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I agree that Surfer is almost too close to Galactus power wise. But I have to balance the game out and an 8 Drop Surfer should be this powerful. I mean, he can take on Superman and the Hulk and I personally think he should be able to beat Apocalypse.
Your right that Galactus should be more powerful than Silver Surfer and at the start of the combat phase he would be 22/22. If I gave Galactus anymore power, he'd be completely broken. I have also read on issue we're Galactus was so weaken by hunger that he couldn't even get off the floor. So I think I can get away with his "weak" starting stats for the sake of the game.
As for stealing resources, I kind of look at it like this; Galactus absorbs the resources into himself so I think that he should not only increase in ATK/DEF but also gain the resources as his Power Cosmic grows. This makes him the all-powerful creature that I think he deserves to be. I'm probably biased but I really hope that when UDE does create a card for him, they make Galactus almost unstoppable.
The thing is when he absorbs the resource he basically destroys it in its original form and uses the energy to feed himself (leaving the planet a husk or completely destroyed), so I think the powering up effect is on the money, but the resources should be destroyed.
Galactus as a 10 cost character almost can't be broken. I mean, you have Dark Phoenix at 10 with 25/25 and destroying all resources in play and that isn't broken. If you manage to get to the 10th round the characters in there are meant to ramp up to huge power levels so Galactus coming out at 25/25 or something like that isn't really out of the ordinary.
I agree. If Galactus was a 10 drop, then he should definitely start at either 24/24 or 25/25 or even higher. My version of Galactus is a 9 drop so I need to keep some limits on him but, if he's not KO'd, then at the 10 turn combat phase he is at least 28/28 even 30/30 if he wasn't stunned. I feel that if Galactus is kept at a 9 drop there's a chance he may see more play. But if UDE makes him a 10 drop, he better not be 20/20!
You make valid point with resource destruction. I agree that something should represent the destruction of the planets. I just choose to view that the planet destruction comes across with the opponent losing access to his resource (as far as he concerned, the resource is destroyed) and I feel that the energy used to feed Galactus himself shouldn't only come across as an increase in ATK/DEF. I want his power to be more diverse hence the resource theft.
I fear this ability may be too powerful and therefore make Galactus broken. With this ability, the opponent must win the game on turn 9, but like I said... I'm biased.
I actually do not think they even need to include any Heralds other than Silver Surfer. There are not really enough to make a full faction but too many to include in the non-affiliated group.
Maybe, if you want the Heralds involved, make his cost reduced by the number of Heralds in you KO'd pile. That way, it is kind of like the Heralds scouted out the world before Big G came and ate everything.
Reducing his cost like that would be seriously broken. I'm sure the turn 5 Galactus would work out great. LOL.
I think giving Galactus loyalty so that you have to have a Galactus team member out would make sense for him as one of his heralds is usually present before he arrives. Though loyalty isn't really the right word for it, but the effect is the same.
You could come up with a whole bunch of characters for a Galactus team just by virtue of the heralds I mentioned earlier. A lot more than are on the Skrull team, that's for sure. If they will make a team out of two cards then they can make a team out of five or six. That said, I would have thought a Galactus team or just a card would have come out with origins since there was a big FF focus, but I guess Doom filled that niche.
A turn 5 Galactus is fine since he KO's himself. It is meant to basically get rid of every card in play and in hand, and start the game over, but at each players current endurance instead of 50.
As for Galactus being a team unto itself, the Heralds are too powerful to legitimize 1,2, or even 3 drop characters.
Hmm..Interesting idea's! I like the Lower recruit cost Thing!However, I feel like his power is Uber broken though. So Lemme take a stab at it!
Galen*Galacticus:Devourer of Worlds
Team Affiliation: Galacticus
Cost: 10
Attack:25
Defense:25
In Order to recruit Galacticus, KO One Character with Herald In their Card name. Do endurance damage equal to that cards attack to your endurance, and KO all Character's without "Herald" In their card name on your side of the filed.
As an optional cost to recruit Galacticus, KO any Number Face Up Location's you control. For each location you KO this way, reduce Galacticus Recruit cost by One and reduce his attack by -3/-3.
All Cards with "Herald" in their card name are considered to have the Galacticus affiliation as well as their original affiliation.
When Galacticus is in play, during your Build phase, do cannot place a resourse. During your Recruit Step, you cannot not recruit a Character/Character's. instead, increase Galacticus Attack/Defense by +3/+3.
I think the whole point of 9+ cost characters is to be incredibly broken. If your opponent can't take you out by turn 10, then he's going to pay dearly by getting stomped by this behemoth of yours...
Galactus, Devourer or Worlds
No Team Affiliation
Cost 10
ATK - 25
DEF - 25
Flight - Yes
Range - Yes
At the start of the combat step, KO three resources you control. If you cannot KO three resources, KO Galactus.
When Galactus stuns a opposing defender, KO a resource an opponent contols.
When Galactus KO's an opponent's resource, ready Galactus.
But what fun would Galactus be if you didn't have a way to search him out?
Silver Surfer, Herald of Galactus
No Team Affiliation
Cost 6
ATK - 13
DEF - 13
Flight - Yes
Range - Yes
Activate, KO Silver Surfer --> Search your deck for a card named Galactus and add it to your hand.
Of course, if you think that Galactus is still too broken...
Ultimate Nullifier
Plot Twist
Cost 8
Play Ultimate Nullifier only during the Draw Phase.
Neither player may recruit any characters this turn.
Ongoing: At the beginning of the recovery step, KO a character you control. If you do, flip Ultimate Nullifier face down.
Heh, the Ultimate Nullifier might just be a game ending card. Some sort of ongoing plot twist where you build up the willpower to use it and it negates the universe.
People seem to be missing the point of having a 10 cost Galactus. There really isn't a need to limit him. By the time you get to 10 cost the game should be over. If you wanted a lower cost Galactus, then you should be looking to make him less powerful or limit his abilities.
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As for Galactus being a team unto itself, the Heralds are too powerful to legitimize 1,2, or even 3 drop characters.
I disagree, if you can have a 3 cost Wolverine and a 7 cost Wolverine, then you can have a 3 cost Air Walker or something similar. There isn't really a need to have a complete team for Galactus anyway. You could just make the team out of various mid to high cost characters.
I like the whole herald team idea and then giving Galactus loyalty. But as a cost to recruit him you should have to KO all other "team Herald" characters. Also, if you wanted 1 or 2 drops, just make characters like Frankie Raye and Norrin Radd, before they were given The Power Cosmic.
I had been thinking for a while about a Galactus, and I was thinking because of his size were they going to make different card s for different parts of his body. Like: 1 card for his left arm, 1 card for his head. The idea may seem a bit exodiay but the body parts will have high attacks and defence and have different effects.
Does that sound any good?
I don't know if chopping Galactus up would properly show his character in this game. If you want to use a mechanic in which you need to collect "parts" then I think it would be better served for the Infinity Gauntlet (collect 6 infinite gems = infinity gauntlet and massive power sort of thing).
I had been thinking for a while about a Galactus, and I was thinking because of his size were they going to make different card s for different parts of his body. Like: 1 card for his left arm, 1 card for his head. The idea may seem a bit exodiay but the body parts will have high attacks and defence and have different effects.
Does that sound any good?
Ha ha, this is amusing, probably not the way to go.
"I recruit, Galactus' toenail!" LOL
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If you want to use a mechanic in which you need to collect "parts" then I think it would be better served for the Infinity Gauntlet (collect 6 infinite gems = infinity gauntlet and massive power sort of thing).
I'm having bad memories of Moxes in Magic.
Thanos probably fits in with a cosmic theme set. The whole Starlin character setup combined with Kirby's Eternals stuff would probably make a decent set of cards, except I dunno how popular those characters are with people. I'd imagine they would end up being secondary set pieces.
It sure would be interesting to figure out the set pieces though. Figure these characters...
Thanos
Adam Warlock
Captain Marvel (the first one and maybe the latest)
Drax The Destroyer
The Eternals (various, Ikarus, Sersi, Thena)
The Uni Mind
The Celestials - Probably just some sort of aggregate since they are all so similar. Although the one that appeared in various Thor books, Exitar, was the big exterminator.
I guess they really should probably just bring up the rear of a more popular team set.