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With the (seemingly) re-emergance of some dungeons fans all over, I have a concern with the next set.
These new champion figures seem to be really cool and look like they may fit really well into a dungeons type setting.
I'm worried that the only figures in the set that anyone will want will be these champions so that dungeons players can try something new. I guess there's also magespawn in this set, right? So I suppose those'll also be sought after.
So now it's making me wonder, seriously, why isn't this dungeons 2.0? Is this a prototype beta testing set to see how well this mechanic could fit into a dungeons setting?
Maybe I'm missing something, but my understanding is that Omens is NOT a dungeons set, there will be NO dungeons rules with it.
It will just happen to have some mage spawn so they can officially retire the remaining dungeons sets without destroying deathspeaker aeradon too much.
The champions are something "nifty keen", NOT new hero's for dungeons and the new mage spawn will NOT work with dungeons...
Sigma - if the intent of the multi-dial champions isn't to allow a player to "suprise" his opponent by having the option of bringing 1 of 4 figures and making them guess which it is or give him the flexibility to swap dials during an event and use whichever is best against their opponent then whats the point? What will multidial figures bring to the table that the current 1,2,3 * system doesn't?
Summersnow
You will be able to "surprise" your first round opponent with whichever dial you decide to use on your figure, but changing dials during an event would (more than likely) be the same as changing figures and not allowed.
I can see the potential for extreme strategy sessions going on between events. Trying to anticipate whether your opponent is going to set up a close range monster or a mid-range support piece or something else entirely.
Since I'm not the designer, I don't completely know. My guess is it allows them a way to include more "options" while not detracting from the number of figures in the set. In essense, it gives you the ability to have MORE figure variety all in all. Or it could be similar to the Hero concept - in regular MK, there is no "levelling up" for Heros, so choosing the starting level was just to give some flexibility in what you want to pay for and get.
When more details are released, though, I'm sure things will start falling into place.
Sorry guys, but Oracle Kastali and Rayden Marz were never officially stated as being champions, only that they're in the set. The 2 top figs in the latest pic are most likely them, and they don't have champion dials (demo shots like this could be wrong, and I hope in this case they are. It would be silly if Rayden Marz at least wasn't a champion...).
Now, my speculations on champions: The bottom of the base is mostly flat, with a ring where the bumps are for the turning base/flight base. There's a sticker, with an adjusted point cost (perhaps) and the figure ID and name that it goes with. Champions will come packaged with all their dials. A champions will be the only rares with "normal" uniques, and every pack will have 1 rare (like how in Sorcery all the slotted nons and uniques are rare), which means you should get lots of champions! :D
I'm betting that regardless of how these dials work, they'll all have the same collectors number printed on the last click of skulls. And since you are allowed to look at the current click of all your opponents figs, having him/her click it once back (to what will always be a death click) to verify its the right number (or number/letter combination) would be the easiest way to find out a cheater.
All it means is that a player has to write down a particular dial number (like 96A or whatever) in addition to the name/point value.