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Originally posted by Norrin Radd You're just not making sense, are you basing cards on movies alone?
What part of "Make a card to replace it" do you not comprehend?
Simple- You think the Magneto is straight out of the movie idea, and I'm an idiot. So, I want YOU to make a card to take that card's place.
And I did NOT get all my ideas off of that movie. I got many of my ideas STARTING with the movie, but not all. And Since when did knowledge of the Comics become a factor? It's my "Dreams and Desires"...not my "Gee I hope UDE prints my set because it has NOTHING to do with the comics.."
I haven't even made up a Set mechanic to add to the game...
Well going on Radd's assumption Joe is using all movie ideas, then Stryker and Magneto were on the same team when he controlled thier minds using that crap. You can always name them
Magneto - Mind Controlled Mutant
Something like that its not too big of a deal in my opinion. I just like what he has done so far, and if people looked into this UDE could easily make thier changes to this set to make it printable, but they don't do that because UDE doesn't like making card games taht work for a long time.
That would make more sesnse than just throwing them on a team and calling it a day, but still doesn't justify putting them on a team together.
Joe, I did'nt say you had to have total knowledge of cocmics, I've only read The Dark Phoenix Saga, "God Loves, Man Kills", and Astonishing X-Men. But I do know the characters enough to know that putting Mystique, Magneto, and Sabertooth on ateam with one of their worst enemies is not a good idea.
Originally posted by Norrin Radd That would make more sesnse than just throwing them on a team and calling it a day, but still doesn't justify putting them on a team together.
Joe, I did'nt say you had to have total knowledge of cocmics, I've only read The Dark Phoenix Saga, "God Loves, Man Kills", and Astonishing X-Men. But I do know the characters enough to know that putting Mystique, Magneto, and Sabertooth on ateam with one of their worst enemies is not a good idea.
Card MMT-012
"William Stryker, Weapon X Head"
1-Drop
Flight/No
Range/No
Team: Mutant Hunters
1/2
Effect: Activate>> Exhaust Target X-men, Brotherhood, Academy Students, or Weapon X Character
I'd like to power up this card. I like the "anti mutant" feel of tapping but I feel that it would be better to give a bonus like reducing mutant ATK by -1 if you control another charater & it's not a mutant. Or he can't be attacked by a Mutant or Mutants can't defend against him. Give him/his team a real human flavour and then you can put in all sorts of ideas about hating mutants, recruiting lots of army characters to combat mutants, bonuses when human is fighting a mutant etc. I like it.
Originally posted by zimagic Card MMT-012
"William Stryker, Weapon X Head"
1-Drop
Flight/No
Range/No
Team: Mutant Hunters
1/2
Effect: Activate>> Exhaust Target X-men, Brotherhood, Academy Students, or Weapon X Character
I'd like to power up this card. I like the "anti mutant" feel of tapping but I feel that it would be better to give a bonus like reducing mutant ATK by -1 if you control another charater & it's not a mutant. Or he can't be attacked by a Mutant or Mutants can't defend against him. Give him/his team a real human flavour and then you can put in all sorts of ideas about hating mutants, recruiting lots of army characters to combat mutants, bonuses when human is fighting a mutant etc. I like it.
The only problem is, If I do that, it make's it too wordy. No one wants to play a 1-drop with a Novel for an effect. I'm going to add some new cards soon(like, now) so check back in an hour or so possibly.
Originally posted by djjoe227 The only problem is, If I do that, it make's it too wordy. No one wants to play a 1-drop with a Novel for an effect. I'm going to add some new cards soon(like, now) so check back in an hour or so possibly.
How about a rare version with: When Stryker, Mutant Foil comes into play, choose a team. He can't be attacked or defended against by characters on that team.
Originally posted by zimagic How about a rare version with: When Stryker, Mutant Foil comes into play, choose a team. He can't be attacked or defended against by characters on that team.
I really like what you've done here... I will like to see something like this... See if you can work around these cards...
Rogue, Marie
Recruit Cost: 3
Team: Academy Student
Flight: No
Range: No
ATK: 6
DEF: 3
Whenever Rogue stuns a defender that character cannot be recovered or KO'd during the recovery phase this turn.
Whenever Rogue stuns an attacker that character cannot ready during the recovery phase this turn.
Shadowcat, Mutant's Pride
Recruit Cost: 2
Team: Academy Student
Flight: No
Range: No
ATK: 2
DEF: 2
Activate >>> KO target equipment.
Cyclops, Young Leader
Recruit Cost: 4
Team: X-Men
Flight: No
Range: Yes
ATK: 7
DEF: 6
Cyclops cannot be stunned by a character with a cost of 4.
Leader: Academy Students adjacent to Cyclops have the X-men team affiliation.
Jean Grey, Dr. Jean Grey
Recruit Cost: 4
Team: X-Men
Flight: No
Range: No
ATK: 6
DEF: 8
Activate, Pay 3 endurance >>> Recover target Academy Student stunned character. Use this Power only once per turn and only during the recovery phase.
Wolverine, Stryker's Son
Recruit Cost: 5
Team: X-Men
Flight: No
Range: No
ATK: 10
DEF: 7
Whenever Wolverine becomes stunned at the start of the recovery phase recover wolverine and discard a card from your hand.
Leader: Academy Students characters adjacent to Wolverine get +2DEF while defending.
Storm, Nature's Wrath
Recruit Cost: 5
Team: X-Men
Flight: Yes
Range: Yes
ATK: 9
DEF: 8
When Storm comes into play and you control an X-Men or an Academy Student character, put three flight counters on storm.
Activate, Remove a flight counter from Storm >>> Target X-Men or Academy Student character gains flight this turn.
Professor X, Principal
Recruit Cost: 1
Team: X-Men
Flight: No
Range: Yes
ATK: 2
DEF: 1
Concealed - Optional
Activate, Discard two cards from your hand >>> Search your deck for an X-Men or Academy Student character card with a cost less than or equal to the number of resources you control. Use this power only during your recruit step and only while Professor X is visible.
Activate, Discard an X-Men or an Academy Student character card >>> Target character you control cannot be attack while protected this turn. Use this power only during the build phase and only if Professor X is hidden.
Mystique, Magneto's Right Hand
Recruit Cost: 4
Team: Brotherhood
Flight: No
Range: No
ATK: 7
DEF: 7
Evasion. When mystique comes into play you may search your deck for a card named Magneto. If you do, reveal it, put it in your hand and shuffle your deck. Discard a Brotherhood character card.
Magneto, Xavier's best friend
Recruit Cost: 7
Team: X-Men
Flight: Yes
Range: Yes
ATK: 16
DEF: 16
Recruit Magneto only if you control Mystique.
Locations your opponents control cannot ready during the recovery phase.
Leader: X-Men characters adjacent to Magneto have the Brotherhood team affiliation.
Academy Students adjacent to Magneto lose their team affiliation and gain the Brotherhood team affiliation.
Pyro, Mighty Mutant
Recruit Cost: 3
Team: Academy Student
Flight: No
Range: Yes
ATK: 4
DEF: 3
Activate >>> Target player loses 3 endurance.
Activate, Discard and equipment card from your hand >>> Target player loses 7 endurance. Use this power only if you control a Brotherhood character.
I might add your ideas in Maximoff, But I have some of those cards made with different effects. The first 4-5 looked exceptionally well, but I will tweak them slightly. I may or may not add them in when I have time.