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Turn 7: Flip Witching Hour (pay two resource points)
use WH to bring Deacon Frost and Zodiak back. (paying with four endurance)
Use Zodiaks Boost cost (paying 3 resource)
Use Frost's boost cost (paying with the remaining two resource points)
That is essentially how I thought it was played, and how I interpretted what was said here earlier. Sadly, I am easily confused by rule book examples :) Real world examples help me lots though - cheers Kamiza. It'll all become clear when I next play you ;)
Originally posted by Sausage Master That is essentially how I thought it was played, and how I interpretted what was said here earlier. Sadly, I am easily confused by rule book examples :) Real world examples help me lots though - cheers Kamiza. It'll all become clear when I next play you ;)