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Ok after looking through some stuff I desided to make some changes.
4 Longshot (yes he is needed cause the charms doesnt team up people in the deck and thats what nekra looks for meaning all the monks will go to the bottom)
12 Monks
12 New Blood
4 Ramu Tut
4 Dr Doom
4 Latveria (pray for one by turn 6)
4 Doomstadt
4 Witching Hour
4 GBNF
4 Devils Due
4 Hypnotic Charms
Me and my Friend came up with another Doom UW team up that I think may be a little more viable.
You use Veleria (thanks to the charms) to get card through out the game. Also use Nekra (you are playing some new bloods) To fill your hand. You have Beast in there also. Then you lock the game at 6 with Osmodeus. While continueally at turn 6 you use your big hand to Dark Embrace 7 drops into play. Complicated but thanks to the Embrace not as much as you think.
This may be old, I didn't readt the whole thread, but meltdown will not stop sonic gun since the character can activate in response or before meltdown. You need power compressor instead.
thank you Thing 11. Ha. Power Compressor can allow me not to be afraid of the Professor. Or Sonic Gun(Who runs him) Also Jean Grey. So if I am afraid of X-Stall I throw in Power Compressor. If teen titans and CS then Not So Fast. If CE than I go yeah. If Fat Bat I go yeah. If they have onslught then boo but I will be allright. Just throw in Blind Sided. TNB I have a swarm that solidifies in to a wall. Do not know if that will help. LOA is a loss. Darn them and there Merlyn. And Lady Shiva. Unless I have Power Compressor! Score one up to the combo.
Thing11: I am probably wrong but if I do it response to recruiting would he be on the field in order to use his ability? I would not think so.
MadTitan Fan: I can always drop Valeria and Use Marvel Team Up. Also Boris is needed for Consistency. With so many plot twists it is needed. Your new bulid seems allright. Couple problems, Latveria and Beast Consistency, Bad Press, Swing into Action, Black Cat, Takion, Kaboom, Foiled, Power Compresser, Sentinel Mark II, Utility Belt, Fizzle, Koing Effects. Also getting 9 CHARACTER CARDS multiple turns, while still playing cards every turn, Getiing asmodeus. All of these problems are hard to fix. You probably can but I do not think so. Just very hard to pull off. Harder than this. Because your deck has to be willing to give you the cards you need, Characters, I see problems.
Final Darkness: POWER COMPRESSOR
Walter Kovacs: You are right, he would be great. But where do I fit him in. I do not know. I am an Idea Man, not a finisher.
iLeKtraN: Witching Hour already gets him into play. Reconstruction Progam is too much back up.
New Deck(Based alot on MadTitanFan's old build. Alot Alot. Almost entirely)
10 New Blood
4 Veleria
4 Tibetian Monks
4 boris
4 Rama Tut
4 DR Doom
4 Doomstadt
4 Laveria
4 Grave Site
4 Whichting Hour
4 Devils Due
4 Hypnotic Charms
2 Not So Fast
4 GBNF
1 Blind Sided
interesting deck, but I don't see it being competitive: your entire deck collapses if you dont draw into doom. You aren't running faces of doom, so you can't tutor. It is true that you have gravesite, but nonetheless it looks very fragile.
Why? What does DoomStadt not do what Doom does? 8 cards to draw into and Gravesite. If I wanted to I could put in a Faces but I can make Rama Tut or an army guy huge. All it does is lose me 6 attack and 8 defense. I see no problem.
Intresting, to say the least. it's a great idea. hope they don't errata everything. hm, let me see. i really can't make it better. the idea seems good, have you tested? that will be the deciding factor. hm, stall will be horrible, if they can draw the game out to turn 8/9. also, if they can kill you before the combo, if i can finish my SS deck, it can end the game some where along turn 6, maybe even 5 or 4 if i draw all the K.O. so, watch out for quick kill decks, though they may not be pop. now. Beast is a great idea, maybe some stall would be helpful. oh, and look out for Fizzle, that will ruing the strategy. blind sided, witching hour, doom, lots of weenies, devil's due and the such are all required, so it's a very heavy combo deck, if you plan on pulling it off, make sure you can get all those cards. if this deck does well, discard is going to make a nice comback. hm, better start tweeking my AI and Criminaly Insane decks, great idea. hope you can pull it off, shake the metagame a little.
You know what else I was thinking today at work.
Xmen would work really well with Underworld. You could play New Blood and use longshot to draw more cards. I would only play people of cost 2 of less(which the xemn have alot of really good ones) using Slim you could team attack and deal out the hate. Just something to think about.
OK....lets throw another idea into the hat for you. I am not sure how you can squeeze this in, but Dooms Throne Room almost screams to be in this deck..... Draw 2...take your plot twists and discard New Bloods....a little more in the KO pile to play with......
Yeah yeah, I know. What to take out. I may have to dwell on this a while. I like the idea, hope you dont mind me playing with it a little ;)
If you had 1 devils due and 1 Gone but not forgotten would you not need only 1 witching hour and 1 character? Pay 2 to recruit, KO gain two, pay 2 to recruit, Etc., Etc. Are the characters you choose limited to just one recruitment per witching hour? Because the way I read it you choose the character and you can recruit that character for the turn even though it has entered play it is still the same character. Again it is a little after 6 AM so I may be crazy.
Originally posted by FlawlessVictory If you had 1 devils due and 1 Gone but not forgotten would you not need only 1 witching hour and 1 character? Pay 2 to recruit, KO gain two, pay 2 to recruit, Etc., Etc. Are the characters you choose limited to just one recruitment per witching hour? Because the way I read it you choose the character and you can recruit that character for the turn even though it has entered play it is still the same character. Again it is a little after 6 AM so I may be crazy.
Wow ... if that works than having out two copies of Gone But Not Forgotten + Devil's Due = gain however much endurance you want AND put as many counters on the Doom character of your choice ... unless your opponent could interupt the loop somehow, you can just arbitrarily make him 107/106 [107/109 with Doomstadt] and gain the equivalent ammount of endurance [200 + whatever your endurance was at the time]. Copy of Blindside and game ...
With Witching Hour, that's an interesting question. The effect goes on the chain and it doesn't say target characters. I wonder if there is a way to chain the recruit to playing this card and with Devil's Due, simply churn characters through an endless loop of recruitment and KO'ing.
As for playing 2 copies of Devil's Due, their effects are not cumulative. The cost to Devil's Due is the KO'ing of the character, so no matter how many Devil's Due you had running you will only get +1/+1 for each character you KO. If it said "Whenever a character is put into your KO'd pile from play" like how it is stated on Gone But Not Forgotten, then they could be cumulative.
No Witching hour doesnt work like that.
I was thinking as soon as I saw it Infinate loop with GBNF, but alas cards loose all effects on them when they change zones, in this case koed pile to PLay.
NFS will be required, overload will kill you. also, Fizzle can ruin it, if you fizzle the Witching Hour, then that's that. a HAB! or Foiled! can take out the Ongoing PT. Not to mention that if you are using the 4 drop doom, a Swan Dive can kill you. and Fizzling the Blind Sided may work as well. But, few decks run those cards, so you really have little to worry about on the opening major tourney. after that, changes will need to be made because the metegame will adjust to your sudden power rise. hm, better stock up on overloads and the like if this is going to work so well. lol.
Originally posted by MadTitanFan No Witching hour doesnt work like that.
I was thinking as soon as I saw it Infinate loop with GBNF, but alas cards loose all effects on them when they change zones, in this case koed pile to PLay.
That's what I thought ... Withching Hour says 'choose characters, etc, etc, etc ...' so once they are recruited and go 'back' to the KO'd pile they are no longer the creatures you recruited'.
Still dual Gone But Not Forgottens out would still mean you end up gaining endurance [while one means you just stay the same] while still getting to put a bunch of counters on Doom for 'cheap'.