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Heh, actually trix with souldrinker etc., worked fairly well in a 3 way match. The only thing that finally did it was Miraxis with shadowplate/hammer of the realms landing a critical on him, and the destroyers not being able to hit Miraxis due to ghostform. otherwise I would have won...just depends how you play all of it.
55 Spiritcatcher
43 Necromantic Bonestaff
5 Scroll of Invocation
80 Skeleton* x 8
48 Deathseekers Adventuring Company
298 Total
This army is undefeated. I used to run it with blood priestess, but they were vulnerable to the BOL. Spiritcatchers make up for that and more. The faster the skeletons die the better, but I never just sacrifice them. The first thing I do is take out any revenant figures. A single 10 point skeleton can take out almost any figure (sometimes more than one) in the game in two turns.
Scenario:
Skeleton still alive=
1. weapon master+deathseekers (possible 12 damage)
2. skeleton dies
3. I have a choice here, I can either use necromancy and bring back the skeleton to repeat steps 1 and 2 or bonestaff
4. I bonestaff in base contact with the rear arc of the most important figure they have (hopefully some big powerful fattie with a 22 or 23 defense), I can try and weapon master+deathseekers (possible 12 damage) and if that misses, explode undead (possible 6 damage)
Don't forget: as I kill off figures they become fodder for my bonestaff. Soaring won't help because I can still explode undead and the bonestaff lets me revenant other soaring figures into base contact.
This army gets nastier the more points you add to overall army size, because then I add 2 33 point Blood cultists **
and fill the rest of the points with 29 point Swarmling *. That's an 11 attack with the chance to do 8 damage, they can be summoned over and over again, and they have quickness so no trying to spread out and hide in the corners. So what that boils down to, is that I bring the fight to you and most players are LUCKY to even get halfway across the board before I either severely cripple or completely detroy their army.
Fumble is just an annoyance, not really effective because the bonestaff doesn't cost an action to use, so I just pick it right back up and use it the next turn. The apprentice Folio isn't even effected.
I know there are armies that will eat this alive, but here is where I get you. This is a tournament army, so no domains. If you build an army to specifically defeat me, that same army will be weak against those "fatty" armies, so you would be trading 2 wins for 1.
The guys at my venue are very good, several are ranked within the top 50, which normally doesn't mean jack, but they actually got there legitimately.
If you find any weaknesses, please share them. I'm sure the guys I play with will read this.
Another pure faction tournament, this time with styrene but still no domains and I'm EF again.
EF Sky Dragon** 72
Lady Ciara 51
w/ Principles of Technomancy 25
- Pyre Sphere
- Arcane Sight
Ef Sky Dragon** 72
Fireflower 43
w/ Kosian Shieldtome 37
Total 300
I've used this type of army a few times and find it to be quite effective with the two Sky Dragons soaring in base contact, unhittable by range while shooting anything on the ground that they can. If something comes into soaring level to attack them MC/C will work wonders to dispose of them. If they do somehow take damage both riders have magic healing and can heal eachother up. I think this army would be able to beat Mountain Mage's and be very effective against a lot of other types of armies.
300 pts build
zeph wyndfenner=38
varatrix=156
paragon's shield=32
**blood priestness=33
tome of brass=33
cloak of shadow=8
if my calculations are right for d pages......
psychic reflection=5
fangritual=5
magewall=8
circle of wraiths=6
__________________
24
if not remove zeph go 4 abetter spellbook
just position the **blood priestness to the nearest objective cast the glyphs cast the enchantments use trix w/ the shield or with the cloak use zeph's leadership and youre ready to go!!!!!!!!!!
sorry ds is a no domain game and castthe enchantments on trix and please................reply you people ihavent been playing for a while i need attentionn please!!!!!!!!!!!:(
Originally posted by xzavior 300 pts build
zeph wyndfenner=38
varatrix=156
paragon's shield=32
**blood priestness=33
tome of brass=33
cloak of shadow=8
if my calculations are right for d pages......
psychic reflection=5
fangritual=5
magewall=8
circle of wraiths=6
__________________
24
if not remove zeph go 4 abetter spellbook
just position the **blood priestness to the nearest objective cast the glyphs cast the enchantments use trix w/ the shield or with the cloak use zeph's leadership and youre ready to go!!!!!!!!!!
Since you intentionally PMed me.... :)
First, Fang Ritual is 9 pages and 7 DC affinity page, not 5 pages.
Trix with Paragon's Shield is deadly enough as it is. With Fang Ritual (Parry, Vampirism) and Psychic Reflection, he just became absurdly wicked. Just be careful of Disenchant. Also be careful of Spirit Armor wielders, your Pychic Reflection isn't optional and may lead to the death of the wielder.
Remove Zeph. In my experience, Leadership is an ideal combo with Bound or range attackers since the attackers are not going anywhere and can still be seen by the Leadership figure. When Trix charges into enemy lines, the Leadership is only good for one turn. After that, it would hard for Zeph to catch up with Trix. So, remove Zeph and add some additional muscles.
Mage Wall is not so useful, too conditional on the right scenario and right combo. Replace Tome of Brass with Apprentice Folio and retain Fang Ritual and Psychic Reflection.