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Originally posted by Warran Short answer: Shut up.
Long answer: Read my rant.
y helo thar warning points.
Nice try, but you'll have to do better than that!
Anyways, personally, I wouldn't waist a Wild Ride on Dagger, just to get Midnight Sons. Wild Ride on its own is better than any possible combo with Midnight Sons........unless it's fizzle.:)
There was article someone wrote on how the metagme acutally worked and decks become sronger or weaker varying on what cmmons decks are being played. If a heavy related deck around Marvel knights abusing another teams plot twist became tier 1, curve sentinals would lose poopularity and Common Enemmy would come back. Why? becasue a)common enemmy has doom, b) they can search for the have a blast, also new gods would be come a very potenital deck at shutting them down, the marvel kngihts deck can be strong, but there is also alot of hate in the card pool for ongoing plot twists
yes, midnight sons is pretty good, but to dedicate 12 card spaces in a 60-card deck just to consistently get it online is a weakness in itself.
granted, wild ride is pretty versatile on its own, but the rest of the midnight sons and the daggers could end up as dead cards in the late game. factor in all the fancy team-stamped PTs you'd want to include in the deck, and you'll end up wondering how to squeeze in the combat pumps.
in short, midnight sons is very good, but it's far from broken.
That said, a MK deck is going to run Wild Ride anyway so remove from your list of 12 cards, and you are using 8 cards slots to allow MK to play any teams plot twists, Total shutdown LoA I mean completely. Tower of Babel . of in response midnight son name League of Assasins ...sick
8 Drop Ra's al Ghul flip midnight sons name League of Assasins :) at your opponent play Ghost rider and laugh.
Originally posted by erick Whoah... why wouldn't an MK deck run Wild Ride?
That makes no sense to me. It's a character tutor with minimal cost.
Wild Ride is the money card of the set right now.
i think he meant to take out the 4 copies of wild ride from the 12-card configuration logic of getting the team-up as soon as possible. he didn't mean to remove them from the deck itself :)