The water ability is useful, but you can only use two water domains. 79 points is a high cost to pay for something you can only use 2 rounds. The anti range ability is hardly worth the points. It's abilities just aren't strong enough for 79 points. Since they completely changed it, they could easily change the point cost too. Drop it to 50 points or something and it'll still be useful.
Now the only thing I want them to do is up Chroma/Throne Monks cost by 15 or so points and then i'll be perfectly happy.
They just nerfed a bunch of armies. My lance of light army may never pull off another win now... ;)
In all seriousness, I didn't expect something this drastic. The K-Bow fix, I thought could happen. Access points, flight movements, yadda yadda, whatever. The ones out of left field are the rage hammer and the storm maul, two very very powerful relics in the right hands.
Am I glad to see the change? I don't know yet. It certainly opens new doors, as now I can build an army without wondering how quickly a maul could disect it. And the change was obviously necessary for Sorcery. Why use spell books if you're just going to be nailed for two damage every turn.
I think things just got reset. Looks like it's time for the new archetypes to rise. But even that may have to wait until after Sorcery.
Looks like we're done with the 20 minute games, now let's get back to the game, and play it out like it was meant to be.
I'm glad that they fixed Storm Maul, kbow, and rage hammer.........now all they need to do is come up with some way to un-retire podo and allow him at 3 points to wield Decapitator....
I came up with the same questions as DBlizzard regarding moving/not moving if you just change levels and change facing. (And I asked over on the WizKids rules boards.)
It shouldn't change anything in regards to a move action still being a move action, and revenant and necromancy still don't trigger free spins.
Cursed would seem to trigger from splash damage, as well as trample now. And if a :hspeed: with :wand: shows up in Sorcery, it could trigger from breakaway as well. Maybe some other weird combos too.
Finally!!! Good job WK, a little slow, but still good job, this helps restore some faith (I would hope) in the players' minds.
Storm Maul went a bit overboard, now, for it's cost, it will never be played, so to me that's more than a fix...it should have been changed to deal 1 Damage anyhwere to any figure, that would have allowed Toughness or Lurk to totally negate it, so it would still be useful (since so many figures would still eb vulnerable) but there would be many figures that could counter it...
K-bow was long, long overdue and Rage Hammer is ok also..
Originally posted by Draddog • R-069 Storm Maul: Replace the second bullet point with the following: Deal 3 damage to a single opposing figure in base contact with the wielder.
:)
I was not surprised by the other changes, but this one is very extreme. While I almost never ran mine before because of the cost, now I know I never will.
:confused:
Talk about making it worthless, I was really expecting it to be a ranged attack or something you had to roll for, but 3 damage to a base contact figure, WORTHLESS for 79 points. While I agree with the Kbow ruling (had one pushed to death too many times) I dislike the Rage Hammer ruling, although I see why, 13 damage (with sky dragon) in one turn was a little much.
Storm Mail was too much, it was too easy to counter it as it was, 2 healers, big deal. It should have become a rolled action IMO.
Originally posted by Kalel Storm Mail was too much, it was too easy to counter it as it was, 2 healers, big deal. It should have become a rolled action IMO.
That is the first idea for a correction to the storm maul that I liked.
OH, and good to see Cosntructed Terrain get a look. WK, one more thing, Soaring figures whose flight cup touches an elevated CT should be able to attack a figure on top of the CT. That's one more FAQ we need to see!!!