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Originally posted by Chimney Imp Noo the most overhyped card in history is definatly. Blind Sided. Everyone thought it would end everything. I accually watch people build skrull decks around it. Horrifying.
But the most overated card. Hmm Well truely Overload is card disadvantage. NTZ requires to much skill to be played correctly. BUt Savage Beatdown is in a class of its own.
Honestly would this card even have been played as much as it was if Overload wasnt printed.
yes savage beatdown would still be used if overload was never printed, the question to ask yourself is if nasty surprise would have ever been used if overload was never printed, savage beat down is like everyone says arguably the best attack pump in the game, i personally think it is over rated, but i use it because i cant pass up +5 attack
I dont mean this to sound like a smart coment but, its pretty obvious that the only reason the Supreme decks have it is so they can clear their hands at will.
To swear Savage Beatdown is the bestest best best always! Is amazing.
If i didnt go home in 45 mins id go through and list pro's and con's of them all and different decks that benefit more from "insert X pump". Pure raw attack isnt always the best look at the Avengers +7 pump now how awesome is it ?
NTZ is probably the most overrated card in the game for the general decks, and underated in control decks in my opinion, but thats just me.
Savage beatdown is the best atk pump in the game, but again it depends on the deck, in a supper aggro deck flying kick is more than likely better, and trial by fire is good to, it all depends on the deck.
You pointed out the flaw in your own assessment Pancakeman. If the average defense gap between each drop is 2-3 the what is the average def gap between 2 drops. Thats right folks its 5, funny that???
I dont really think of SB as overhyped or overated its just what it is, the biggest generic attack pump. It will always have a home but its not always the best pump for a deck.
I think the perception of hype about it comes from newer players who are struggling with gettign a playset together. A reprint of Savage in one of the upcoming sets would help aleviate this and I'm all for it.
He means between two drops... not 2-drops. That's a somewhat true formula. The 4-6 gap is 5 (7 to 12). Earlier gaps average to about 4.5, leaning a bit towards 4. The 5-7 curve gap is bigger, typically closer to 6 or 7. The +3 ATK bonus is the ideal for a simple crossover attack. In the mid-game, +5 is useful for a double-up-curve swing, but +4 is also normally sufficient with an aggressive character curve.
By the time that you stall out to turn 9, and put out Paralax, the game should be decided anyway...Do many other decks run a 9 drop to compete with old Hal? Nay. With an OA out there, he'll do enough damage to end most games.
I know players that still insisted on using the 4 Zero Hours that could've been combat pumps.