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>Bloke, Lost City is broken without Avalon. Avalon just makes it far worse. Discarding 1 card to get +3/+3 is like having a Clobbering Time that effects BH characters and can be done attacking or defending. That is what makes it so good.
That makes clobbering time broken.
>As far as Feral Rage being the best BH card, you need initiative when he drops to make good use of him, otherwise, any average player will attack him and Finishing Move him before he becomes a problem.
Feral Rage is far more broken than lost city because his stats abuse the cost curve to much. playinghim without initiative isnt really bad at all, no worse than any other card. It will be harder for an oppoent to finishing move him because they will have one less card to pay the cost as he will stun his attacker.
>Feral is only a problem if he attacks on turn 4. After that, any 5 or higher drop can handle him.
Fer Rage can take down most characters easily.
>As for your Doom comment, Doom decks live and die by luck of the draw. They have certain cards that are necessary to ensure the success of the deck.
every deck requries luck of the draw, doom has greater control over that than most. getting doom out by turn 4 is easy with at least 12 cards that can do it excluding him all of which are useful for other purposes as well.
JLovegrove - If you were testing against a BH deck that made it to turn 7, you were not testing against a good BH deck. The game should be over no later than turn 6. The character drops should be (assuming you play with 1 drops in the deck) Lorelei, Toad/Pyro, Quicksilver, Feral Rage, Quicksilver (Speed Demon), and if it even makes it to turn 6 - Sabretooth/Mystique. Locations should be Lost City, Avalon, and Savage Land. Twists should be Beatdowns, Kicks, and TNB.
Originally posted by Tempest00 JLovegrove - If you were testing against a BH deck that made it to turn 7, you were not testing against a good BH deck. The game should be over no later than turn 6. The character drops should be (assuming you play with 1 drops in the deck) Lorelei, Toad/Pyro, Quicksilver, Feral Rage, Quicksilver (Speed Demon), and if it even makes it to turn 6 - Sabretooth/Mystique. Locations should be Lost City, Avalon, and Savage Land. Twists should be Beatdowns, Kicks, and TNB.
Have some of you not seen the Big Brotherhood decks?! Not all Brotherhood decks run TNB and the weenie one drops. The deck JLovergrove was playing was a Big Brotherhood deck (not an optimal one I would agree), but to stereotype Brotherhood decks as "needing" to run certain cards is frankly wrong. You need to be prepared for both the Big and TNB versions since they play differently, yet are both still extremely strong.
Originally posted by bloke it isnt balanced, doom is the most powerful faction by far.
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Originally posted by bloke If you want to prove me wrong then do so. If you can't then shut up.
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Originally posted by sTaRsCrEaM There have been more Brotherhood decks in the Top 8 of all PCQ's than any other team. Brotherhood has won the most PCQ's as well.
PS - Please play the game before spouting off that something is broken. Seeing as how brotherhood has not only lost fair share of tournaments, but hasn't completely dominated any of them, you are making quite a fool of yourself.
It seems to me in this game every team has its weakness, and unfortunatley the only team I ever have a problem with is Brotherhood. They move too fast for Doom, there is no time to stall. I found myself after about 3 or 4 losses playing differently to try to counteract it and that didnt help either. My friend who runs sentinels (not the rush sentinels, but Bastion/Master Mold) whoops Brotherhood like no tomorrow!!! I think its that way on purpose, every team has its achilles heal.
I won't say Brotherhood is broken, but it is the most powerful team in Marvel Origins. With FF being a very close second.
The reason I give Brotherhood the top spot is they have two different tier one builds, both very competitive: lil' brother and big brother.
I would also like to see more defensive/control cards in the DC expansion (and future expansions), and a variety of win conditions. From what I have seen thus far, I am hopeful UDE has many good ideas to come.
Wow, this thread kind of exploded while I was away. The reason I made this thread was mainly to point out how well the Brotherhood cards work together and how they turn disadvantages into advantages. Also, the fact they they were designed to be a great killing machine maybe a little too well, but now it has dawned on me that each team has it's own strategies that it excells at (X-Men recovery, Sentinel swarm, Doom control, FF equipment) so it would make little sense to give the team that is supposed to be good at beatdown no great beatdown cards. Brotherhood not being given a beatstick like Sabertooth would be like Doom not getting Mystical Paralysis, X-Men not getting Children of the Atom, Sentinel not getting Underground Sentinel Base, and FF not getting Fantasticar. Each team has a big strength that no other team has, and that's how it should be otherwise each team would pretty much be the same.
My little comment at the end about Brotherhood beating Doom was just thrown in there as a reason for me doing my little analysis. It doesn't apply to every Doom vs Brotherhood match, but I did lose pretty bad EIGHT times in a row. But I played another match later on and won pretty easily, so it just goes to show you that each game is different and it depends on what cards are drawn and how you play them. I just think that Brotherhood wins more consistently due to the fact that it will always have characters to play and power-ups to use. TNB deck usually always has thier drop ready for each turn since they just have a large number of low drops and don't go up to turn 7 or 8. And they will always have a pump or two because if they don't have TNB, they have Savage Land, if they don't have Savage Land, they have a Savage Beatdown. It's just easier to draw the cards you need in a Brotherhood deck, plain and simple. Doom can search for them, but Brotherhood simply draws them due to the way the deck is balanced out.
I'm still sticking with Doom and I'm going to just have to alter my deck due to the heavy Brotherhood metagame.
Drizzt - Big Brotherhood is a good deck, and has been successful, but TNB is the TOP deck in the game currently (at least until LOA for DC is available). Big Bro also utilizes a few different cards. BB runs off of Magneto as a central character where as in a TNB, he usually does not exist. BB also runs Blob as a 4 drop, where TNB runs Feral Rage.
As for preparing to play against both, I feel that I need specific cards to combat a TNB deck, but not a BB deck. I run a Doom and X-Men deck currently. My X-Men get crushed against TNB but usually beat BB. My Doom deck is the opposite. TNB is no problem when you have stuff like Reign of Terror and Mystical Paralysis, but BB just overpowers me more often than not.
Big brotherhood or new brotherhood won't matter much this time two weeks from now..we will have 160 more cards to chat about.
I agree with you whole heartedly starscream but NB does have one big weakness-basically you can realistically only go up to 5 to draft characters. At first glance you are thinking well so what?!! That's only a minor annoyance, right? Or is it? You only will ever have four cards you can flip. So what is the idea new brotherhood combo:
NB NB LC AS
new bro new bro lost city avalon
I would like to see the statistics of how often this happens. Anything other than this and you really are wasting spots.(IMHO) Or you are KOing and really slowing yourself down.
There is also a new card called ESU Science lab which allows you to reinforce and power up. No breakthrough, if you keep a couple of copies in your deck. This is important because most damage really is based on breakthrough.
NB has no way to search for NB plot twist. There is a chance(again I would like to know the odds) it won't even come out by four turns. Then you have to do like above. KO and slow yourself down. If you're really unlucky out comes a Wolverine BR and game, set, match. So in a way the draw helps balance it very slightly. However, NB players seem to have the most annoyingly good luck of where I play.
A common card finishing move deals great with a pumped up 'tooth, or long live overload.
People are only abusing NB right now, wait a month for DC and people will abuse the LOA like it was NB to counter some of both NB and Big Bro.
Play with what you like that's my motto, even at tournaments. Games should be about fellowship, not cold hard cash. If you dislike NB or anything else, and you play it just to win $250 and then possibly $250K then that is your call. I dislike the fact probably 70% of the people in tourneys are playing NB just because you can go on eBay and spend a couple of hundred bucks and get a cookie cutter deck that actually has a pretty good chance. I also think objectively any one could play NB who's slightly lucky and has spent about an hour with the rules. As opposed to some of the really original decks we have seen win tournaments(or at least finish top 8). I have alot of respect for DOOM players because(at least this is my experience here) those people like doom. My main deck is Mutant Nation(with no FR Sabres though I have pulled three) because Wolvie and Magneto are two of my favorite comic book characters(that are available). I would love to create a Spidey Friends deck that is at all competitive and forget everything when CAP and the AVENGERS come out.
Just remember whatever we all do not like right now will change in two weeks. Plus as my 5 year old son points out "Theres a Dinosaur on the Batcave card." I can hardly wait.
Originally posted by Tiberian PS - Please play the game before spouting off that something is broken. Seeing as how brotherhood has not only lost fair share of tournaments, but hasn't completely dominated any of them, you are making quite a fool of yourself.
i have no idea who you are responding to with this crap.
Originally posted by Tempest00 Drizzt - Big Brotherhood is a good deck, and has been successful, but TNB is the TOP deck in the game currently (at least until LOA for DC is available). Big Bro also utilizes a few different cards. BB runs off of Magneto as a central character where as in a TNB, he usually does not exist. BB also runs Blob as a 4 drop, where TNB runs Feral Rage.
Actually, the BB runs the exact same 4 drops as TNB (including Feral Rage). The only real difference is that it may run 1-2 more Blobs than the TNB deck. As for which deck is the "Top" deck, that is entirely debatable.
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As for preparing to play against both, I feel that I need specific cards to combat a TNB deck, but not a BB deck. I run a Doom and X-Men deck currently. My X-Men get crushed against TNB but usually beat BB. My Doom deck is the opposite. TNB is no problem when you have stuff like Reign of Terror and Mystical Paralysis, but BB just overpowers me more often than not.
This is the beauty of the game right now. There really isn't a deck out there which can't be beaten with another reasonable deck. It just boils down to the Brotherhood having so many singly powerful cards (TNB, Sabertooth FR, Lost City, Avalon Space Station, Savage Land). Decks like Doom have lot's of nice synergy, but the Brotherhood decks right now have access to the most singularly powerful cards in the environment. Hence, they are going to be more consistent than some of the other decks.
As to playing against the two types of Brotherhood, you absolutely are going to play differently against them. Against TNB you know you must survive early. If you do, you are eventually going to overpower them with your larger drops. Against BB, they don't beat you near as early, but the mid/late drops are generally larger than any other team has access to due to the Avalon Space Station/Lost City combo. Therefore, simply stalling the early game will NOT necessarily beat a BB deck while it thouroughly defeats TNB.
The problem isn't that Brotherhood is so good... its that its so easy. FF: Beatdowns or FF: Tech swamp TNB (unless they get a god draw, but any deck that gets a god draw wins). Unfortunately, Doom control eats these decks alive. So, when you play a game of Rock, Paper, Scissors, you have everything that can beat something else. But when people start posting online about how easy Rock is to use (your fist is already closed, so you get the element of not needing to do anything), everyone starts using it. The smart players wanna find a way to beat with scissors, which doesn't really happen. Then, some other guys figured out Paper can actually beat Rock, but since everyone is using Scissors already (Rock sometimes swaps it up to be fun), Paper doesn't stand a chance.
Sentinels are, like, pencil. I think.
Personally, I think TNB will stay Tier 1 (along with Big Brotherhood) after DC. But I don't think it will dominate as much. I also think dual teams are going to become much more dominant in the following months. Single factions have weaknesses which can be exploited, and it gets trickier and trickier to deal with open weaknesses as more cards become available. Brotherhood really has very few weakness (or at least glaring ones), so it does well for itself. But there will be a solid gameshift after this next set. Adding tons of cards to the pool will dilute the playing field.
Oh, and my easy comment means that it takes a bit of skill to run a FF or Doom deck, but just throwing down big characters every turn is a little too YGO/ Pokemon for my tastes (I think that's how those games work, not totally sure).
Except that last one, SonofVader. Tisk, tisk, you should know better than to degrade other games you've never played. For a short time YGO was like that, but it has majorly evolved since then. I dunno about pokemn, I never played that one.