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Let me reiterate, I consider searching for a card without discard to be draw power, since it is pretty much just getting a card from deck to hand.
So in that case most of the searchers in the game fit under draw power.
Now in the case of Curve sents and even titans, one of their tool is the "3rd hand" as someone put it, which is your KOed pile. They pretty much discard like crazy, but then they use it to an advantage later on as they use cards to draw from it.
And even in the case of Search being better then draw, you have to draw into a Searcher, now don't you. So getting your search card itself takes a certain amount of draw power, or you will be busy wishing for your search while your deck gets blown away.
Originally posted by merdle Let me reiterate, I consider searching for a card without discard to be draw power, since it is pretty much just getting a card from deck to hand.
So in that case most of the searchers in the game fit under draw power.
Now in the case of Curve sents and even titans, one of their tool is the "3rd hand" as someone put it, which is your KOed pile. They pretty much discard like crazy, but then they use it to an advantage later on as they use cards to draw from it.
And even in the case of Search being better then draw, you have to draw into a Searcher, now don't you. So getting your search card itself takes a certain amount of draw power, or you will be busy wishing for your search while your deck gets blown away.
There are very few cards that search without discarding, even bat single does not give you "hand advantage" cause you are lsoing that card in order for a more constant card. The only circumstaces are alfred penny worth.
However your points lack support and with support you have nothing. A "3rd hand" concept has nothing to do with draw power, becasue thoughse cards were achieved by drawing normally, and only abusing them after they have been drawn.
Look at Titans for example, USS Arguss is a card that lowers your drawing for quality cards, this is known as searrch. It comes at a cost of lsing card draw, for more conisitancy.
You said you have to draw searchers, but lets say you play 4 searches, and 4 of the cards your searching for, that gives you 8 chances to draw that card, that makes your odds 100% times better of getting the card you need thats an extremly high chance. Card draw does not increase your chances without the search to nearly the same degree, genosha with magneeto will probably only increse your chances by 25%-50% maximum. I don;t know about you but I would rather have the searc h with those odds.
First, I really don't see where this lack of hand advantage is with Bat signal. put the thing in your resource row and tap someone, you have a card. This would be the same as laying a card that lets you draw, and then doing the same except you get an exact card. So that is card advantage to me plain and simple.
And as was stated earlier in this forum, The way argus is used 90% of the time it's used as a way to draw an extra card and then stun a character.
And with saying that, i'm not here to argue the power of search, i'm here to identify the power of draw. the power of people to get cards out of their deck, period. I don't care if it's a searcher or what. SOme teams only get to draw 20-24 cards by 8th turn, end of story. Are these teams at a major disadvantage because of it. Is giving these other teams the ability to get cards off the top of our out of their decks giving them the key to victory.
In my opinion, while CS is threatening, CS with mags and genosha is a winner. Titans are a slight anamoly, but using the argus trick is a way to mill through their deck, add to that tamaran. DOom uses boris and faces, and then throws in cyclers like the throne room. F4 have some of the best cyclng and draw abilities in the game. Gotham is another king.
Those teams are publicly known as strong (sents only getting strong through splashing, longshot, mags).
Now think of Syndicate, Arkham (yes they can draw... but it's weird draw), X-men, Darkseid elite, new gods and team superman. These teams are discard heavy, draw light. (supes not so discard heavy...)
You cannot consider a card put into your resource row as just gaining you card advantage. It isn't that simple. Your resource row is basically an extension of your hand that has the possiblity of limiting your options.
Another way of looking at it is that every card you put down into your resource row takes a card away from your hand and by playing bat signal you're only replacing a card to your hand, so it's still not card advantage. The same thing goes for cards like Wild Ride and Mist Form.
And yes, even though other teams can argue to have better cards or certain cards that are considered broken, the best teams are the ones that have a combination of card draw/replacement and searcher cards to replenish the hand. It started with Brotherhood with Genosha and Avalon, and now today we have Curve Sentinels and Reconstruction Program.
At Origins $10k tourney, I had the pleasure of watching Stubarnes draw his entire deck vs a New Brotherhood player. I also had the pleasure of watching that same player, concede to Stu after he realized he would never be able to win against a competent player with a full hand.
Originally posted by Farchyld At Origins $10k tourney, I had the pleasure of watching Stubarnes draw his entire deck vs a New Brotherhood player. I also had the pleasure of watching that same player, concede to Stu after he realized he would never be able to win against a competent player with a full hand.
You decide.
-Farchyld
This is a good example, Having more cards in hand gives you more options. IF you build a deck that is flexible then the more cards in your hand the more of your options are open to you.
Oh by the way, taking into consideration that every turn (in a perfect "curve" world) you will lost 2 cards from your hand. If you put a Bat-signal or Wild ride down, and use it. You just got yourself a card over what you would have. That's why between Alfred getting a card and becoming an extra one, and the bat-signal, GK players tend to have a pretty sizeable hand. with that their deck is several cards smaller adding to the consistency in them drawing whatever else they need the old fashioned way.
Now bat-signal may not get you an EXTRA card, but it gets you one card more in your hand if you use it in resurce row.
You're missing what I'm saying. Playing it immediatly from your hand or placing it into the resource row both mean that you're losing a card. The only difference is that by playing it from your hand, you're getting the card back immedidately. By placing the card in your resource row, you're just saving it for later. Now, if you think that by playing it in the resource row you're getting a double purpose since it's also a resource, you're wrong in that sense also because you can put any card down there for a resource, and as long as it's a plot twist or a location that doesn't have another copy of it flipped already, you're essentially having the same thing happen. There is no difference.
okay whatever, let me just say again I don't feel like argueing peoples definition of card advantage, and hand advantage. Feel what you must about that. anyone who does from now on is officially off topic.
Originally posted by Farchyld At Origins $10k tourney, I had the pleasure of watching Stubarnes draw his entire deck vs a New Brotherhood player. I also had the pleasure of watching that same player, concede to Stu after he realized he would never be able to win against a competent player with a full hand.
You decide.
-Farchyld
Last time i checked however stubarnes didn't top 8 at that event either, so if he drew his whole deck? why didn;t he top 8. Oh yes thats why, because it lacked consitancy.
lol, I play F4. So I know for a fact that as consistent as a deck may get that doesn't mean that it will win. Sometime people just have bad match ups, or are just outplayed.
Consistency may win games, but not if your blatantly outmatched.
Bat signal does seem like hand advantage to me. Every turn you should just about always set a resourse. Basically you have to to get better cards out. Bat signal fills you resource requirement and then replenishes your hand by one. When you activate Bat signal from your hand THEN your replacing a card. "Duh" itself. Put it in the resource row then its like drawing a card while filling your resource requirement. Basically you never lose a card like most searchers make you do.