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We need a tutor. I think a team up with Revenge Squad would be nice. It happened in the cartoon shows that I always used to watch. Doomsday and Revenge Pact and Bizzaro World. YAAAAAAAAAAAAAAAAAAAAAAAY!
I think they need a better 4 drop. I don't know about you guys, but I don't like Joker or Poison Ivy. I think they have good 5, 6, and pseudo-7 drops (boosted bane).
You crazy? Poison Ivy is among the best 4 drops in the game. Her ability is brutal, and has awesome synergy with man-bat and kidnapping. Joker is crap though, but you don't really need more than two 4 drops anyway. Their 5 drops aren't too hot though. Scarecrow sucks (as a 5 drop), as does Clayface, and Croc is only any good when you have initiative. Their 6 drops are ok, but nothing special. One more good 2 and 3 drops is all that I am asking for ai characters so can take 5 drops out from my AI deck and have the curve end at 4. :)
I run a Big Arkam deck and what usually happens is not only do they take 5-7 damage when attacking him, add some other PT's and he's good if you don't have Ivy.
I disagree. I don't think Poison Ivy is all that great. First off, I don't use Man-Bat so the fact that they have synergy is somewhat moot for me at least. Kidnapping is good, so I agree with you partially there.
PI has a great ability but I don't like it how she is so weak on attack. That bothers me. I suppose they needed to counter such a powerful ability with a weaker body but still...
I think if someone thinks croc is not an exceptional 5 drop they are isnane. They most likely won't be able to stun him unless they team attack him and if you don;t have initiative turn 5 then that means you have it 6, and on 6 with a 13 atk against their 6 drop you can stun any 6 drop in the game except sandman.
At 1 they have Harley, Ratcatcher, query and echo...ECT ECT ECT. They are filled up on the 1 spot.
2, I think they need a better 2 drop. All of them are good, but none of them are excellent or fit any major theme of exhausting or my new favorite topdecking theme. I was thinking maybe a better penguin. Have him be some basic low stats with an ability to make them over turn cards equal to the number of exhausted characters or something like that. Something to help set up for later.
They have the 3,4,5,6 drops help pretty solid.
They really need a new 7. HTere arent many options for a 7 drop, but I think Two-Face, Riddler, or clayface would be the best choices.
Clayface is a powerhouse in his own right. he deserves the stats and powers just cuase of what he can do. Two-face has been a main villian in batmans life, and has surfaced up even more recently. Keep the 2 theme going with his power and maybe even the coin theme going. Riddler was a joke, but look at Hush. He was behind one of the biggest plots ever, goota count for something.
Actually, they could just make Hush a 7 drop. HE fought batman and won (sorta) but he defiently did a good job.
Poison ivy is one of the best 4 drops in the game, and in the right deck she is extremely powerful. So what if she's a 6 attack, thats decent for a 4 drop and all it takes is a beatdown for her to stun any 5 drop for two turns, throw her into a team attack and you can take out a 6 or 7 or 8 drop for multiple turns. How is that bad? Its amazing. And on defense your opponent should be afraid to attack her because you should be playing nasty surprise. Not only is nasty good for her, but its awesome for scarecrow. Scarecrow is often my preferred 5 drop. He's weak on attack but on defense you throw a nasty on him and he's bouncing the opponents 5 or 6 drop back into their hand. Oh and he doubles for a good late game drop against weenie decks. AI is solid at 5 with him and croc, and even more solid at 4 with ivy and man bat. Man bat has a great ability that allows him always to either swing up or do a lot of BEL. Arkhams 6's are also solid with freeze freezing a character for multiple turns and Bane koing its quite easy to leave your opponent with no unstunned, ready characters after turn 6 which sets puppet master up perfectly to tap their only ready character next turn. Where AI needs help is the 2, 3, and 7 slot. 7 drop joker is a beast .... when you have initiative, AI needs a 7 drop whos good on defense (and then they need a character tutor so you can pick which one to play). 3 drop charaxes is awesome, especially on a team attack like ivy, however all their other 3 drops are terrible and not worth playing. And for the 2's theres not a single one who's any good. Firefly's the best of the bunch and thats not saying much, if only he had some kind of defense or his ability was combat phase.
Originally posted by InnErgEE I think if someone thinks croc is not an exceptional 5 drop they are isnane. They most likely won't be able to stun him unless they team attack him
My Heavy Hitter attacks you Croc, you stun. My Titans attack your Croc, you stun. My character is boosted by a plot twist, you stun (by the way, I don't due to Croc's low attack.
You know, there are millions of ways to stun Mr. Jones without team-attacking and a lot of them are quite viable.
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and if you don;t have initiative turn 5 then that means you have it 6, and on 6 with a 13 atk against their 6 drop you can stun any 6 drop in the game except sandman.
Or Hulk with two Fantasticars, or Mattie Franklin with three boosts, or Victor von Doom with Doomstadt, or Master Mold, and probably not Bastion either...
Most of this is of course pointless, but I would like to illustrate that there are a number of cases where your argument does not hold up.
BTW, Arkham have a new four-drop in the form of Maxi Zeus. I am not impressed as he is only 6/6 and Ivy along with Man-Bat are actually quite good.
My Heavy Hitter attacks you Croc, you stun. My Titans attack your Croc, you stun. My character is boosted by a plot twist, you stun (by the way, I don't due to Croc's low attack.
Your argument though correct, isn't very practical. If we went by that then anyone can be stunned. Hell, my 1 drop boosted with infinite amount of plot twists can stun your 20th drop. Yes, I am exaggerating but I hope you can see my point.
Croc is good, no he is beyond good. This can only be seen if you compare with the average 5 drop. Hence, Thing Heavy Hitter is out. He is exceptional and saying that he can stun Croc is moot considering he is the biggest 5 drop. However, against a generic 5 drop (9/9) Croc isn't stunned. This is a plus for Croc. Now course, he has a measly 7 attack on defense which won't stun the opponent, this is a minus. However, when he attacks, he gets a bonus, which is a plus. If he attacks a 5 drop he is 12 attack. Attacking 6 drop makes him 13, which IIRC can stun the average 6 drop. If you look at it this way, then Croc is good, no he is superior.