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ok, this doesnt work together, but its more of a stratigic combo
sub-mar
ready after attk support row
surprise attk
PT-3 damage, no support row = 5 insted
w/ borris featchin your PT, a possible +20
if you thow in she-hulkGJ, gives them a tough, painful dissision, and that is what doom is all about
Originally posted by Sound Wave ok, this doesnt work together, but its more of a stratigic combo
sub-mar
ready after attk support row
surprise attk
PT-3 damage, no support row = 5 insted
w/ borris featchin your PT, a possible +20
if you thow in she-hulkGJ, gives them a tough, painful dissision, and that is what doom is all about
The player still controls that stunned support row character. Suprise Attack will only do 3 damage unless you can KO the character.
I don't know. When turn 6 your Powerhouse Rogue or Colossus just self destructed in a dual death with Doom, and they drop their Sub-Mariner on 7, and all you have are chumps in hand? It is kinda fun to see the look on their face as you put out Slim and Nightcrawler, and then drop Forge and Longshot in the back row... only to use a quick charge, followed by Fastball with Forge and Longshot and THEN Xaviers school so Longshot can aslo finish their Sub-Mariner.
I don't think it is a weak combot at all. And if you have press the attack? thats 2 exhausted toward your 4 requirement. Tasty stuff.
no. you miss understood. seeing a subby, they all run to the front, giving the surprise attk the 5, and like i sad about she-hulkGJ that gets +1 for every f. row guy
choices will hurt nomater what. wheather its the subby cleaning the back row, or the +20 from the PT
How about a team tactics wich 5 drop cyclops or 2 drop night crawler. U get to do the brakethough but don't lose anyone. I have used this many times and it works very well.
If u don't have initiative on turn 7 drop the sub-mariner and use the power cosmic there sure to be cought out of place with all there litte guy in the back row. Just a thought