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Who controls the curve? Easily it is Brotherhood or FF. X-Men next.
Brotherhood and FF get the most meat per level than any of the other teams. This gets them ahead on the Beats.
Who manipulates the best? Doom then FF.
Doom searches his deck just a tad better than the FF. The FF have more open ended searching options which probably edges out Doom because of their more options while manipulating.
Who draws better? FF with out a doubt. They have a very good draw engine in their team. This allows for them to make the most out of their curve and deck manipulation.
In my mind the FF gets the nod for the best team.
I am not naming cards or strategies as it not always good to offer all the solutions for other people. I choose to teach you to fish rather than giving you the fish itself.
all the teams mentioned in this thread, plus the biggest nods going to the FF and Brotherhood...
is one of the main reasons i am focusing on a sentinel deck. it appears that the sentinels are the weakest team in the game, at least from the discussion i have read. and if this game is truly balanced, they should have a fighting chance with a well built deck and a strategic player. plus i just like the sentinels theme best, then doom, then the rest.
I don't think it is at all possible to have a "balanced" CCG ... in fact, if there were such a thing I'd find it incredibly boring because you would be cheated out of a great deal of what makes competitive play fun, analyzing the metagame and preparing for matchups.
Also, this is the second time I've heard this 60-card complaint. This has a lot to do with what your background is in (I guess Yugioh is 40?) but coming from Magic this is natural to a lot of people. I believe 60-card decks help in preventing potentially degenerate decks from developing in the environment. If Power Cosmic is anywhere near as powerful as it looks like it could be, I would not want to play with 40-card decks. Consider it graduating from kid CCG's.
It looks like deck/draw manipulation will be a key component to tempo advantage, and in that regard I can predict one thing: Base of Operations will see play. So haha to the people who thought this card was "trash".
Also, I'd like very much to put a team together so PM/e-mail/IM me if you are into competitive play and want to get something together.
Like I said earlier the FF are one of the "easier" decks to build because they give a lot of leeway to the player using the deck:
*Signal Flare allows you to pull the right FF character when you need it, it also allows you to play with less copies of any FF character with a cost of 3 or more.
*Invisible Woman (Sue Storm) makes figuring out your defensive formation less of a challenge since she can *sometimes* cover up mistakes you made that a wily opponent can exploit.
*Fantasticars give you flight opening tons of attacking optiions.
*Mr. F (Stretch) eases your equipment resource curve.
All this plus the fact that the FF generally have above average character size to cost all the way from 1 thru 7 makes building a good FF deck simpler than building a good Sentinel deck (below average size per cost) for instance.
But just like any given team getting the right cards for them can be a pain, our playgroup (in 5+ booster boxes) has yet to pull a single copy of Cosmic Radiation, but the same goes for Children of the Atom as well as some other cards. So getting the right cards for a FF deck is just as tough as with any of the other teams. :ermm:
I'm not saying that the FF are better than any of the other teams per se but with the metagame yet to be established they and the Brotherhood are the 2 teams I expect to do well from the start. Things will certainly change as soon as is players develop more and more combos and decktypes. ;)