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I second the notions of Uni-Power and Trial By Fire. Also, when I ran GG back in Silver I used the High-Tech Flare Gun over the Trident simply so that I could get into the hidden area against Checkmate. I think it's definitely something to test out and see which one you prefer.
Ok heres the thing, I need some help with building a Great Guys deck an di think I have it down. Here's what I have so far:
Characters:
Booster Gold, Michael Jon Carter x4
Firestorm, The Nuclear Man x2
Katar Hol <> Hawkman, Eternal Hero x4
Kendra Saunders <> Hawkgirl, Eternal Heroine x4
Mr. Mxyzptlk, Troublesome Trickster x1
Shayera Thal <> Hawkwoman, Thanagarian Enforcer x3
Sue Dibny, Charismatic Coordinator x4
Superman, Earth 2 x2
Ted Kord <> Blue Beetle, Heir of the Scarab x4
The Phantom Stranger, Wandering Hero x4
Katar Hol <> Hawkman, Thanagarian Enforcer x3
Plot Twists:
Hero's Welcome x2
Justice United x4
Magnificent Seven x4
World's Greatest Heroes x4
Uni-Power x3
Return of Donna Troy x3
Locations:
Slaughter Swamp x2
Equipment:
Nth Metal x4
So, what do you think? Questions? Comments? Revisions? Suggestions? Help would be greatly appreciated
E.D.I.T. ok i have done some different things to it. this is the new build
so does anyone have anymore suggestions since i edited this deck???
I second the notions of Uni-Power and Trial By Fire. Also, when I ran GG back in Silver I used the High-Tech Flare Gun over the Trident simply so that I could get into the hidden area against Checkmate. I think it's definitely something to test out and see which one you prefer.
If you're using the uni-power, there really shouldn't be any reason to run high-tech flare gun over trident.
In the deck as it is edited I think you might want to throw a copy of Power girl, child of crisis. turn six could be viscious. play power girl on five and just leave her exhausted to get the boost. turn six play supes, attack with power girl, ko a resource to ready her, use kooey to get whatever you need to end the game..