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I like the way your deck looks. The nice thing about it is that if it ever become too big in the meta, FoE decks have a reason to play Stilt-Man!
Few questions:
1) Why the Phantom Stranger as a 4 of? I realize he is quite good. However, you already have 8 tutors for him. Is playing 12 copies of him neccessary? I can't really see the power-up part of his ability being relavent?
2) Did you consider running Adam Warlock? Hindsight being 20/20 he seems quite good against FoE beyond Screaming Mimi's burn.
I can't believe somebody who took friggin' Ivy League to PCSF now has the gall to complain that another deck isn't fun to play against.
CHDB=1
Prosak=0
Prosak=PWND, don't complain about decks when u guys were the ones that took Ivy League, a deck that took way longer than any other deck at SF.
I like the way your deck looks. The nice thing about it is that if it ever become too big in the meta, FoE decks have a reason to play Stilt-Man!
We actually wondered what would happen if somebody played Stilt-Man against us. Then we remembered we run Deadshot.
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1) Why the Phantom Stranger as a 4 of? I realize he is quite good. However, you already have 8 tutors for him. Is playing 12 copies of him neccessary? I can't really see the power-up part of his ability being relavent?
It's completely irrelevant, but you want to draw Stranger naturally so you can start recurring him as soon as possible for card advantage (which you need because you discard cards like crazy on purpose to fuel Deadshot).
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2) Did you consider running Adam Warlock? Hindsight being 20/20 he seems quite good against FoE beyond Screaming Mimi's burn.
We simply didn't anticipate Faces being as big as it was, and also guessed that most Faces matchups would end, one way or another, on turn 6.
You morons realize that Prosak wasn't complaining about your deck, he was complaining that you took up all of the time in the round playing the deck. If you're going to take a deck like that to a tournament, at least know how to play it efficiently, I mean really.
I thought Silver Age was supposed to take the broken-ness out of the game? To me it seems like Golden is more balanced (though that's prolly just cause we're missing a ton of broken decks, oh well). There's just very little control over anything in Silver right now and you get decks that do 50+ damage in a turn or draw a million cards a turn or gain 80 life. While none of them are really broken, they seem like a less than fun environment. No? I think we'll all be better off when Dr. Light and Enemy of My Enemy rotate out of Silver.
Of course Enemy isn't rotating out of Silver for a very long time :(. Dr. Light will be out pretty quickly. Enemy will be out of Modern Age early next year (hopefully in time for the Modern PC).
Remember how many times I've said Enemy Of My Enemy needs to be banned? This is why. Teamstamping is officially a joke when your deck can run two Underworld cards, both with an additional UW card requirement (Mephisto and Asmodeus), and use both of them over the course of a single match (which happened at least twice for us at Columbus).
While we're at it: teamstamping is officially a joke when the five top-8 Faces of Evil decks, running about an average of 35 characters, run an average of less than 12 Masters/T-Bolts characters to actually make Faces of Evil, you know, "work" (and when the Chimp Faces builds are down to 3-4 Shadowpact characters counting Detective Chimp - seriously, I wonder what the point of giving him Loyalty-Reveal even was at this point).
Really, at this point, for all the talk about the diversity of the metagame, I've never seen so much sameness in decks. Ninety percent of decks fall into one of these two slots:
1.) Curve decks which toolbox magic-bullet characters at every drop point to an extent that most curve decks now feel painfully generic
2.) Off-curve decks which use multiple methods of both flooding the field with free weenies (in addition to resource points, which seem almost redundant at this point) and multiple methods of giving all of said characters +1 ATK multiple times (Faces being the simplest and most effective but far from the only way to do it).
The game is still challenging, but now it's gone from "challenging and understandable to a new player" to "practically impenetrable for a new player to the tournament scene." I'm hearing Yu-Gi-Oh players who quit it in favor of VS start to comment on how the game feels more like Yu-Gi-Oh now, and that bugs me a lot.
I agree that this is an issue, but I don't see EomE being banned in the near future.
Not that I'm saying "just let it be", I'm just saying we might have to tackle the problem from a design stand-point rather than a legality standpoint.
I agree that this is an issue, but I don't see EomE being banned in the near future.
Not that I'm saying "just let it be", I'm just saying we might have to tackle the problem from a design stand-point rather than a legality standpoint.
From a design standpoint, the damage has already been done. Enemy of My Enemy is going to be legal in Silver for another year and a half, will co-exist alongside other nigh-universal tutors like Straight to the Grave and Creation of a Herald for practically that entire time, and enough teams that can really abuse multi-teaming have been printed (Checkmate, Society, etc.) that the situation can't get better.
The only proactive design solutions that exist are to give new teams excessively harsh teamstamps like heavy Loyalty (and not just Loyalty-Reveal, which is too easy to cheat), which will both reduce incentive to play them and furthermore hamstring them when Enemy finally DOES rotate out of play, or to print anti-Enemy silver bullet cards, which is a mediocre solution at best.
The only proactive design solutions that exist are to give new teams excessively harsh teamstamps like heavy Loyalty (and not just Loyalty-Reveal, which is too easy to cheat), which will both reduce incentive to play them and furthermore hamstring them when Enemy finally DOES rotate out of play, or to print anti-Enemy silver bullet cards, which is a mediocre solution at best.
Adam Warlock sets something of a precedent toward going back to some of the old-school looking restrictions on playing characters. Even Loyalty is now somewhat easy to overcome in Golden Age on sufficiently high-cost characters (4+). The hard-coding of the restrictions, possibly linking to mechanics as with AW or having especially strong restrictions like what's found on the original Deathstrok, would be able to more safely weigh down where a power can come into play. It's the closest thing VS has to Magic's multiple colored symbol costs.
Anyhow, I only wish I'd seen the synergy of Poison Ivy with the Phantom Stranger / Frankie Raye pairing. In the Doom / Secret Society deck I'd posted before, that was becoming a big part of the deck. I'd never considered focusing that heavily on it, though. I find it quite ironic at times that the controlling deck is more often than not the one whose player must be able to play quickly, while aggressive decks can often be run at a more leisurely pace.
were you planning on finishing your games ever? I was also irate because you took literally 28 of the 30 minutes before time and I was behind the entire game. Thankfully I found more correct plays in my 2 minutes than you did in 28.
I like playing Vs. I didn't play much of it round 1. I liked playing the banana way more.
LOL, gotta love the Banana!!!! Would you have lost Adam if he had emp Joker>?