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Originally posted by kingofcharisma Mr. holmes - why the clark kents? commander is a way better four drop then him. at least 3 commanders and 1 CK. The ragmans a cool idea i neva really thought of that. that ragman in my card box may be of some use yet! :)
why clark.. coz Clark will be on the support row... Too many times ur opponent dont pay attention to clack and send his 3rd drop to attack.. them use Kent. well.. u know what happen.
them i really dont caire about if Superman blue is on the field.. i just need to boost Ragman in my init. them team attack with the soldiers and Kent Farm... And its over.
I'm somewhat confused about the comments of needing Kent Farm to deal with Curve decks. Trust me when I say curve isn't the problem. The problem is the swarm decks with Chopping Block, against which The Kent Farm does absolutely nothing.
Draconis, perhaps you misunderstood the nature of my post. I was beign sarcastic about needing the kent farms. You and I both know they are only good vs curve decks, which this deck beats without them. So why do people keep running it?
We are on the same page :)
Originally posted by The Douginator 28 soldiers
4 prof emil
4 superman blue
4 cir-el <> supergirl
4 millenium
4 royal decree
4 super speed
4 kent farm
4 birthing chamber
My build is similar to Dougs, except instead of hamilton i use Lois. And instead of Super Speeds i use Star labs. I also use 2 less teamups for escape artist to stop any heavy breakthrough they may try.
But you definitely need to run a TON of Soldiers. I've seen other builds that only run 15 or less. Very weak. It needs to be close to 30.
I have to ask why near 30 Soldiers is necessary. Your hand gets pretty small if you drop 6 by turn 3. Birthing Chamber helps, but you won't always hit it. You are never going to get a Superman Blue, with that many other cards, so Man of Tomorrow can help you out. Commander and STAR Labs are necissary for this deck, because it is Blue abuse, and if you get to use him once it's not abuse (Hamilton can give him more, but he'll probably be dead by turn 5 (plus he lowers your hand size.)
I'm also curious about the near 30 Soldiers idea... I run 12 and it's more than enough. Since you only need bodies, and not necessarily their counters, I find it easier to use ercovery effects to help preserve the necessary board presence for Superman to take out at least moderately useful targets. Admittedly, I haven't done any testing against EE KO'ing, but if they're burning that much early on to damage your board, you can probably just swarm out later and go to town.