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Im not sure how much i like the idea of DE + Night Vision
so im putting a card in my deck to take 1 endurance and draw 1 card
seems kinda like a waste 2 me then
i'd rather just put some other plot twists in
however the tutoring for the crucial plot twist
sounds like this card could come in handy
Just make sure you havn't drawn every copy of the PT
b4 you use Dangerous Experiment :p
Well, since you will also run Osborne Industries to grab that top card, this ensures you KNOW if you can get both cards off the top for the cost of 1 discard and 1 endurance. In a game where you only draw 2 cards a turn, those 2 cards can be pretty important. And knowing what the opponent has on top is kinda nice too. Although in some decks... like mine hehe... you LOVE it when your oppoenent plays Night Vision. It helps you more than it does them.
You are not gaining card advantage, but you are cycling the 2 cards you do have. This just adds the effectiveness of the Experiment. Need a 6 drop and see he is on top? Pay one endurance. Use the Industries. Need that plot that was just under it? Grab it too. You aren;t really gaining anything, but you STILL have the option to go fishing for that one unknown plot if you need it. But i see many more games where you woudl never risk it, and having the Night Vision just lets you effectively cycle the experiement you may not have used anyway instead of it being dead hand space.