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Anyways, on to how Togorian's Inhumans / Hellfire club deck fared earlier ...
Quote : Originally Posted by TOGORIAN25
i have one put togeather, if we are both at HL early tommorow, we'll see. i havent tested the deck at all yet, so i have no idea how good it is
Ok, so Togorian's Inhumans / Hellfire Club deck played 2 games tonight, and lost to curve X-Men and Marvel Knights / Fantastic Four.
Now the loss to curve X-Men came really just by what seemed to be a surprising defense-boost/stun-back mid-game that really hit Togorian pretty hard. In all fairness though, Togorian wasn't able to get a copy of Shaw Industries, and I never saw him play down an "Army or One", so a good portion of this loss may be chalked up to draw.
The second loss was to my Marvel Knights / Fantastic Four deck. His strategy seemed to come together alot better, but I think his loss came down to somewhat of a meta-game weakness as I was able to wreck havoc in his concealed area by using a Hightech Flaregun and moving it around with Mr. Fantastic - Stretch so that everyone I had could attack into the hidden area.
On the up-side, the deck really seemed to react well to my attempt to screw over his resource row by use of Reality Gem. Being argueably more stubborn than intelligent, I kept attempting to replace his Shaw Industries, where as he would use Attilan to place another copy on the top of his deck and replace it with another copy of himself. He managed to pull a similiar move on turn 4 by using Attilan to put a copy of Extended Family on the top of his deck, replaced his Evil Alliance for it's replacement effect, which then became an Extended Family and allowed him to give a Cosmic-Counter to his 4-Drop Thing, enabiling him to stun back the attacker, thus preventing the attacker (4-Drop MK Punisher) from getting the equipment KO. All things considered, a useful trick and one I think Inhumans could do consistently, so there is some strength in teaming them up with a team with a replaceable team-up.
All in all, despite the double-loss, Togorian did make me feel a bit more respectful towards an Inhumans / Hellfire Club build. Now this was his first actual play with Inhumans / Hellfire Club, so I think that if he chooses to keep it, after some refining, it could become more than decent.
So I now official "update" my opinion on Inhumans / Hellfire Club.
They are very playable ... although still not my favorite Inhumans team-up.
well, to follow up on Access' post, yeah, there is a little lack in the "trick" department in the team-up. i need to take out some of the "tech" locations and get The Royal Guard and if i dont have 4 Army of Ones, i need to do that.
all in all, i think i like the Hellfire Club/Checkmate team-up more than this.
well, to follow up on Access' post, yeah, there is a little lack in the "trick" department in the team-up. i need to take out some of the "tech" locations and get The Royal Guard and if i dont have 4 Army of Ones, i need to do that.
all in all, i think i like the Hellfire Club/Checkmate team-up more than this.
Personally, although I've never played any Hellfire concealment team-up, I like Hellfire Club / Kang Council.
That's just because I've seen it run though and I like Kang, not necessarily for strategic reasons. =D
LOA/Inhumans is great. I run it myself and Franklin/Merlyin IS a killer (quite literally). Anywho, (I may be dating myself, but.....)I like to call it the "Inhuman League".....Don't You Want Them??? hahahaha, ok its a dumb joke, but whatever!
LOA/Inhumans is great. I run it myself and Franklin/Merlyin IS a killer (quite literally). Anywho, (I may be dating myself, but.....)I like to call it the "Inhuman League".....Don't You Want Them??? hahahaha, ok its a dumb joke, but whatever!
Haha, exactly!! NO, I am giving away my age, or at least the fact that I was around listening to music and knowing what was being said in the early 80's hahaha
LOA/Inhumans is great. I run it myself and Franklin/Merlyin IS a killer (quite literally). Anywho, (I may be dating myself, but.....)I like to call it the "Inhuman League".....Don't You Want Them??? hahahaha, ok its a dumb joke, but whatever!
Yeah, I mentioned this one earlier. He calls it "Franklin's Assassins".
I'm going to keep referring to it on the boards by that name in hopes that's the one that sticks though, as I think he'd really like that.
It is, really, a very strong team-up.
Quote : Originally Posted by I AM DOOM!!!
Haha, exactly!! NO, I am giving away my age, or at least the fact that I was around listening to music and knowing what was being said in the early 80's hahaha
One of the things that makes it strong, in my eyes anyway is Checkmate Safe-House. One of the only Location Team-Up cards, and it can be fetched by Crystal on 3. That is a big help.
inhumans look pretty cool. I still want to trty playing around with them but havent had the time with mynew job. I think there are a couple of different ways to go with them. I don't feel they are great as a stall team. I think as some kind of beatdown they can do well.
I do think karnak +maximus the mad= gg on 6. So thats something to play around with.
really I'm just guessing as I have not played around with it but a character that moves everyone to the front and another character that gives 0 defense seems like a pretty natural combo to me.