You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
OK, techinically he had 17, but if I don't stop him, he will activate savage land for 4 more. Which would actually by 21. Gotta think ahead in this game. Just because he is not strong enough yet, doesn't mean he won't be.
This is why it is in FF beatdown decks, Invisible woman Sue Storm. Her ability to reinforce your characters mean that if she is hiding in the back row, and you exhaust one of their attackers their options are really limited. With her you don't need to take down their biggest and newest character. If your opponent has init, just take out one of there big attacker, usually Sabertooth. The Brotherhood usually only have 2 big attackers anyways, because they don't have strong 2 or 3 drops. When you take one attacker all they can really do is stun damage.
The main reason FF decks run Entangle, and not other decks is two-fold.
Firstly, Blitz-style decks obviously don't care about exhausting, because most of the time their characters stun on defense as well as offense, so endurance is dropping both ways. If characters aren't attacking, endurance isn't dropping.
As stated, Doom has a better version of entangle in MP. Enough said.
In BBH decks, in very much the same style as Blitz, actually WANT their opponents to attack. The reasoning with this is that Lost City gives them an opportunity to defend successfully on their opponent's initiative, stunning their attackers and mounting a huge counterattack. If characters aren't attacking, you don't get maximal use out of Lost City.
So, of the (what I consider) tier 1 decks, Entangle is good in FF because it makes them hard to stun both on defense (w/ Entangle limiting the raw number of characters that attack) and on offense (because of Clobberin' time).
So, in my mind, the main reason other decks don't use it is because Lost City works on defense.
Originally posted by Hydra67 ok, so it only had 17 ATK. See now thats ok ;)
Just wanted to put emphasis on the point that exhausting a character that has already been exhausted for an attack doesnt work. And in order to pump it, it would have had to have been exhausted. So you can see where my confusion came from. o_O
Originally posted by liquidroyl As stated, Doom has a better version of entangle in MP. Enough said.
i play a doom deck and i have 4x MP and 3x entagles and my deck dominates, especialy w/ my robo sentries exausting 2 costs
i dont know why people say doom doesnt need it. i would play 8x MP, but thats not allowed. so the entangles work fine.
at first glance, yes, they do suck. but if i have a doomstadt in hand or a kristoff, using it as a discard to exaust a character is awsome.
I used entangle at the pcq again this weekend, but this time I used it about 8 times.
Once the 5 drop quicksilver knocked out invisible woman then his ability readied him. Then when he was about to attack my little she-thing for about 30 damage(he had avalon and lost city) I use entangle.
I used it on feral rage 5 times. I used it on blob once. And I used it on doom twice.
It works very wellagainst team attacks. In response to their team attack play entangle, exhaust the character that was being attacked, exhaust one of the members of the team attack, and stun back the other member. It works wonders.
Actually when they declare the attack, you have to use entangle. So their characters are not exhausted as part of the team attack. There is no attack back. And the other character can still attack whoever they want.
no. the rules state that ifa team attack is affected by one of the characters being exausted or stunned, that character is removed from attack and the other is not and must continue with the attack.
so if 2 characters are attacking and they share an attack of 10 and are attacking a character w/ 10DEF and one is exausted, the other will continue w/ his attacks and pump ups to the deffening character, but his ATK wont be high enough and the ATK character is close-lined
see it like this. wovie and cyclops attacks doom. cyclopes trips and falls and wolvie doesnt know and hits doom and is not strong enough to KO him. doom punishes wolvie for his mistake.
the only way a team ATK is completely canceled is when all members are taken out of the ATK or if the DEF is stunned or removed from play befor the ATK ends.
no, gator is right
if u exhaust an attacker once the attack as begun
the attack will continue becuz he was already exhausted
4 the attack,
if u use entangle, u hav 2 use it at attack declaration
so then the other team attackers would ready..
if u want 2 disrupt a team attack, u must send an attacker
back 2 the hand, stun it, remove flying or something
but exhausting it once the attack has begun will not stop it
Originally posted by Sound Wave the only way a team ATK is completely canceled is when all members are taken out of the ATK or if the DEF is stunned or removed from play befor the ATK ends.
nope, if a member is exhausted, stunned etc. AFTER the declaration, but BEFORE the attack has begun (hence, before they exhaust), the attack is cancelled and the remaining members will be free to attack again. If you try to Entangle AFTER the attack has begun, it will do nothing since the characters were already exhausted. You'd have to stun or KO one of them before the attack resolves to do anything.